Caeldrim Accord, Male Half-Elf [Permalink]
Personal [hide]
Description: 5'10" and lanky with angular features, he is an attractive figure. He is dressed in an above average manner. He has dyed his greying red hair a little too much giving a sharp red color. He has several tiny emerald earrings on each ear.
Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Caeldrim was born in the south. At a young age he loved to build and create. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.
Motivation: He is terrified, and will act out of fear; and many orcs want him driven away
Ideals: Persistence. Flaws: Fearful. Bonds: Attractive, Rich, Enemies. Occupation: Spice Merchant
Voice: Slow speaker
Attributes [hide]
Medium (5'10") Half-Elf, Lawful Good (CR 2)
Armor Class 10
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 15 (+2) | 10 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 230 gp.
Gerard Alfonso, Male Half-Elf [Permalink]
Personal [hide]
Description: He stands about 4'9" and wears a well pressed and immaculate suit (or dress). His left leg appears badly burned and disfigured. His black hair is greying along the sides and has receded to reveal a widow's peak. His green eyes dart from person to person to random spaces in the air.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. Further he is a bit of a stoner and is frequently out of it.
History: His father raised him in a mountain cabin. Gerard abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better village for his children.
Motivation: To reunite with his old friends; and meet up once more with his childhood friend
Flaws: Addict. Bonds: Attractive, Nature, Adventurer. Occupation: Apothecary
Voice: Italian accent
Attributes [hide]
Medium (4'9") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 41 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 13 (+1) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Elven, Gnome
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 1000 sp.
Gennal Martell, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a violet shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. He is portly but not overly obese. He keeps his long auburn hair kept up in a rat tail. He wears a mask on his face.
Personality: This man loves singing and to teach people singing more than just about anything. Further he is a bit of a stoner and is frequently out of it.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting illithids, the young Gennal began to lead the lost caravan. He got away from his former life and has fallen to alcoholism.
Motivation: Further expansion of business; and he wants revenge against illithids
Ideals: Artistic, Entrepeneur. Flaws: Addict. Bonds: Enemies, Job. Occupation: Soapmaker
Voice: Posh accent
Attributes [hide]
Medium (5'3") Half-Elf, True Neutral (CR 15)
Armor Class 11
Hit Points 53 (15d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 12 (+1) | 12 (+1) | 12 (+1) | 18 (+4) |
Senses Passive Perception 16
Languages Common, Elven, Orc
Attacks Melee +7 / 4d8+2, Ranged +6 / 4d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 |
Possessions: 1000 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (80 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Large well-done wool tapestry (200 gp). Gold dragon comb with red garnet eye (900 gp). Large well-done wool tapestry (200 gp). Ceremonial electrum dagger with a star ruby in the pommel (900 gp). Large well-done wool tapestry (200 gp). Solid gold idol (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). A pair of silk slippers encrusted with tiny pearls. (170 gp). Black velvet mask with numerous citrines (170 gp). Fire opal pendant on a fine gold chain (400 gp). Embroidered and bejeweled glove (3000 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (80 gp). A large tome filled with over one hundred recipes written by a former royal chef. (170 gp).
Aura Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He stands about 6'3" and is wearing a long, green, dusty cloak. His right leg appears badly burned and disfigured. His beige fur is unkempt and raggedy. His eyes, though not visible through his cowl, are copper.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. The war was a terrible time for him, and Aura does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He loathes his own lifestyle.
Flaws: Ugly, Sensitive, Depressed. Bonds: Poor, Military. Occupation: Merchant
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'3") Tabaxi, Chaotic Evil (CR 11)
Armor Class 12
Hit Points 60 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 16 (+3) | 10 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 |
Possessions: 3000 gp. Chrysoprase (50 gp). Malachite (4 gp).
Silent Blossom, Male Tabaxi [Permalink]
Personal [hide]
Description: An older man who wears a green shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them, he is not a threatening figure. He wears a colorful flower in his orange fur. His yellow eyes are slightly larger than normal.
Personality: Silent hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born at the edge of vast island. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has achieved small success as a Doctor.
Motivation: Further expansion of business.
Ideals: Artistic. Bonds: Attractive, Job, Nature, Military. Occupation: Doctor
Voice: Switch between two voices
Attributes [hide]
Medium (5'2") Tabaxi, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 10 (+0) | 11 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 5000 sp. 1 Masterwork Heavy steel shield.
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