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NPC Generator

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Guy Brandon, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a grey costume with the symbols of magic on his torso. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His green unseeing eyes seem to look past you.

Personality: Stoic and calm, he prefers to meditate than take action. When he's not drinking or sleeping the drinks off, he's doing music.

History: Guy was born the youngest of three triplets. A gypsy cursed him at a young age, leading to his ugly appearance. He has since lost track of the people in his past.

Motivation: An old rival family wants him found; and find a way to reverse the transformation of his brother

Ideals: Disciplined, Artistic. Flaws: Ugly, Disease. Bonds: Family. Occupation: Shipwright

Voice: Deep voice with rolling R's

Attributes [hide]

Guy Brandon, Male Human Cleric 1
Medium (5'10") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)11 (+0) 13 (+1)12 (+1)
Skills History +2, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: Just what you see.


Social Check DCs


Norman Drover, Male Half-Elf [Permalink]

Personal [hide]

Description: 4'10" and muscular, this southern man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair, while still mostly black, has prominent grey streaks. This brown eyed southerner is not easily forgotten.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He feeds upon the attention of others.

History: Norman hails from a village terrorized by dire rats. A gifted student he started as a Unemployed, but he got bored and became a Marshal. After a long history of fighting, Norman and his spouse have recently divorced.

Motivation: Balancing his hectic life and new Marshal responsibilities is difficult; and to be a unemployed again

Ideals: Athletic. Flaws: Antagonistic. Bonds: Attractive, Enemies, Job. Occupation: Marshal

Voice: Voice breaks

Attributes [hide]

Norman Drover, Male Half-Elf Ranger 12
Medium (4'10") Half-Elf, Lawful Neutral (CR 12)
Armor Class 11
Hit Points 74 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 16 (+3)13 (+1) 15 (+2)15 (+2)
Skills Performance +6, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Elven, Undercommon
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401110

Possessions: 100 pp. Large well-done wool tapestry (600 gp). A large tome filled with over one hundred recipes written by a former royal chef. (50 gp). Large well-done wool tapestry (600 gp). A silver and pearl hairclip (40 gp). Gold dragon comb with red garnet eye (1700 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (40 gp). Brass mug with jade inlays (600 gp). Jeweled electrum ring (6000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bertram Morley, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears suspenders and grey workpants. His shirt is white, and he wears a heavy grey leather apron most of the time. His deerstalker hat is riddled with cuts and holes. He has several tiny emerald earrings on each ear.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is obsessed with his god.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Mortician arts, while his father instructed him in etiquette, music and courtly manner. His mother had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world

Ideals: Athletic, Impeccable. Flaws: Ugly. Bonds: Rich, Religious. Occupation: Mortician

Voice: Speaks with squeezed throat

Attributes [hide]

Bertram Morley, Male Human Adept 1
Medium (6'4") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 11 (+0)13 (+1) 11 (+0)15 (+2)
Skills Nature +3, Survival +2
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 30 pp.


Social Check DCs


Nirgel Blame, Male Tiefling [Permalink]

Personal [hide]

Description: 6'4" and muscular, this eastern man is wearing a long, green cloak. His hair is greying and his face has many wrinkles. He has silver eyes and a green hat with a blue feather.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was an adventurer many years ago and he formed a blood bond with his Tiefling companion (his 'brother'). He inherited the family business which he has now maintained for 5 years.

Motivation: To reunite with his absent mother; and further expansion of business

Ideals: Athletic, Gifted. Bonds: Job, Religious, Adventurer, Family. Occupation: Spice Merchant

Voice: Laughs frequently while speaking

Attributes [hide]

Nirgel Blame, Male Tiefling Fighter 5
Medium (6'4") Tiefling, Neutral Good (CR 5)
Armor Class 12
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 17 (+3)15 (+2) 13 (+1)19 (+4)
Skills Athletics +6, Survival +4
Senses Passive Perception 11
Languages Common, Goblin, Aquan
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +4

Possessions: Malachite (14 gp). Freshwater pearl (14 gp).


Social Check DCs


Everard Deighton, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. His attire stands in sharp contrast to his halberd, which is beautifully polished and possesses an ornate carving of a butterfly on it. His hair is golden, silky, and of moderate length. He has a tattooed face.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Gifted from a young age, Everard studied abroad. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. By chance he met his brother recently and the two have been together since.

Motivation: He wants revenge against goblins; and he wants to meet his childhood hero

Ideals: Fighting, Gifted. Bonds: Attractive, Adventurer, Family, Enemies. Occupation: Detective

Voice: Boston accent

Attributes [hide]

Everard Deighton, Male Human Wizard 1
Medium (6'0") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)10 (+0) 13 (+1)12 (+1)
Skills Persuasion +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 30 gp.


Social Check DCs

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