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NPC Generator

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Spring Thunder, Male Tabaxi [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears long strands of amethyst and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He wears his red fur up. He has a dull look in his copper eyes.

Personality: He is mildly Tabaxi supremacist, though he does not identify as such. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He is the product a well kept family trust fund and as such has never really known need. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has dedicated himself to building a better trade route.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and obtaining odd cultural tabaxi artifacts is his passion

Flaws: Racist, Greedy. Bonds: Rich, Adventurer, Family. Occupation: Unemployed

Voice: Dutch accent

Attributes [hide]

Spring Thunder, Male Tabaxi Monk 10
Medium (5'1") Tabaxi, Chaotic Good (CR 10)
Armor Class 12
Hit Points 70 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)15 (+2) 10 (+0)16 (+3)
Skills Perception +4, Persuasion +7
Senses Passive Perception 17
Languages Common, Gnome, Abyssal
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2

Possessions: 2200 gp. Golden pearl (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Whurbin Daraln, Male Dwarf [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. He is physically well-built. His blonde hair is kept up in a ponytail inside a small hat. His eyes are likewise violet. His teeth are white and perfect.

Personality: He will rave to anyone who will listen. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was always a brilliant, if unscrupulous mind. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He is untrained/undisciplined, which makes him dangerous.

Motivation: He feels that his past leaves him morally obligated to help; and to share knowledge with the world

Ideals: Logical. Flaws: Insane, Forgetful. Bonds: Attractive, Criminal record. Occupation: Sailor

Voice: Speaks with squeezed throat

Attributes [hide]

Whurbin Daraln, Male Dwarf Barbarian 1
Medium (4'5") Dwarf, Neutral Evil (CR 1)
Armor Class 9
Hit Points 15 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 17 (+3)13 (+1) 13 (+1)15 (+2)
Skills Intimidation +4, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Thomas Murphy, Male Half-Elf [Permalink]

Personal [hide]

Description: This slender man stands about 5'10". He wears green leather gloves, a green jacket, and tight pants. His silver hair is smooth and relatively long. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Born to a Crown-heir, his mother struggled to pay the bills. He found a children's book about a Half-Elf Ranger who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To get a good night's sleep; and he has passion for adventuring and risk

Ideals: Logical. Flaws: Insomniac, Greedy. Bonds: Poor, Adventurer. Occupation: Engraver

Voice: High pitched, excited

Attributes [hide]

Thomas Murphy, Male Half-Elf Ranger 5
Medium (5'10") Half-Elf, True Neutral (CR 5)
Armor Class 12
Hit Points 37 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)8 (-1) 12 (+1)9 (-1)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Baz Blackwood, Male Half-Orc [Permalink]

Personal [hide]

Description: An older man who is typically in his Sellsword uniform, he is not a threatening figure. He wears a small hat to hide his balding. His eyes are a pleasant amber.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. When he's not drinking or sleeping the drinks off, he's doing singing.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A gifted student he started as a Fletcher, but he got bored and became a Sellsword. He has achieved small success as a Sellsword.

Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg

Ideals: Artistic. Flaws: Disease, Insomniac. Bonds: Job, Attractive. Occupation: Sellsword

Voice: Hollow voice

Attributes [hide]

Baz Blackwood, Male Half-Orc Cleric 17
Medium (6'8") Half-Orc, Neutral Good (CR 17)
Armor Class 11
Hit Points 97 (17d8)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)13 (+1) 12 (+1)12 (+1) 14 (+2)13 (+1)
Skills Intimidation +7, Nature +7
Senses Passive Perception 12
Languages Common, Orc, Gnoll
Attacks Melee +11 / 5d4+5, Ranged +7 / 5d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1665555

Possessions: 11000 gp. Rock crystal (20 gp). Aquamarine (800 gp). Chrysoprase (20 gp). Red spinel (60 gp). Black pearl (800 gp). Violet garnet (800 gp). Golden yellow topaz (800 gp). Deep green spinel (60 gp). Moonstone (20 gp). Lapis lazuli (5 gp). Black star sapphire (1000 gp). Bloodstone (20 gp). Blue sapphire (1000 gp). White opal (1000 gp). Alexandrite (800 gp). Obsidian (5 gp). Deep green spinel (60 gp). Silver pearl (60 gp). Brown-green garnet (60 gp). Aquamarine (800 gp). Tiger eye turquoise (5 gp). Violet garnet (800 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Odo Windsor, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear violet clothing when he does not wear armor. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has moderate length red hair. His hazel eyes have a joyful gleam in them most of the time.

Personality: Prone to second guessing himself, he comes off as nervous. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Born in a small village he learned the ways of the warrior from his mother. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Some 4 years later his spouse died after the birth of his daughter. Heartbroken, Odo never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: Wants to have a good time and be beloved; and wishes to resurrect an old love

Ideals: Optimist, Fighting. Flaws: Shy. Bonds: Attractive, In love. Occupation: Shepherd

Voice: Speaks with back of mouth

Attributes [hide]

Odo Windsor, Male Human Paladin 1
Medium (6'2") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)15 (+2) 12 (+1)13 (+1)
Skills Insight +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Druidic, Ignan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 1 Masterwork Common Melee.


Social Check DCs

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