Bucklal Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: He has a missing right leg. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He keeps his chestnut hair in a pixie cut. He wears a mask on his face.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He invites people to come help in his community garden.
History: He comes from a rich eastern family. He took every job he could get his hands on, but the opportunities for Halflings in the east were limited. He left for the east, certain he would find work there.
Motivation: Money/treasure; and he is greedy
Ideals: Philantrophist. Bonds: Rich, Nature, Immigrant. Occupation: Locksmith
Voice: Indian accent
Attributes [hide]
Small (3'0") Halfling, Chaotic Neutral (CR 6)
Armor Class 15
Hit Points 37 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 18 (+4) | 13 (+1) | 12 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Celestial
Attacks Melee +2 / 2d6-1, Ranged +7 / 2d6+4, Grapple +4
Possessions: 800 gp. Violet garnet (900 gp). Deep blue spinel (900 gp). Golden yellow topaz (900 gp). Rhodochrosite (15 gp). 1 Minor magic item.
Dain Thrahak, Male Dwarf [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He prefers to wear white pants and tee shirts. His black hair is unkempt and raggedy. He has gleaming, smiling violet eyes.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born at the edge of vast plains. Dain abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He bought a hammer and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break
Ideals: Persistence. Flaws: Ugly. Bonds: Poor, Adventurer, Nature. Occupation: Carpenter
Voice: Speaks with a cold
Attributes [hide]
Medium (4'5") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 24 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 12 (+1) | 9 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Dwarven, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 70 gp.
Calcitro Fatrabbit, Male Halfling [Permalink]
Personal [hide]
Description: He is scrawny and has patchy golden stubble. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has a hunchback. His golden hair is lengthy and is close to two feet long. His eyes are blue.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Born in the north to a Sailor, Calcitro learned a great deal about his mother's area of expertise. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He struck the Sailor job and began his own company from there.
Motivation: He has passion for adventuring and risk; and he has money and likes to spend it
Flaws: Ugly. Bonds: Job, Rich, Family, Adventurer. Occupation: Sailor
Voice: Speaks in third person
Attributes [hide]
Small (3'4") Halfling, Lawful Evil (CR 5)
Armor Class 15
Hit Points 34 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 19 (+4) | 14 (+2) | 10 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 400 gp.
Kipper Umbodoben, Male Gnome [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a blue shirt with thin grey vertical stripes and brown pants. He has moderate length red hair. His amber eyes are passionate and lively.
Personality: He is a Performer first and foremost. He believes firmly that knowledge should be universal. He has a small toy that he constantly fidgets with.
History: Sold as a small child to a necromancer, Kipper was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He has had some formal dancing training, and achieved minor success. He has drifted from career to career and currently works as a Performer.
Motivation: To be a Mayor again; and he is unsatisfied with his job
Ideals: Athletic, Artistic. Flaws: Addict. Bonds: Job, Mentor. Occupation: Performer
Voice: Scandinavian accent
Attributes [hide]
Small (3'6") Gnome, True Neutral (CR 4)
Armor Class 13
Hit Points 13 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 10 (+0) | 15 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Undercommon, Goblin
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 | 0 | 0 | 0 |
Possessions: 24000 cp.
Dreali Jordan, Male Half-Elf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a fine chain shirt which he covers with white colored cloaks and clothing. His red hair, when down, is lengthy. His eyes are likewise gray. His teeth are white and perfect.
Personality: He is almost excessively polite to everyone, even when angry. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: He is compelled to act according to his religious beliefs; and he is terrified, and will act out of fear
Flaws: Shy, Fearful. Bonds: Attractive, Religious. Occupation: Spice Merchant
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'5") Half-Elf, Neutral Good (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 9 (-1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 24000 sp.
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Their contribution stands as a beacon of hope for all adventurers!
