Tûgog Law, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a lot of dark rich colors, with gold accents. His moppish golden hair is in a traditional bowl cut. His green eyes are passionate and lively.
Personality: He is witty, but his monotone delivery comes off as unnerving He misses his home and complains about the freezing weather, even in summer.
History: He was raised in a plains tribe. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a spear and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions
Ideals: Joker. Bonds: Attractive, Immigrant, Nature, Religious. Occupation: Hunter
Voice: Dutch accent
Attributes [hide]
Medium (5'1") Half-Orc, Neutral Evil (CR 5)
Armor Class 11
Hit Points 26 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 |
Possessions: 1000 sp. Blue star sapphire (700 gp). Coral (120 gp).
Thradal Durthane, Male Dwarf [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a grey coat over a green low-cut shirt, and a small hat upon his head. His red hair is drawn into a tight pony tail with a cross scrunchie. He wears an eyepatch.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Thradal was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He dropped out of school to support his sick mother, and resented it. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world; and his relatives are trying to arrange a marriage
Ideals: Logical. Flaws: Ugly, Depressed. Bonds: Family, Poor. Occupation: Body Guard
Voice: Rolls R's
Attributes [hide]
Medium (4'4") Dwarf, Neutral Good (CR 1)
Armor Class 11
Hit Points 13 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 17 (+3) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Terran, Gnome
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 50 gp. Rhodochrosite (16 gp).
Lone Wing, Male Tabaxi [Permalink]
Personal [hide]
Description: Standing 6'8", this man wears a fancy pastel suit. He has done his best to style his red fur to look like a famous performer. He has a dull look in his green eyes.
Personality: Lone hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He is lazy and tries to find solutions quickly.
History: Lone lived on a farm with his father, near the main road leading to a nearby town. He was an athlete and attended two major summer competitions. He never won. By chance he met his sister recently and the two have been together since.
Motivation: He has money and likes to spend it; and wants to raise his children well
Ideals: Artistic, Athletic. Flaws: Lazy. Bonds: Attractive, Family, Rich. Occupation: Mortician
Voice: Soothing and warm
Attributes [hide]
Medium (6'8") Tabaxi, Chaotic Good (CR 15)
Armor Class 14
Hit Points 109 (15d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 19 (+4) | 13 (+1) | 14 (+2) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Sylvan, Terran
Attacks Melee +4 / 4d8-1, Ranged +9 / 4d8+4, Grapple +4
Possessions: 1000 gp. Jasper (50 gp). Blue sapphire (900 gp). Coral (140 gp). Sardonyx (50 gp). Deep blue spinel (1000 gp).
Heward Yeardley, Male Human [Permalink]
Personal [hide]
Description: He has a large grey mantle and cape that has been intricately interwoven into his black robe. He has shaved his head bald. His brown unseeing eyes seem to look past you.
Personality: He has always had a great fascination with Human culture. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has recently gotten a pet goose that steals things from people.
Motivation: He is a bit of a kleptomaniac.
Flaws: Disease, Racist, Hedonist. Bonds: Slave, Criminal record. Occupation: Courier
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 14 (+2) | 16 (+3) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Undercommon, Halfling, Elven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 5000 cp.
Fonkin Horcusporcus, Male Gnome [Permalink]
Personal [hide]
Description: The light-skinned man stands 3'7" and is dressed in earthy colors with a white and brown handkerchief worn on his right side. His red hair is lengthy. His otherwise smooth face is marked with small tiny scars.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Fonkin hails from a village terrorized by brigands. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He has passion for adventuring and risk.
Flaws: Antagonistic. Bonds: Religious, Enemies, Adventurer. Occupation: Carpenter
Voice: Speaks through clenched teeth
Attributes [hide]
Small (3'7") Gnome, Lawful Good (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Infernal
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 130 gp.
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Their contribution stands as a beacon of hope for all adventurers!
