Cloud Wing, Male Tabaxi [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears skinny pants and wears a white and blue robe with the hood down. He has styled his black fur well, parting it to the left. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is lazy and tries to find solutions quickly.
History: He served in the navy to pay for his family's outstanding loans. He moved out east to avoid the crime he committed. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He feels that his past leaves him morally obligated to help; and he is a bit of a kleptomaniac
Flaws: Insomniac, Antagonistic, Lazy. Bonds: Military, Criminal record. Occupation: Farmer
Voice: Sounds elderly
Attributes [hide]
Medium (5'3") Tabaxi, True Neutral (CR 10)
Armor Class 13
Hit Points 84 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 16 (+3) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +3
Possessions: 1700 gp. Blue quartz (8 gp). Rock crystal (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dreali Qualanthri, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears bulky green painted plate armor. With bright silver hair and a scraggly beard. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born a particularly ugly child, much to the horror of his parents. He went to a religious school and was inspired by the priests there in charitable deeds. He moves from town to town, unable to find a place to settle.
Motivation: To protect his home; and to clean up the streets
Flaws: Ugly, Fearful. Bonds: Religious, Immigrant, Guardian. Occupation: Barber
Voice: Australian accent
Attributes [hide]
Medium (5'9") Half-Elf, True Neutral (CR 15)
Armor Class 12
Hit Points 125 (15d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 16 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Sylvan, Infernal, Dwarven
Attacks Melee +7 / 4d8+2, Ranged +7 / 4d8+2, Grapple +2
Possessions: 1000 pp. Silver pearl (70 gp). Carnelian (80 gp). Onyx (80 gp). Chalcedony (80 gp). Blue sapphire (1200 gp). Sard (80 gp). Fire opal (1200 gp). Obsidian (6 gp). Emerald (1200 gp). Red-brown spinel (70 gp). Malachite (6 gp). 1 Medium magic item.
Silvo Brightmoon, Male Halfling [Permalink]
Personal [hide]
Description: He wears white trousers with grey and black striped suspenders. He wears various colorful collared shirts. He is portly but not overly obese. His long chestnut hair reaches down to his waist. His fair skin shows little sign of his aristocratic breeding.
Personality: Silvo wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... A true patriot, Silvo would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Ideals: Disciplined. Bonds: Attractive, Military, Religious, Enemies. Occupation: Sculptor
Voice: Draws out vowels
Attributes [hide]
Small (3'4") Halfling, Chaotic Evil (CR 16)
Armor Class 14
Hit Points 140 (16d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 15 (+2) | 13 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Orc
Attacks Melee +7 / 4d10+2, Ranged +8 / 4d10+3, Grapple +3
Possessions: 4000 gp. Silver chalice with lapis lazuli gems (180 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). A large tome filled with over one hundred recipes written by a former royal chef. (180 gp). Silver chalice with lapis lazuli gems (180 gp). A pair of silk slippers encrusted with tiny pearls. (180 gp). Solid gold idol (200 gp). Brass mug with jade inlays (100 gp). Brass mug with jade inlays (100 gp). Old masterpiece painting (2100 gp). Ceremonial electrum dagger with a star ruby in the pommel (1400 gp). Eyepatch with mock eye of sapphire and moonstone (2100 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (70 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (70 gp). Solid gold idol (200 gp). Fire opal pendant on a fine gold chain (2100 gp). A roughly beaten golden orb (180 gp). Large well-done wool tapestry (100 gp). Solid gold idol (200 gp).
Halander Stonebridge, Male Halfling [Permalink]
Personal [hide]
Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has a slight overbite and is overall scrawny. He has moderate length auburn hair. This blue eyed northerner is not easily forgotten.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Born in a small village he learned the ways of the warrior from his father. His divine abilities were realized during a raid on his village. He was granted divine powers by his dying brother.
Motivation: He has money and likes to spend it; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Gifted. Flaws: Shy, Impulsive. Bonds: Rich. Occupation: Priest
Voice: Gruff and masculine
Attributes [hide]
Small (3'2") Halfling, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 15 (+2) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Infernal
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: 3000 cp.
Veit Bofdann, Male Dwarf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His brown hair is thinning but still full. He wears a mask on his face.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born a particularly ugly child, much to the horror of his parents. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now travels the world, in search of power and loot.
Motivation: He has passion for adventuring and risk; and he has money and likes to spend it
Ideals: Philantrophist. Flaws: Insomniac, Ugly. Bonds: Rich, Adventurer. Occupation: Sailor
Voice: Sleepy voice
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Good (CR 8)
Armor Class 12
Hit Points 21 (8d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 12 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Dwarven, Aquan
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
Possessions: 800 gp.
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