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NPC Generator

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Advanced [show]


Reynard Nash, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He is wearing a perfectly clean shirt and pair of pants. His white hair is thinning but still full. His gray eyes lackadaisically let the world flow into them.

Personality: He is witty, but his monotone delivery comes off as unnerving He does not trust anyone and sleeps with one eye open.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Like his father and his brother before him, after school he went straight into learning to become a Tanner. He ran away from his former home and has been making his living as a Tanner for the past few years.

Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark

Ideals: Joker. Flaws: Insomniac. Bonds: Attractive, Military, Job, Adventurer. Occupation: Tanner

Voice: Tuts and clicks tongue

Attributes [hide]

Reynard Nash, Male Human Monk 9
Medium (5'10") Human, Neutral Good (CR 9)
Armor Class 10
Hit Points 69 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 16 (+3)10 (+0) 15 (+2)12 (+1)
Skills Arcana +3, Religion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +3 / 3d4+0, Grapple +3

Possessions: 90 pp.


Social Check DCs


Namfoodle Scheppen, Male Gnome [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He likes to wear ponchos typically of a light brown in addition to tight pants. Beneath his clothing is a huge mess of scar tissue. He has red hair. He is very pretty but has cold, dead eyes.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born blind and as such lacked many opportunities for work. A few years later when the south was not economically sound they moved to his current location. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Disciplined. Flaws: Hedonist, Disease. Bonds: Slave, Attractive, Immigrant. Occupation: Guard

Voice: Smoker's lung

Attributes [hide]

Namfoodle Scheppen, Male Gnome Warrior 6
Small (3'3") Gnome, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 60 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)15 (+2) 14 (+2)13 (+1)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Gnome, Orc, Dwarven
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +4

Possessions: 700 gp. Carnelian (20 gp). Hematite (16 gp). Golden yellow topaz (900 gp). 1 Minor magic item.


Social Check DCs


Henry Gracey, Male Half-Elf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft blue waves gently in the breeze. He has done his best to style his white hair to look like a famous performer. He has a dull look in his green eyes.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Born to a pair of adventurers, Henry grew up listening to his father's many stories. He was an adventurer many years ago and he formed a blood bond with his Half-Elven companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants to get laid.

Ideals: Impeccable. Bonds: Rich, Has a crush, Adventurer. Occupation: Carpenter

Voice: Sleepy voice

Attributes [hide]

Henry Gracey, Male Half-Elf Commoner 5
Medium (5'2") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 23 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 14 (+2)12 (+1) 8 (-1)14 (+2)
Skills Animal Handling +2, Deception +5
Senses Passive Perception 9
Languages Common, Elven, Gnome
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alston Murnig, Male Gnome [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. His auburn hair is styled in orderly dreadlocks. His half smiles and green eyes are beguiling and draw you in.

Personality: He hates drow. He views them as having robbed his home of its proper glory. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Alston was born the youngest of three triplets. At a young age his mother died while driving off some drow. His father being the stubborn sort decided to stay and helped train him in hammer use. He now travels the world, in search of power and loot.

Motivation: Wants to raise his children well.

Ideals: Fighting. Bonds: Attractive, Enemies, Adventurer, Family. Occupation: Stylist

Voice: Rhymes sentences (sorry)

Attributes [hide]

Alston Murnig, Male Gnome Monk 14
Small (3'3") Gnome, Lawful Neutral (CR 14)
Armor Class 12
Hit Points 92 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)10 (+0) 14 (+2)15 (+2)
Skills Perception +7, Survival +7
Senses Passive Perception 17
Languages Common, Gnome
Attacks Melee +5 / 4d6+0, Ranged +6 / 4d6+1, Grapple +1

Possessions: 5000 gp. Bloodstone (80 gp). White opal (700 gp). Deep blue spinel (400 gp). Jet (100 gp). Hematite (13 gp). Amethyst (100 gp). Moonstone (80 gp). Fire opal (700 gp). Deep blue spinel (400 gp). Smoky quartz (80 gp). Zircon (80 gp). Zircon (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tim Norton, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and dresses in pastel turtlenecks beneath a tan coat with pastel slacks. His hair is cut close to his head. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is overprotective of those who hire his services. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He comes from a rich northern family. Tim was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Athletic, Philantrophist. Bonds: Guardian, Rich, Religious. Occupation: Shipwright

Voice: Switch between two voices

Attributes [hide]

Tim Norton, Male Human Wizard 1
Medium (6'2") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)16 (+3) 11 (+0)11 (+0)
Skills Medicine +2, Nature +5
Senses Passive Perception 10
Languages Common, Auran, Undercommon, Celestial
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: Obsidian (5 gp).


Social Check DCs

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