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Advanced [show]


Robert Everleigh, Male Human [Permalink]

Personal [hide]

Description: He wears suspenders and red workpants. His shirt is grey, and he wears a heavy red leather apron most of the time. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is greying and his face has many wrinkles. He wears large thick round spectacles.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Tanner mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and to share knowledge with the world

Ideals: Opinionated, Extrovert. Flaws: Disease. Bonds: Attractive. Occupation: Bounty Hunter

Voice: Slurs words

Attributes [hide]

Robert Everleigh, Male Human Adept 4
Medium (5'1") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)12 (+1) 13 (+1)13 (+1)
Skills Arcana +3, Religion +3
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Arannis Floshem, Male Elf [Permalink]

Personal [hide]

Description: This man stands a little under 4'11" and is a bit bulky. He is very muscular particularly in the legs. He wears a tan tunic with grey highlights, and long yellow pants that bunch up around his shoes. He wears his hair in dreadlocks. His hazel unseeing eyes seem to look past you.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born to loving parents in a slum to the north. His family was turned out during the war. He and his family wandered north to less war torn lands. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Extrovert. Flaws: Disease, Shy, PTSD. Bonds: Poor, Religious. Occupation: Bather

Voice: Switch between two voices

Attributes [hide]

Arannis Floshem, Male Elf Rogue 3
Medium (4'11") Elf, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 13 (+1)10 (+0) 14 (+2)11 (+0)
Skills History +2, Insight +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1300 sp.


Social Check DCs


Carrie Qualanthri, Male Elf [Permalink]

Personal [hide]

Description: He stands about 4'11" and wears an old set of leather armor, nicked and torn by the ravages of time and battle. His right hand appears badly burned and disfigured. He has a small bristly mustache and wavy brown hair. His violet eyes dart from person to person.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He never wears the same outfit twice, unless he absolutely has to.

History: Carrie was born the youngest of three triplets. His necromantic abilities were realized during a raid on his village. He has since lost track of the people in his past.

Motivation: An old rival family wants him found; and his relatives are trying to arrange a marriage

Ideals: Gifted, Artistic. Bonds: Family. Occupation: Brewer

Voice: Speaks through clenched teeth

Attributes [hide]

Carrie Qualanthri, Male Elf Sorcerer 3
Medium (4'11") Elf, True Neutral (CR 3)
Armor Class 14
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 14 (+2)9 (-1) 12 (+1)12 (+1)
Skills Persuasion +3, Religion +1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp.


Social Check DCs


Thervan Iranapha, Male Elf [Permalink]

Personal [hide]

Description: He wears long strands of topaz and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His skin is fair and his fingers are delicate and long. His hair is greying and his face has many wrinkles. His otherwise smooth face is marked with small tiny scars.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He also has developed a complete distrust of the Stableman profession.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He then took over the family business and is one of the better Fortune-teller for hire.

Motivation: Wants to raise his children well; and money/treasure

Ideals: Justice. Flaws: Mundane. Bonds: Rich, Job, Family. Occupation: Fortune-teller

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Thervan Iranapha, Male Elf Expert 3
Medium (4'9") Elf, Chaotic Good (CR 3)
Armor Class 13
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 13 (+1)9 (-1) 14 (+2)15 (+2)
Skills Acrobatics +5, Performance +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +4

Possessions: Just what you see.


Social Check DCs


Ralf Graeme, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. His skin is fair and his fingers are delicate and long. He keeps his red hair in a flapper bob. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Ralf hails from a village terrorized by goblins. His arcane abilities were realized during a raid on his village. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: A deep hatred of goblins; and someone believes him a fraud

Ideals: Joker, Logical, Gifted. Flaws: Ugly. Bonds: Enemies. Occupation: Body Guard

Voice: Speaks with lips pursed

Attributes [hide]

Ralf Graeme, Male Human Druid 5
Medium (6'3") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 29 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)14 (+2) 12 (+1)14 (+2)
Skills Nature +5, Performance +5
Senses Passive Perception 11
Languages Common, Aquan, Celestial
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: 600 gp. Obsidian (9 gp). Aquamarine (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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