Akmen Tragedy, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with wide-brimmed hat. His black hair is still thick. He has several tiny amethyst earrings on each ear.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Akmen took refuge in the old dungeon and found the beat up flail and armor he uses now. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He wants to meet his childhood hero; and he's looking for his big break
Ideals: Fighting, Philantrophist. Bonds: Rich, Nature, Adventurer. Occupation: Layabout
Voice: Soothing and warm
Attributes [hide]
Medium (6'10") Tiefling, True Neutral (CR 2)
Armor Class 13
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 15 (+2) | 11 (+0) | 15 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
Possessions: Just what you see.
Randal Milton, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a simple burlap shirt and baggy pants. He conceals his bastard sword with his veritable burlap sack of a shirt. He has shaved his head bald. He is baby faced.
Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Gifted from a young age, Randal studied abroad. After coming to the age of reason, Randal took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He wants revenge against dire rats; and many dire rats want him driven away
Ideals: Gifted. Flaws: Secretive, Disease. Bonds: Immigrant, Enemies. Occupation: Server
Voice: Scratchy, weak
Attributes [hide]
Medium (5'8") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 9 (-1) | 14 (+2) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Abyssal, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 |
Possessions: 400 sp. Golden yellow topaz (200 gp).
Theriatis Thorton, Male Half-Elf [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a violet shirt, with a pastel mid length shorts with pastel tights and flats, usually wearing a coat over them, and is pretty ugly. He wears a small hat to hide his balding. He is baby faced.
Personality: This man loves singing and to teach people singing more than just about anything. He has a habit of throwing himself into exceedingly dangerous situations.
History: Theriatis was born into a poor family. Growing up, he dreamt of becoming a Warrior, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warrior in service of a powerful lord somewhere. Theriatis abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To prove his worth to the world; and he has passion for adventuring and risk
Ideals: Artistic. Flaws: Ugly, Impulsive. Bonds: Poor, Adventurer. Occupation: Gardener
Voice: Spits and sputters
Attributes [hide]
Medium (5'0") Half-Elf, Chaotic Good (CR 15)
Armor Class 11
Hit Points 105 (15d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 14 (+2) | 16 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Terran, Giant
Attacks Melee +8 / 4d8+3, Ranged +6 / 4d8+1, Grapple +3
Possessions: 3000 gp. Golden yellow topaz (200 gp). Alexandrite (200 gp). Bloodstone (80 gp). Jade (70 gp). Hematite (11 gp). Obsidian (11 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ombul Underbough, Male Halfling [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His silver hair is cut short with large spiked bangs in the front. He wears crescent spectacles with a black brim.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Ombul hails from a village terrorized by orcs. He was taken as a slave by a traveling circus and forced to perform He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: A deep hatred of orcs; and to unite with his sister
Ideals: Fighting, Athletic, Passionate. Bonds: Family, Enemies, Slave. Occupation: Miller
Voice: Draws out vowels
Attributes [hide]
Small (3'1") Halfling, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 20 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 14 (+2) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Gnome
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 110 gp.
Kerkad Beryntolthropal, Male Dragonborn [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Dragonborn, and stands approximately 6'3". He dresses well, typically a more casual-formal manner, and his gloved hand is found clutching a halberd. His crest is gold and curly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He snorts whenever he laughs or is feeling confident. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.
History: Kerkad was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has never given up on his writing dream.
Motivation: Regain custody of his daughter; and doesn't want to be a cook and was forced into it by his family
Ideals: Artistic. Flaws: Insomniac. Bonds: Attractive, Family, Poor. Occupation: Cook
Voice: Jamaican accent
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 8 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 10 (+0) | 10 (+0) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 300 gp.
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Their contribution stands as a beacon of hope for all adventurers!
