Fulbar Appleblossom, Male Halfling [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He dresses in white turtlenecks beneath a tan coat with blue slacks. His long golden hair reaches down to his waist. He has several tiny opal earrings on each ear.
Personality: He is very quiet and rarely speaks above a whisper. Fulbar enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He hasn't been sleeping well lately.
Motivation: He has money and likes to spend it.
Flaws: Shy, Hedonist, Disease, Insomniac. Bonds: Rich. Occupation: Carter
Voice: American accent
Attributes [hide]
Small (3'1") Halfling, Lawful Evil (CR 3)
Armor Class 13
Hit Points 27 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 17 (+3) | 14 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Terran, Draconic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
Uthemar Withrethin, Male Elf [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a shirt that is too small, which lets his gut show, with a ratty yellow coat over it. His moppish golden hair is in a traditional bowl cut. He has a dull look in his amber eyes.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is a great chef.
History: Born in the north to a Barkeep, Uthemar learned a great deal about his father's area of expertise. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now owns his own business.
Motivation: He feels threatened by others; and wants to work out more often
Ideals: Athletic, Gifted. Flaws: Ugly, Fearful. Bonds: Job. Occupation: Barkeep
Voice: Slow speaker
Attributes [hide]
Medium (4'9") Elf, Neutral Evil (CR 4)
Armor Class 11
Hit Points 11 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 11 (+0) | 14 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Gnome, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 3 | 0 | 0 |
Possessions: 1 Minor magic item.
Thorpe Fastfoot, Male Halfling [Permalink]
Personal [hide]
Description: He dresses well, wearing red shirts, loose pants, and blazers most of the time. His attire stands in sharp contrast to his sai, which is beautifully polished and possesses an ornate carving of a cross on it. His auburn hair is greying along the sides and has receded to reveal a widow's peak. He has green eyes and a red hat with a tan feather.
Personality: Thorpe is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Born in a small village he learned the ways of the warrior from his father. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now mingles about in high society.
Motivation: He is greedy; and money/treasure
Ideals: Extrovert, Fighting. Bonds: Attractive, Rich, Religious. Occupation: Brewer
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (2'11") Halfling, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 13 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 14 (+2) | 14 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Goblin, Ignan
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 400 sp.
Boddynock Nucklestamp, Male Gnome [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His broad hat is riddled with cuts and holes. His eyes are likewise gray.
Personality: Boddynock speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. The war was a terrible time for him, and Boddynock does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was raised in a desert tribe. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature mace.
Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable. Flaws: Ugly, Depressed. Bonds: Military, Nature, Adventurer. Occupation: Carter
Voice: Jamaican accent
Attributes [hide]
Small (3'3") Gnome, Lawful Good (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 15 (+2) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Gnome, Orc, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 300 gp. Red spinel (80 gp). Tiger eye turquoise (10 gp).
Flame Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears light armors faded through time and improper care. His wide-brimmed hat is riddled with cuts and holes. His green eyes dart from person to person.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Cartwright mother left him crippled. Since then, he has sought to make the best of life.
Motivation: He is terrified, and will act out of fear; and wishes to resurrect an old love
Ideals: Optimist. Flaws: Ugly, Disease. Bonds: In love. Occupation: Bather
Voice: Italian accent
Attributes [hide]
Medium (5'1") Tabaxi, Chaotic Good (CR 2)
Armor Class 10
Hit Points 21 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 9 (-1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 230 gp.
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