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NPC Generator

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Advanced [show]


Thrak Yeardley, Male Half-Orc [Permalink]

Personal [hide]

Description: A 5'7" western man, he wears a well pressed and immaculate suit (or dress). With a patchy auburn beard and wild auburn hair. He has a dull look in his green eyes.

Personality: He is witty, but his monotone delivery comes off as unnerving Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born on a small isolated farm. Over the years he perfected his riding and shooting skills. He is untrained/undisciplined, which makes him dangerous.

Motivation: He's in love; and he wants to get laid

Ideals: Joker. Flaws: Insane. Bonds: Nature, Has a crush. Occupation: Weaver

Voice: Switch between two voices

Attributes [hide]

Thrak Yeardley, Male Half-Orc Rogue 7
Medium (5'7") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 32 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 13 (+1)12 (+1) 13 (+1)11 (+0)
Skills Arcana +4, History +4
Senses Passive Perception 11
Languages Common, Orc, Halfling
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +4

Possessions: 11000 sp. Brass mug with jade inlays (400 gp). Solid gold idol (500 gp). A pair of silk slippers encrusted with tiny pearls. (90 gp).


Social Check DCs


Rathkran Shestendeliath, Male Dragonborn [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His crest is greying and his face has many wrinkles. His gold eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He uses divination through singing.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Weaver arts, while his father instructed him in etiquette, music and courtly manner. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. By chance he met his brother recently and the two have been together since.

Motivation: His relatives are trying to arrange a marriage; and find a way to reverse the transformation of his brother

Ideals: Gifted. Flaws: Ugly, Addict, Antagonistic. Bonds: Rich, Family. Occupation: Weaver

Voice: Russian accent

Attributes [hide]

Rathkran Shestendeliath, Male Dragonborn Barbarian 8
Medium (6'1") Dragonborn, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 61 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 15 (+2)14 (+2) 16 (+3)17 (+3)
Skills Medicine +6, Persuasion +6
Senses Passive Perception 13
Languages Common, Undercommon, Druidic
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3

Possessions: Gold and topaz bottle stopper cork (1000 gp). Sapphire pendant on gold chain (800 gp). Eyepatch with mock eye of sapphire and moonstone (500 gp). Embroidered silk and velvet mantle with numerous moonstones (800 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tricking In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: Standing 6'8", this man likes to wear darkened spectacles and heavy clothing, no matter the weather. He wears his red fur down. His eyes are copper.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born in a small mountains village. Tricking liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a sickle and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Further expansion of business.

Ideals: Fighting. Bonds: Job, Nature. Occupation: Mayor

Voice: Puts emphasis on the wrong words

Attributes [hide]

Tricking In Woods, Male Tabaxi Druid 6
Medium (6'8") Tabaxi, True Neutral (CR 6)
Armor Class 13
Hit Points 39 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 11 (+0)17 (+3) 17 (+3)16 (+3)
Skills Nature +6, Stealth +6
Senses Passive Perception 13
Languages Common, Halfling, Giant, Draconic
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1453320000

Possessions: 2000 sp. 4 Tanglefoot bags. 4 Tanglefoot bags. 4 Tanglefoot bags.


Social Check DCs


Fax Shestendeliath, Male Dragonborn [Permalink]

Personal [hide]

Description: 6'6" and lanky with angular features, he is an attractive figure. He typically wears brown cloth garments or leather armor. His crest is cut close to his head. His red eyes have a joyful gleam in them most of the time.

Personality: Prone to second guessing himself, he comes off as nervous. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born in a small village he learned the ways of the warrior from his mother. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Fax took refuge in the large cave and found the beat up hand crossbow and armor he uses now. He bought a hand crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has passion for adventuring and risk; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Adventurer, Nature. Occupation: Sailor

Voice: Italian accent

Attributes [hide]

Fax Shestendeliath, Male Dragonborn Aristocrat 9
Medium (6'6") Dragonborn, Lawful Evil (CR 9)
Armor Class 9
Hit Points 54 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 13 (+1)13 (+1) 12 (+1)15 (+2)
Skills Athletics +6
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +6 / 3d4+3, Ranged +2 / 3d4-1, Grapple +6

Possessions: 1200 gp. Silver pearl (40 gp). Coral (40 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Adrik Balderk, Male Dwarf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. Beneath his clothing is a huge mess of scar tissue. He has auburn hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Eccentric and domineering, Adrik will drive conversation. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was raised in a plains tribe. His father was very strict, and drilled into him lessons on being the perfect gentleman. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy.

Ideals: Extrovert, Impeccable. Flaws: Impulsive. Bonds: Rich, Slave, Nature. Occupation: Fortune-teller

Voice: Jamaican accent

Attributes [hide]

Adrik Balderk, Male Dwarf Barbarian 12
Medium (4'4") Dwarf, Neutral Good (CR 12)
Armor Class 11
Hit Points 125 (12d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 18 (+4)10 (+0) 11 (+0)13 (+1)
Skills Animal Handling +4, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1

Possessions: Brass mug with jade inlays (300 gp). Fire opal pendant on a fine gold chain (1000 gp). Silver ewer (30 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (30 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp).


Social Check DCs

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