Kilvar Morigak, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a white tunic with tan highlights, and long blue pants that bunch up around his shoes. He has no hair. He wears round tiny glasses practically rammed into his face.
Personality: He likes to make people angry or surprised. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Layabout arts, while his mother instructed him in etiquette, music and courtly manner. As a young adult he joined a group advocating for an improvement in Dwarven conditions. After a long history of fighting, Kilvar and his spouse have recently divorced.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he's repulsed by the pc
Flaws: Ugly, Antagonistic, Racist. Bonds: Has a crush, Rich, Criminal record. Occupation: Layabout
Voice: Dutch accent
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 20 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 18 (+4) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Goblin, Halfling
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +4
Possessions: 9000 cp. 6 Acid flasks.
Ortegar High-hill, Male Halfling [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. Beneath his clothing is a huge mess of scar tissue. He sports a flattop hair cut. His brown eyes are slightly larger than normal.
Personality: Prone to second guessing himself, he comes off as nervous. He plays an instrument quite well.
History: Ortegar hails from a village terrorized by dire rats. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has built up a small fortune and can afford his own way.
Motivation: A need for knowledge about a nearby landmark; and revenge
Ideals: Artistic. Flaws: Shy. Bonds: Rich, Slave, Enemies, Adventurer. Occupation: Sailor
Voice: Spits and sputters
Attributes [hide]
Small (3'2") Halfling, Lawful Evil (CR 4)
Armor Class 11
Hit Points 26 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 14 (+2) | 17 (+3) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Halfling, Orc, Aquan, Celestial
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 | 0 |
Possessions: 39000 sp. Rich purple corundum (500 gp). Black opal (500 gp).
Carrie Hanali, Male Elf [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears a green vest and prefers black and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. His long black hair is drawn into a two foot long braid. He has gleaming, smiling gray eyes.
Personality: Carrie is depressed about a lot of things. He tends to be a nihilist. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: When he was but 6 years old his parents immigrated from the north. Carrie was born on a far northern forest where he grew up under the tutelage of his mother, an expert Bricklayer. He moves from town to town, unable to find a place to settle.
Motivation: He's repulsed by the PC; and he feels kind of lost in life
Ideals: Athletic. Flaws: Ugly, Depressed, Antagonistic. Bonds: Immigrant. Occupation: Bricklayer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'5") Elf, Chaotic Good (CR 13)
Armor Class 12
Hit Points 72 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 13 (+1) | 17 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Aquan, Celestial, Dwarven
Attacks Melee +4 / 4d4+0, Ranged +6 / 4d4+2, Grapple +2
Possessions: 900 pp. A pair of silk slippers encrusted with tiny pearls. (60 gp). Gold dragon comb with red garnet eye (1200 gp). Brass mug with jade inlays (300 gp). Fire opal pendant on a fine gold chain (2100 gp). Solid gold idol (1200 gp). Old masterpiece painting (2100 gp). Jeweled anklet (4000 gp).
Orsik Battlehammer, Male Dwarf [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He is renowned for his bright red suits and hats. Beneath his clothing is a huge mess of scar tissue. His hair is long and black with streaks of white, and is pulled back with small red clips. His beard is white, braided, and well cared for. His eyes are brown.
Personality: He is business-like. He takes instructions and follows them to the letter. He cannot resist a sob story and will often dote over anyone who has one.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His parents were killed by giants in a raid when he was still a young child. The giants captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: Expand his business; and balancing his hectic life and new stylist responsibilities is difficult
Ideals: Professionalism, Philantrophist. Flaws: Ugly. Bonds: Slave, Enemies, Job. Occupation: Stylist
Voice: High pitched and raspy
Attributes [hide]
Medium (4'3") Dwarf, Neutral Good (CR 6)
Armor Class 13
Hit Points 38 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 14 (+2) | 8 (-1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 |
Possessions: 200 gp. Red spinel (100 gp). Silver pearl (100 gp). Chrysoberyl (100 gp). Chrysoberyl (100 gp). 1 Minor magic item. 1 Minor magic item.
Two Llamas Paws, Male Tabaxi [Permalink]
Personal [hide]
Description: This late middle aged man wears an entirely white suit with brown socks and a vest with buckled shoes and is in decent physical shape. His lavender fur is smooth and relatively long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is irascible and easily irritated. He works hard and plays hard.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His homeland was ravaged by war and he spent much of his life rebuilding it. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He is a bit of a kleptomaniac; and seeks redemption
Flaws: Antagonistic, Hedonist, PTSD, Secretive. Bonds: Criminal record. Occupation: Jeweler
Voice: Slow speaker
Attributes [hide]
Medium (6'7") Tabaxi, Lawful Evil (CR 14)
Armor Class 12
Hit Points 78 (14d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 14 (+2) | 12 (+1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 16
Languages Common, Celestial
Attacks Melee +8 / 4d6+3, Ranged +7 / 4d6+2, Grapple +3
Possessions: 5000 gp. Eye agate (7 gp). Zircon (20 gp). Fiery yellow corundum (1100 gp). Brown-green garnet (140 gp). Deep blue spinel (1400 gp). Rhodochrosite (7 gp). Blue quartz (7 gp). Azurite (7 gp). Tiger eye turquoise (7 gp). Obsidian (7 gp). 1 Medium magic item.
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