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Advanced [show]


Reynard Tindall, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has moderate length white hair. He wears an eyepatch.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: He served in the navy to pay for his family's outstanding loans. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Flaws: Ugly, Shy. Bonds: Family, Military, Criminal record. Occupation: Sellsword

Voice: pre-pubescent

Attributes [hide]

Reynard Tindall, Male Human Wizard 1
Medium (6'6") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 9 (-1)14 (+2) 8 (-1)10 (+0)
Skills Animal Handling +1, Performance +2
Senses Passive Perception 9
Languages Common, Undercommon, Aquan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 3000 cp. Alexandrite (200 gp). 1 Masterwork Common Melee.


Social Check DCs


Ildrex Baharoosh, Male Dragonborn [Permalink]

Personal [hide]

Description: He is in excellent shape and wears tight fighting clothing, which leaves very little to the imagination. He keeps his silver crest in a flapper bob. His gold eyes lackadaisically let the world flow into them.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. His job bores him to no end. He has decided to make it more interesting.

History: He was born to a criminal king-pin and mafia family His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Fighting, Athletic. Flaws: Emotional. Bonds: Adventurer, Criminal record. Occupation: Ploughman

Voice: Speaks with back of mouth

Attributes [hide]

Ildrex Baharoosh, Male Dragonborn Expert 15
Medium (6'7") Dragonborn, Lawful Evil (CR 15)
Armor Class 10
Hit Points 69 (15d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)13 (+1) 9 (-1)11 (+0)
Skills Athletics +7, Performance +5
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +7 / 4d8+2, Ranged +5 / 4d8+0, Grapple +5

Possessions: 8000 gp. Azurite (5 gp). Zircon (50 gp). Obsidian (5 gp). Chalcedony (50 gp). Alexandrite (900 gp). Smoky quartz (50 gp). Rhodochrosite (5 gp). Eye agate (5 gp). Jade (90 gp). Obsidian (5 gp). Blue quartz (5 gp). Obsidian (5 gp). Moonstone (50 gp). Rhodochrosite (5 gp). Malachite (5 gp). Violet garnet (900 gp). Hematite (5 gp). Obsidian (5 gp). Violet garnet (900 gp). Sard (50 gp). 1 Medium magic item.


Social Check DCs


Windy Of Wine, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He is generally shirtless and showing off his tattooed chest. He has dyed his greying lavender fur a little too much giving a sharp lavender color. His yellow eyes dart from person to person to random spaces in the air.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is obsessed with finding treasure.

History: From birth he was tutored by a cruel and relentless mentor. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he has comitted a past crime that haunts him to this day

Ideals: Athletic, Optimist. Bonds: Adventurer, Mentor, Criminal record, Enemies. Occupation: Barkeep

Voice: Scottish accent

Attributes [hide]

Windy Of Wine, Male Tabaxi Sorcerer 1
Medium (6'8") Tabaxi, Neutral Evil (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 13 (+1)15 (+2) 14 (+2)13 (+1)
Skills Acrobatics +6, Medicine +4
Senses Passive Perception 12
Languages Common, Goblin, Infernal
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 150 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Varis Ariessus, Male Elf [Permalink]

Personal [hide]

Description: He stands about 5'1" and wears a grey collared shirt and tan pants. He accessorizes with a red scarf around the waist and a strap diagonally across his shirt. His right hand appears badly burned and disfigured. His black hair is still thick. He has gleaming, smiling green eyes.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is an amazing painter.

History: Varis was born in the west. At a young age he loved to build and create. Like his father and his sister before him, after school he went straight into learning to become a Banker. He was granted divine powers by his dying sister.

Motivation: He is unsatisfied with his job; and to be a architect again

Ideals: Joker, Gifted, Persistence. Bonds: Job. Occupation: Banker

Voice: Rolls R's

Attributes [hide]

Varis Ariessus, Male Elf Rogue 2
Medium (5'1") Elf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 12 (+1)14 (+2) 12 (+1)10 (+0)
Skills Sleight of Hand +5, Survival +3
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Gnome
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3

Possessions: 700 sp.


Social Check DCs


Norman Vance, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears rags and sports a simple walking cane. Beneath his clothing is a huge mess of scar tissue. He wears a Stetson hat to hide his balding. He is baby faced.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born the only child of a wealthy merchant. He found a children's book about a Human Monk who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Days after completing his studies, news broke out that his hometown was attacked by illithids. Norman was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: He is currently in port desperately looking for someone to get him out; and wants to open a new tavern

Ideals: Entrepeneur. Bonds: Poor, Slave, Job, Adventurer, Enemies. Occupation: Fisher

Voice: Slow speaker

Attributes [hide]

Norman Vance, Male Human Monk 1
Medium (6'5") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)12 (+1) 16 (+3)12 (+1)
Skills Animal Handling +5, Deception +3
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 140 gp. Jet (50 gp). 1 Masterwork Common Melee.


Social Check DCs

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