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Qemuel Sly, Male Tiefling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He usually wears his green robe and has his halberd always slung over his shoulder. He wears a feathered hat to hide his balding. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is a font of random trivia from the lore and stories he has discovered

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. In his 13th year, his parents were killed by a illithids raid, leaving Qemuel alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: To be a Animal Trainer again; and expand his business

Ideals: Logical. Flaws: Ugly. Bonds: Religious, Enemies, Job. Occupation: Seamstress

Voice: American accent

Attributes [hide]

Qemuel Sly, Male Tiefling Aristocrat 8
Medium (5'4") Tiefling, Lawful Neutral (CR 8)
Armor Class 12
Hit Points 60 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 14 (+2)13 (+1) 11 (+0)16 (+3)
Skills Investigation +4, Medicine +3
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3

Possessions: 70 pp. Freshwater pearl (14 gp). Jade (40 gp). Obsidian (14 gp). White opal (1200 gp). Sardonyx (80 gp).


Social Check DCs


Gerbo Nackle, Male Gnome [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he is wearing a tight tan one piece outfit complete with pants, hood, and a cape. He sports a long black beard, and similarly colored long hair. His skin is flawless and his brown eyes scan people very quickly.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He believes the world needs to unite to get rid of drow once and for all.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. In his 13th year, his parents were killed by a drow raid, leaving Gerbo alone in the world. After a stint in an orphanage, he was adopted. He hasn't been sleeping well lately.

Motivation: He wants revenge against drow; and several ex partners dislike his way of doing things and want revenge

Flaws: Shy, Disease, Insomniac. Bonds: Attractive, Enemies. Occupation: Fisher

Voice: German accent

Attributes [hide]

Gerbo Nackle, Male Gnome Barbarian 4
Small (3'7") Gnome, True Neutral (CR 4)
Armor Class 13
Hit Points 55 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 16 (+3)12 (+1) 8 (-1)18 (+4)
Skills Medicine +1
Senses Passive Perception 9
Languages Common, Gnome, Halfling
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Fonkin Nopenstallen, Male Gnome [Permalink]

Personal [hide]

Description: He wears a blue collared shirt and green pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. With a patchy brown beard and wild brown hair. He has gleaming, smiling amber eyes.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. The war was a terrible time for him, and Fonkin does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He served in the navy to pay for his family's outstanding loans. When Fonkin reached his early adolescence his Gnome father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He left for the south, certain he would find work there.

Motivation: He loathes his own lifestyle; and he wants nothing more than to rejoin the army

Flaws: Sensitive, Depressed. Bonds: Attractive, Military. Occupation: Shepherd

Voice: Excited and jittery

Attributes [hide]

Fonkin Nopenstallen, Male Gnome Warlock 12
Small (3'4") Gnome, Lawful Good (CR 12)
Armor Class 14
Hit Points 108 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 18 (+4)11 (+0) 11 (+0)17 (+3)
Skills Acrobatics +7, Deception +7
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 3d10+0, Ranged +7 / 3d10+3, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1243

Possessions: 400 pp. Brass mug with jade inlays (600 gp). 1 Minor magic item.


Social Check DCs


Roondar Waggletop, Male Gnome [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He wears a colorful flower in his auburn hair. His half smiles and gray eyes are beguiling and draw you in.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was born into a rich family. Over the years he perfected his riding and shooting skills. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Joker. Bonds: Rich, Attractive, Criminal record, Nature. Occupation: Miner

Voice: Smooth and feminine

Attributes [hide]

Roondar Waggletop, Male Gnome Barbarian 1
Small (3'4") Gnome, True Neutral (CR 1)
Armor Class 11
Hit Points 14 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 14 (+2)11 (+0) 9 (-1)10 (+0)
Skills Arcana +2, Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 100 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Kriv Raghthroknaar, Male Dragonborn [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a faded coat and loose pants complete with broad hat. His green crest is heavily combed to the left. His eyes are likewise red. His teeth are white and perfect.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. Further he is a bit of a stoner and is frequently out of it.

History: He got into the Junk Dealer business at a young age. He was an athlete and attended two major summer competitions. He never won. He got away from his former life and has fallen to alcoholism.

Motivation: To be a Sailor again; and further expansion of business

Ideals: Athletic, Philantrophist. Flaws: Addict. Bonds: Attractive, Job. Occupation: Junk Dealer

Voice: Jittery and nervous

Attributes [hide]

Kriv Raghthroknaar, Male Dragonborn Rogue 3
Medium (6'7") Dragonborn, Lawful Evil (CR 3)
Armor Class 12
Hit Points 25 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 17 (+3)15 (+2) 13 (+1)13 (+1)
Skills Athletics +4, Insight +3
Senses Passive Perception 11
Languages Common, Orc, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +3

Possessions: 60 pp. Malachite (5 gp). Obsidian (5 gp).


Social Check DCs

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