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Advanced [show]


Art Mist, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears long strands of aquamarine and short pastel dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has styled his black fur well, parting it to the left. His eyes are blue and beady.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born a particularly ugly child, much to the horror of his parents. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army; and wants to work out more often

Ideals: Athletic, Philantrophist. Flaws: Ugly. Bonds: Rich, Military. Occupation: Banker

Voice: Hissing voice

Attributes [hide]

Art Mist, Male Tabaxi Monk 9
Medium (5'6") Tabaxi, True Neutral (CR 9)
Armor Class 13
Hit Points 70 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)14 (+2) 14 (+2)13 (+1)
Skills Acrobatics +6, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Infernal, Auran
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +6

Possessions: Just what you see.


Social Check DCs


Hupe Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: This eastern man wears rags and sports a simple walking cane. His clothes are grease stained in places. He wears his golden hair up in a very large beehive style do. His eyes are likewise green. His teeth are white and perfect.

Personality: His tongue was cut out and he uses sign language. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Cursed with vampirism at a very young age, Hupe has worked very hard to control his curse. He left for the east, certain he would find work there.

Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark

Flaws: Disease. Bonds: Poor, Immigrant, Attractive, Adventurer, Slave. Occupation: Sage

Voice: Laughs frequently while speaking

Attributes [hide]

Hupe Sunmeadow, Male Halfling Paladin 11
Small (3'2") Halfling, Neutral Evil (CR 11)
Armor Class 15
Hit Points 75 (11d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 13 (+1)16 (+3) 12 (+1)17 (+3)
Skills Deception +7, Investigation +7
Senses Passive Perception 11
Languages Common, Halfling, Gnoll, Sylvan, Goblin
Attacks Melee +5 / 3d8+1, Ranged +8 / 3d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13011

Possessions: 1000 gp. Brass mug with jade inlays (200 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rangrim Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: This slender man stands about 4'0". He wears long strands of topaz and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He wears his red hair up. He has gray eyes.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. Rangrim enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: His father raised him in a mountain cabin. In his 16th year, his parents were killed by a goblins raid, leaving Rangrim alone in the world. After a stint in an orphanage, he was adopted. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy.

Ideals: Impeccable. Flaws: Hedonist. Bonds: Rich, Nature, Enemies. Occupation: Animal Trainer

Voice: Jittery and nervous

Attributes [hide]

Rangrim Daerdahk, Male Dwarf Aristocrat 12
Medium (4'0") Dwarf, Neutral Good (CR 12)
Armor Class 10
Hit Points 75 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 17 (+3)8 (-1) 15 (+2)16 (+3)
Skills Deception +7, History +3
Senses Passive Perception 12
Languages Dwarven
Attacks Melee +5 / 3d10+1, Ranged +4 / 3d10+0, Grapple +1

Possessions: 24000 sp. Coral (90 gp). Alexandrite (700 gp).


Social Check DCs


Ur-Lasu Blyth, Male Half-Orc [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears an entirely green suit with pastel socks and a vest with buckled shoes. He wears a small hat to hide his balding. His eyes are brown and he is always smoking a pipe.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He misses his home and complains about the freezing weather, even in summer.

History: Gifted from a young age, Ur-Lasu studied abroad. He was an apprentice working in his father's forge. He struck the Beggar job and began his own company from there.

Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world

Ideals: Disciplined, Gifted, Impeccable. Bonds: Immigrant, Job. Occupation: Beggar

Voice: Eastern European accent

Attributes [hide]

Ur-Lasu Blyth, Male Half-Orc Bard 2
Medium (5'8") Half-Orc, Neutral Good (CR 2)
Armor Class 10
Hit Points 7 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)14 (+2) 8 (-1)12 (+1)
Skills Arcana +4, Persuasion +3
Senses Passive Perception 9
Languages Common, Orc, Gnome, Aquan
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1230000

Possessions: 270 gp. Solid gold idol (200 gp). 7 Acid flasks.


Social Check DCs


Zook Fapplestamp, Male Gnome [Permalink]

Personal [hide]

Description: He is a mite stocky and is generally well dressed albeit a few years behind the times. His white hair is heavily combed to the right. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is happy with his job as a Interpreter. He turns his eye from what people do, preferring to live and let live. He is obsessed with a lost civilization.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His childhood dream was to be a Barber, but he was a colossal failure. He has achieved small success as a Interpreter.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Gifted. Flaws: Insane. Bonds: Attractive, Job, Adventurer. Occupation: Interpreter

Voice: Eastern European accent

Attributes [hide]

Zook Fapplestamp, Male Gnome Aristocrat 4
Small (3'7") Gnome, True Neutral (CR 4)
Armor Class 11
Hit Points 33 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)15 (+2) 9 (-1)17 (+3)
Skills Acrobatics +2, History +4
Senses Passive Perception 9
Languages Common, Gnome, Druidic, Celestial
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +4

Possessions: 400 gp.


Social Check DCs

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