Morg Barton, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He wears his blonde hair down. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.
Personality: Calm and collected, he is a well trained Shoemaker. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. He has had some formal writing training, and achieved minor success. He became a Shoemaker soon after.
Motivation: Expand his business; and balancing his hectic life and new shoemaker responsibilities is difficult
Ideals: Philantrophist, Artistic. Flaws: Ugly. Bonds: Rich, Job. Occupation: Shoemaker
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'4") Half-Orc, Lawful Evil (CR 5)
Armor Class 12
Hit Points 46 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 18 (+4) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Draconic, Aquan
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
Possessions: 100 gp. 1 Minor magic item.
Fallond Deepdelver, Male Dwarf [Permalink]
Personal [hide]
Description: This late middle aged man dresses well, typically a more casual-formal manner and is in decent physical shape. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are blue and he is always smoking a pipe.
Personality: Aggressive, abrasive, and angry, Fallond embodies much of what other species detest in the Dwarves. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Fallond was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Fallond decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He desires power and/or immortality; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Justice. Flaws: Antagonistic. Bonds: Attractive, Criminal record, Adventurer. Occupation: Miller
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Evil (CR 10)
Armor Class 9
Hit Points 67 (10d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 11 (+0) | 14 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Terran, Draconic
Attacks Melee +7 / 3d6+3, Ranged +3 / 3d6-1, Grapple +3
Possessions: 200 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Lucan Ethanasath, Male Half-Elf [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft blue waves gently in the breeze. He keeps his blonde hair in a pixie cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He likes to make people angry or surprised. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Lucan abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He desires power and/or immortality.
Ideals: Justice. Flaws: Ugly, Antagonistic. Bonds: Rich, Adventurer. Occupation: Baker
Voice: Thin and wheezing
Attributes [hide]
Medium (4'10") Half-Elf, Chaotic Neutral (CR 9)
Armor Class 10
Hit Points 39 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 8 (-1) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Infernal, Ignan
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +3
Possessions: 6000 sp.
Koeth Mellerelel, Male Half-Elf [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He is an epitome of beauty. He keeps his white hair in a flapper bob. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: Koeth is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Koeth enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He is the product a well kept family trust fund and as such has never really known need. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He feels the way he acts is they only way to get by in the world; and he uses money and sex appeal to get what he needs
Ideals: Extrovert, Impeccable. Flaws: Hedonist. Bonds: Attractive, Rich. Occupation: Masseuse
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'1") Half-Elf, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 15 (+2) | 9 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
Modean Mockery, Male Tiefling [Permalink]
Personal [hide]
Description: He wears long strands of amber and short pastel dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has a slight overbite and is overall scrawny. His hair, while still mostly black, has prominent grey streaks. He has silver eyes.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is a font of random trivia from the lore and stories he has discovered
History: He was raised in a white middle class family as the only child. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Modean grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Modean. Being a Sculptor kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He is content.
Ideals: Logical. Flaws: Mundane. Bonds: Rich, Guardian, Criminal record. Occupation: Sculptor
Voice: Timid voice
Attributes [hide]
Medium (5'7") Tiefling, Neutral Evil (CR 8)
Armor Class 10
Hit Points 39 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 14 (+2) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d10-1, Ranged +3 / 2d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: 100000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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