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NPC Generator

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Advanced [show]


Tim Kelsey, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears a faded coat and loose pants complete with feathered hat. He is tall, broad shouldered and powerfully built. He has dyed his greying red hair a little too much giving a sharp red color. He has a tattooed face.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is able to fit into much smaller and tighter spaces than normal.

History: He was raised in a white middle class family as the only child. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Tim took refuge in the ruined castle and found the beat up shield and armor he uses now. He then took over the family business and is one of the better Mortician for hire.

Motivation: Human compassion; and he is unsatisfied with his job

Ideals: Gifted. Flaws: Mundane, Racist. Bonds: Job, Nature. Occupation: Mortician

Voice: Whispers

Attributes [hide]

Tim Kelsey, Male Human Monk 1
Medium (5'9") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 13 (+1)9 (-1) 17 (+3)18 (+4)
Skills Athletics +5, Stealth +5
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +5

Possessions: 140 gp. Moss agate (9 gp).


Social Check DCs


Orthog Nash, Male Half-Orc [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he prefers to wear white pants and tee shirts. His hair is silver, silky, and of moderate length. His brown eyes dart from person to person to random spaces in the air.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was raised in a island tribe. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is terrified, and will act out of fear; and he uses money and sex appeal to get what he needs

Flaws: Mundane, Fearful. Bonds: Attractive, Nature, Rich. Occupation: Cook

Voice: American accent

Attributes [hide]

Orthog Nash, Male Half-Orc Fighter 7
Medium (6'5") Half-Orc, Lawful Neutral (CR 7)
Armor Class 13
Hit Points 75 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 18 (+4)11 (+0) 16 (+3)8 (-1)
Skills Animal Handling +6, Deception +2
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3

Possessions: 1000 gp. Sard (70 gp).


Social Check DCs


Gilbert Chester, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many red ritualistic tattoos. He is well dressed, constantly wearing a grey suit, red shirt, and blue tie. His tied-back hair is black. His green eyes have a joyful gleam in them most of the time.

Personality: He can speak with the recently deceased. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Gilbert was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Regain custody of his son; and to prove his worth to the world

Ideals: Gifted. Flaws: Impulsive. Bonds: Poor, Family. Occupation: Hunter

Voice: Excited and jittery

Attributes [hide]

Gilbert Chester, Male Human Druid 1
Medium (5'3") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 14 (+2)14 (+2) 9 (-1)16 (+3)
Skills Deception +5, Persuasion +5
Senses Passive Perception 9
Languages Common, Terran, Gnoll
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2000 cp.


Social Check DCs


Duergath Trueblood, Male Dwarf [Permalink]

Personal [hide]

Description: Standing 4'3", this man wears a green cloak and cross-gartered blue stockings. His hair is black and curly. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: Stoic and calm, he prefers to meditate than take action. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born several months after his father was called into army service. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Duergath took refuge in the ruined castle and found the beat up longsword and armor he uses now. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure; and he is greedy

Ideals: Disciplined. Flaws: Ugly. Bonds: Rich, Military, Nature. Occupation: Courier

Voice: Hissing voice

Attributes [hide]

Duergath Trueblood, Male Dwarf Sorcerer 7
Medium (4'3") Dwarf, Neutral Evil (CR 7)
Armor Class 10
Hit Points 43 (7d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 17 (+3)13 (+1) 12 (+1)8 (-1)
Skills Insight +4, Performance +2
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126664

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dimble Timbers, Male Gnome [Permalink]

Personal [hide]

Description: This man stands a little under 3'2" and is a bit bulky. He is very muscular particularly in the legs. He wears a tight fitting grey shirt and pants. He wears his white hair up in a very large beehive style do. His blue eyes dart from person to person.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. As long as the job gets done he does not care how it got done.

History: He was born the only child of a wealthy merchant. There was a wharf not far from home where he often wandered off to fish. He now travels the world, in search of power and loot.

Motivation: To share knowledge with the world; and he desires power and/or immortality

Ideals: Professionalism, Entrepeneur, Logical. Bonds: Adventurer, Nature. Occupation: Tanner

Voice: Rolls R's

Attributes [hide]

Dimble Timbers, Male Gnome Paladin 2
Small (3'2") Gnome, Chaotic Good (CR 2)
Armor Class 12
Hit Points 17 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)13 (+1) 15 (+2)13 (+1)
Skills Deception +3, Perception +4
Senses Passive Perception 14
Languages Common, Gnome, Terran
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 1200 sp.


Social Check DCs

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