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Advanced [show]


Hamil Wiseacre, Male Halfling [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He sports green clothing, slightly heavier than average wear. His silver hair is slicked back into a classic pompadour. His thin eyebrows rest above his beady gray eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He cannot resist a sob story and will often dote over anyone who has one.

History: Gifted from a young age, Hamil studied abroad. His parents enrolled him in a Rogue school at a young age so that he could practice his arcane talents. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels threatened by others; and wants to raise his children well

Ideals: Philantrophist, Gifted. Flaws: Ugly, Disease. Bonds: Poor. Occupation: Knight

Voice: Sounds elderly

Attributes [hide]

Hamil Wiseacre, Male Halfling Rogue 3
Small (3'2") Halfling, Neutral Good (CR 3)
Armor Class 14
Hit Points 22 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 14 (+2)13 (+1) 12 (+1)15 (+2)
Skills Deception +4, Medicine +3
Senses Passive Perception 11
Languages Common, Halfling, Undercommon
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2800 sp.


Social Check DCs


Mûzglob Birkenhead, Male Half-Orc [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears clothing that is held on in multiple layers but all of it is in poor condition. His head has been shaved. His face is covered beneath a completely black helmet.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Mûzglob hails from a village terrorized by orcs. Through the years after Mûzglob was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Mûzglob's father didn't care for him much, and the feeling was mutual. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: Many orcs want him driven away; and revenge

Flaws: Ugly, Antagonistic. Bonds: Poor, Enemies. Occupation: Scribe

Voice: Complex vocabulary, royal

Attributes [hide]

Mûzglob Birkenhead, Male Half-Orc Adept 4
Medium (6'0") Half-Orc, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 29 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 18 (+4)8 (-1) 8 (-1)10 (+0)
Skills Athletics +5, Performance +2
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 gp. Coral (70 gp). Peridot (40 gp).


Social Check DCs


Emerald Running, Male Tabaxi [Permalink]

Personal [hide]

Description: This late middle aged man wears a pastel vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his pastel boots flare out at the collars and is in decent physical shape. His red fur is heavily combed to the right. His hazel eyes are passionate and lively.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He served in the navy to pay for his family's outstanding loans. His divine abilities were realized during a raid on his village. He now spends his time doing works of charity.

Motivation: His relatives are trying to arrange a marriage; and to reunite with his absent father

Ideals: Philantrophist, Gifted. Bonds: Rich, Military, Family. Occupation: Courier

Voice: High pitched, excited

Attributes [hide]

Emerald Running, Male Tabaxi Cleric 3
Medium (6'2") Tabaxi, Lawful Evil (CR 3)
Armor Class 14
Hit Points 11 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 11 (+0)15 (+2) 12 (+1)12 (+1)
Skills Arcana +4, Persuasion +3
Senses Passive Perception 11
Languages Common, Halfling, Terran
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 3100 sp.


Social Check DCs


Smoking In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: Standing 6'9", this man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His fur is black and very short. He is baby faced.

Personality: Smoking hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and marry his brother to traveling adventurers

Ideals: Artistic, Fighting. Bonds: Family, Slave, Adventurer. Occupation: Hunter

Voice: Farmer accent

Attributes [hide]

Smoking In the Wind, Male Tabaxi Expert 10
Medium (6'9") Tabaxi, Chaotic Evil (CR 10)
Armor Class 11
Hit Points 55 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)15 (+2) 16 (+3)19 (+4)
Skills Athletics +5, Survival +7
Senses Passive Perception 13
Languages Common, Terran, Undercommon
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +7

Possessions: 900 gp. Red spinel (150 gp). Emerald (1400 gp). Pink pearl (150 gp).


Social Check DCs


Vondal Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has a long blonde beard with little hanging trinkets. This blue eyed easterner is not easily forgotten.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He also hits on women, regardless of circumstances.

History: He is the product a well kept family trust fund and as such has never really known need. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Vondal took refuge in the large cave and found the beat up shield and armor he uses now. Due to his spouse's obsession with being a Unemployed they were divorced and he won custody of their daughter. He worked as a Map Maker, and he later adopted a second daughter.

Motivation: To settle down with his crush.

Flaws: Insomniac. Bonds: Rich, Has a crush, Nature, Family. Occupation: Map Maker

Voice: Nasally tone

Attributes [hide]

Vondal Glanhig, Male Dwarf Warrior 6
Medium (4'1") Dwarf, Neutral Good (CR 6)
Armor Class 14
Hit Points 46 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 12 (+1)10 (+0) 10 (+0)15 (+2)
Skills Acrobatics +7, Animal Handling +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 2d6-1, Ranged +7 / 2d6+4, Grapple +3

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs

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