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NPC Generator

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Advanced [show]


Beloril Strakeln, Male Dwarf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. With bright brown hair and a scraggly beard. His hazel eyes dart from person to person.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born a particularly ugly child, much to the horror of his parents. He helped his father out around the business and became quite the natural. He struck the Sailor job and began his own company from there.

Motivation: He's in love; and he's attracted to the pc

Ideals: Optimist. Flaws: Ugly. Bonds: Job, Has a crush. Occupation: Sailor

Voice: growls and snarls, animalistic

Attributes [hide]

Beloril Strakeln, Male Dwarf Warlock 2
Medium (4'3") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 16 (+3)10 (+0) 18 (+4)13 (+1)
Skills Arcana +2, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 1100 sp. 1 Masterwork Musical instrument.


Social Check DCs


Habor Fear, Male Tiefling [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. He carries a battered glaive and tarnished whip as well. His hair is purple, silky, and of moderate length. He has gleaming, smiling red eyes.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is obsessed with finding treasure.

History: He comes from a rich southern family. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Meet up once more with his childhood friend; and to reunite with his old friends

Ideals: Fighting. Flaws: PTSD. Bonds: Attractive, Nature, Adventurer, Rich. Occupation: Barkeep

Voice: Stutters

Attributes [hide]

Habor Fear, Male Tiefling Druid 2
Medium (5'10") Tiefling, Chaotic Good (CR 2)
Armor Class 11
Hit Points 20 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 16 (+3)10 (+0) 16 (+3)15 (+2)
Skills Nature +2, Religion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: 80 pp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Sweet Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He prefers to wear blue pants and tee shirts. He is physically well-built. His white fur is knotted and matted. He tend to wears goggles to shield his eyes.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Gifted from a young age, Sweet studied abroad. After coming to the age of reason, Sweet took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He inherited the family business which he has now maintained for 9 years.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Joker, Gifted. Flaws: Antagonistic. Bonds: Job, Religious. Occupation: Architect

Voice: Russian accent

Attributes [hide]

Sweet Wind, Male Tabaxi Barbarian 13
Medium (5'1") Tabaxi, Lawful Evil (CR 13)
Armor Class 11
Hit Points 138 (13d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)13 (+1) 11 (+0)14 (+2)
Skills Acrobatics +5, History +5
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +6 / 4d4+2, Ranged +5 / 4d4+1, Grapple +5

Possessions: 1000 gp. Banded agate (8 gp). Golden pearl (60 gp). Jade (60 gp). Rock crystal (60 gp). Chrysoberyl (60 gp).


Social Check DCs


Nelkin Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: He usually wears his brown robe and has his whip always slung over his shoulder. He has relatively light skin and is very physically imposing due to his abundance of muscles. His red hair is braided into rings. His eyes are likewise amber. His teeth are white and perfect.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He served in the navy to pay for his family's outstanding loans. Cursed with lycanthropy at a very young age, Nelkin has worked very hard to control his curse. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has passion for adventuring and risk; and to reunite with his old friends

Ideals: Optimist. Flaws: Disease. Bonds: Attractive, Adventurer, Military. Occupation: Carter

Voice: Speaks in third person

Attributes [hide]

Nelkin Jamjar, Male Halfling Bard 4
Small (2'11") Halfling, Chaotic Good (CR 4)
Armor Class 15
Hit Points 26 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)18 (+4) 14 (+2)14 (+2) 13 (+1)12 (+1)
Skills Insight +3, Performance +3
Senses Passive Perception 11
Languages Common, Halfling, Sylvan, Ignan
Attacks Melee +0 / 1d10-2, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 42000 sp. Smoky quartz (70 gp). Azurite (14 gp). Zircon (70 gp). Rose (70 gp).


Social Check DCs


Gunter Cooper, Male Half-Elf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears a fine chain shirt which he covers with grey colored cloaks and clothing. He wears his red hair up in a very large beehive style do. His eyes are likewise violet. His teeth are white and perfect.

Personality: He is witty, but his monotone delivery comes off as unnerving He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was born in the west. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Being a Dyer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He feels that his past leaves him morally obligated to help; and he has comitted a past crime that haunts him to this day

Ideals: Joker. Bonds: Attractive, Criminal record, Immigrant. Occupation: Dyer

Voice: Speaks through clenched teeth

Attributes [hide]

Gunter Cooper, Male Half-Elf Wizard 1
Medium (5'2") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)15 (+2) 16 (+3)14 (+2)
Skills Deception +4, Religion +4
Senses Passive Perception 13
Languages Common, Elven, Auran, Aquan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 150 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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