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NPC Generator

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Advanced [show]


Manfred Bulsara, Male Half-Elf [Permalink]

Personal [hide]

Description: A 5'10" northern man, he wears light armors faded through time and improper care. His hair, while still mostly chestnut, has prominent grey streaks. His hazel eyes peer out from beneath his small blue hat.

Personality: He never swears and excessively uses polite adverbs when speaking. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Cursed with lycanthropy at a very young age, Manfred has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist. Flaws: Disease. Bonds: Immigrant, Religious. Occupation: Performer

Voice: Stutters

Attributes [hide]

Manfred Bulsara, Male Half-Elf Bard 14
Medium (5'10") Half-Elf, Chaotic Evil (CR 14)
Armor Class 13
Hit Points 91 (14d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 16 (+3)13 (+1) 9 (-1)13 (+1)
Skills Athletics +8, Stealth +8
Senses Passive Perception 9
Languages Common, Elven, Abyssal
Attacks Melee +8 / 4d6+3, Ranged +8 / 4d6+3, Grapple +8
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144333

Possessions: 400 pp. Brass mug with jade inlays (600 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). Embroidered silk and velvet mantle with numerous moonstones (2100 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). Gold music box (2000 gp). A silver and pearl hairclip (10 gp). Brass mug with jade inlays (600 gp). 1 Medium magic item.


Social Check DCs


Purban Tosscobble, Male Halfling [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He prefers to wear brown clothing when he does not wear armor. His long blonde hair is drawn into a two foot long braid. He has blue eyes and a brown hat with a white feather.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A freak accident while working with his Barrister father left him crippled. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and several ex partners dislike his way of doing things and want revenge

Ideals: Entrepeneur. Flaws: Ugly, Depressed, Disease. Bonds: Rich, Enemies. Occupation: Mercenary

Voice: pre-pubescent

Attributes [hide]

Purban Tosscobble, Male Halfling Commoner 10
Small (3'3") Halfling, Lawful Good (CR 10)
Armor Class 13
Hit Points 37 (10d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 13 (+1)14 (+2) 13 (+1)13 (+1)
Skills Insight +5
Senses Passive Perception 11
Languages Common, Halfling, Gnoll, Druidic
Attacks Melee +2 / 3d6-2, Ranged +6 / 3d6+2, Grapple +2

Possessions: 700 gp. Moss agate (10 gp). Deep blue spinel (600 gp). 1 Minor magic item.


Social Check DCs


Dazzazn Nemmonis, Male Dragonborn [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He is well dressed, constantly wearing a green suit, tan shirt, and white tie. His whole body is exceptionally muscular. His rusty crest is still thick. His eyes are gold and beady.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born to a pair of adventurers, Dazzazn grew up listening to his father's many stories. He took every job he could get his hands on, but the opportunities for Dragonborns in the south were limited. He left for the south, certain he would find work there.

Motivation: To reunite with his old friends; and he desires power and/or immortality

Ideals: Artistic, Justice. Flaws: Ugly. Bonds: Immigrant, Adventurer. Occupation: Body Guard

Voice: Switch between two voices

Attributes [hide]

Dazzazn Nemmonis, Male Dragonborn Commoner 5
Medium (6'2") Dragonborn, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 28 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 16 (+3)14 (+2) 10 (+0)15 (+2)
Skills Animal Handling +3, History +5
Senses Passive Perception 10
Languages Common, Giant, Ignan
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 300 gp. Alexandrite (400 gp). Deep green spinel (140 gp). Red spinel (140 gp). Chrysoberyl (140 gp).


Social Check DCs


Lone On the Mountaintop, Male Tabaxi [Permalink]

Personal [hide]

Description: This tall, slender man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has styled his lavender fur well, parting it to the left. His eyes are amber.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Lone was born the youngest of three triplets. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He then took over the family business and is one of the better Merchant for hire.

Motivation: To share knowledge with the world; and wants to open a new tavern

Ideals: Joker, Logical. Flaws: Fearful. Bonds: Family, Job. Occupation: Merchant

Voice: Scandinavian accent

Attributes [hide]

Lone On the Mountaintop, Male Tabaxi Monk 10
Medium (5'3") Tabaxi, Lawful Good (CR 10)
Armor Class 14
Hit Points 51 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 12 (+1)14 (+2) 8 (-1)11 (+0)
Skills History +6, Insight +3
Senses Passive Perception 9
Languages Common, Celestial, Sylvan
Attacks Melee +5 / 3d6+1, Ranged +8 / 3d6+4, Grapple +4

Possessions: 290 pp. Sapphire pendant on gold chain (1000 gp). Eyepatch with mock eye of sapphire and moonstone (1400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Olgoth Hadlee, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Half-Orcs. His skin is light but he possesses many red ritualistic tattoos. He wears a blue armored body suit, with a simple red line shooting up and back down. He has moderate length brown hair. He wears large thick round spectacles.

Personality: Eccentric and domineering, Olgoth will drive conversation. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. In his 18th year, his parents were killed by a giants raid, leaving Olgoth alone in the world. After a stint in an orphanage, he was adopted. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Many giants want him driven away; and his name or reputation has been wronged in the past by giants, and he desires to right it

Ideals: Extrovert, Entrepeneur. Bonds: Religious, Enemies. Occupation: Mason

Voice: Relaxed voice

Attributes [hide]

Olgoth Hadlee, Male Half-Orc Rogue 7
Medium (6'7") Half-Orc, Lawful Evil (CR 7)
Armor Class 11
Hit Points 30 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)8 (-1) 17 (+3)11 (+0)
Skills Persuasion +3, Stealth +4
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: 800 gp. Embroidered and bejeweled glove (1000 gp). A necklace of small pink pearls (1000 gp).


Social Check DCs

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