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Advanced [show]


Ghaliver Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears tight fitting clothing which further accentuates his frame. He wears a colorful flower in his brown hair. His green eyes lackadaisically let the world flow into them.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. From there he went from mercenary job to mercenary job. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He's attracted to the PC; and a need for knowledge about a nearby landmark

Ideals: Persistence, Fighting. Bonds: Attractive, Has a crush, Adventurer, Slave. Occupation: Junk Dealer

Voice: Jamaican accent

Attributes [hide]

Ghaliver Warmwater, Male Halfling Wizard 2
Small (3'1") Halfling, Neutral Evil (CR 2)
Armor Class 15
Hit Points 15 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 18 (+4)12 (+1) 12 (+1)10 (+0)
Skills Arcana +3, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Halfling, Terran
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 40 gp.


Social Check DCs


Shadow Thunder, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears dull tan sweaters, loose violet pants, and alligator leather shoes. Beneath his sweater he keeps a concealed dagger, just in case. He has a slight overbite and is overall scrawny. His lavender fur is kept up in a ponytail inside a small hat. His eyes are hazel.

Personality: Shadow speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He enjoys reading and quiet.

History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Shadow took refuge in the old dungeon and found the beat up dagger and armor he uses now. He moves from town to town, unable to find a place to settle.

Motivation: He is terrified, and will act out of fear; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Logical. Flaws: Fearful. Bonds: Nature, Immigrant. Occupation: Dyer

Voice: Raspy

Attributes [hide]

Shadow Thunder, Male Tabaxi Wizard 4
Medium (6'2") Tabaxi, Neutral Evil (CR 4)
Armor Class 15
Hit Points 21 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)21 (+5) 17 (+3)12 (+1) 11 (+0)16 (+3)
Skills Athletics +3, Intimidation +5
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +7 / 1d10+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11432

Possessions: 100 gp.


Social Check DCs


Watson Wildcloak, Male Halfling [Permalink]

Personal [hide]

Description: He prefers to wear blue clothing when he does not wear armor, and he perpetually has his quarterstaff ready. His red hair is greying along the sides and has receded to reveal a widow's peak. He wears large thick round spectacles.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He enjoys reading and quiet.

History: He was born the only child of a wealthy merchant. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has been a successful dealer in antiques buying low and selling high.

Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and a deep hatred of drow

Ideals: Fighting, Logical, Entrepeneur. Bonds: Enemies. Occupation: Seamstress

Voice: Eastern European accent

Attributes [hide]

Watson Wildcloak, Male Halfling Ranger 8
Small (3'2") Halfling, Lawful Good (CR 8)
Armor Class 14
Hit Points 18 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 8 (-1)16 (+3) 13 (+1)10 (+0)
Skills Animal Handling +4, Religion +6
Senses Passive Perception 11
Languages Common, Halfling, Infernal, Aquan, Auran
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 180 pp. A delicate brass dragon egg (30 gp).


Social Check DCs


Gomory Blythe, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs and is in decent physical shape. His blonde hair is thinning but still full. His thin eyebrows rest above his beady hazel eyes.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: He was born in the west. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He moves from town to town, unable to find a place to settle.

Motivation: To reunite with his absent father.

Ideals: Joker. Flaws: Ugly. Bonds: Poor, Family, Immigrant. Occupation: Ruler

Voice: Sensual and smooth

Attributes [hide]

Gomory Blythe, Male Human Bard 10
Medium (5'0") Human, Neutral Evil (CR 10)
Armor Class 11
Hit Points 51 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)16 (+3) 13 (+1)10 (+0)
Skills Animal Handling +5, Intimidation +4
Senses Passive Perception 11
Languages Common, Undercommon, Auran, Celestial
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day153332000

Possessions: 2100 gp. 1 Minor magic item.


Social Check DCs


Khrosh Gentry, Male Half-Orc [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Half-Orc, and stands approximately 5'8". He is generally well dressed albeit a few years behind the times, and his gloved hand is found clutching a flail. He has dyed his greying golden hair a little too much giving a sharp golden color. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He plays an instrument quite well.

History: The child of eastern immigrants he idolized his father. Through the years after Khrosh was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Khrosh's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Khrosh and his spouse have recently divorced.

Motivation: He desires power and/or immortality; and he's repulsed by the pc

Ideals: Artistic. Flaws: Addict, Antagonistic. Bonds: Attractive, Immigrant. Occupation: Detective

Voice: Voice breaks

Attributes [hide]

Khrosh Gentry, Male Half-Orc Aristocrat 3
Medium (5'8") Half-Orc, Neutral Good (CR 3)
Armor Class 11
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)12 (+1) 16 (+3)12 (+1)
Skills Investigation +3, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Orc, Infernal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 3100 sp.


Social Check DCs

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