Alvyn Oomtrowl, Male Gnome [Permalink]
Personal [hide]
Description: He wears very tight pants and wife beaters, though occasionally he sports a white coat. His moppish golden hair is in a traditional bowl cut. He has blue eyes and a white hat with a black feather.
Personality: Overbrimming with self-confidence, Alvyn isn't afraid of most anything. He has a strong dislike to people who do not believe in Gnomish unity. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He was an athlete and attended two major summer competitions. He never won. He has never given up on his poetry dream.
Motivation: Retire the richest man in the north; and wants to work out more often
Ideals: Impeccable, Joker, Artistic, Athletic, Entrepeneur. Occupation: Knight
Voice: Sleepy voice
Attributes [hide]
Small (3'3") Gnome, Chaotic Good (CR 11)
Armor Class 12
Hit Points 42 (11d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Draconic
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 4 | 4 |
Possessions: 200 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ozyman Fatrabbit, Male Halfling [Permalink]
Personal [hide]
Description: A pudgy man standing about 2'10" has a big stupid grin on his face most of the time. He typically wears blue cloth garments or leather armor. He wears a small hat to hide his balding. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is a logical person and will generally grow upset if things defy logic and science.
History: Born to a poor family in the city he treasured whatever gifts he got. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: To share knowledge with the world; and his religion dominates his actions
Ideals: Philantrophist, Logical, Entrepeneur. Bonds: Attractive, Poor. Occupation: Ruler
Voice: Deep voice with rolling R's
Attributes [hide]
Small (2'10") Halfling, Chaotic Evil (CR 14)
Armor Class 13
Hit Points 72 (14d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 11 (+0) | 12 (+1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Sylvan
Attacks Melee +6 / 4d6+1, Ranged +7 / 4d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 4 | 4 | 3 | 3 | 2 |
Possessions: 4000 gp. Hematite (13 gp). Blue-white diamond (5000 gp). Rose (20 gp). Deep blue spinel (700 gp). Red spinel (140 gp). Moss agate (13 gp). Violet garnet (700 gp). Smoky quartz (20 gp). Chalcedony (20 gp). Obsidian (13 gp). Golden yellow topaz (700 gp). Iolite (20 gp). Bloodstone (20 gp). Freshwater pearl (13 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Halimath Galanodel, Male Elf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he tends to wear a brown poncho over his likewise colored trousers and shirt. He sports a flattop hair cut. His brown eyes have a joyful gleam in them most of the time.
Personality: He is a hateful person. He taunts others and blames them for his problems. He is able to make almost anything out of random pieces of junk.
History: Sold as a small child to a necromancer, Halimath was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Halimath took refuge in the large cave and found the beat up club and armor he uses now. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Retire the richest man in the south; and he's repulsed by the pc
Ideals: Gifted, Entrepeneur. Flaws: Antagonistic. Bonds: Mentor, Nature. Occupation: Server
Voice: Italian accent
Attributes [hide]
Medium (5'1") Elf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 11 (+0) | 13 (+1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Terran
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 2 | 0 |
Possessions: 100 gp. 1 Antitoxin. 3 Thunderstones.
Torz Walcott, Male Half-Orc [Permalink]
Personal [hide]
Description: This slender man stands about 5'11". He wears a fine chain shirt which he covers with red colored cloaks and clothing. His black hair is styled in orderly dreadlocks. His eyes are likewise green.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To be a Marshal again; and balancing his hectic life and new jeweler responsibilities is difficult
Flaws: Mundane, Antagonistic. Bonds: Rich, Job. Occupation: Jeweler
Voice: Scratchy, weak
Attributes [hide]
Medium (5'11") Half-Orc, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 31 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 17 (+3) | 12 (+1) | 8 (-1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +7 / 2d6+4, Ranged +6 / 2d6+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 40000 cp.
Baradad Ghaallixirn, Male Dragonborn [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He wears his green crest down. He has several tiny emerald earrings on each ear.
Personality: Calm and collected, he is a well trained Detective. A true patriot, Baradad would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He comes from a rich northern family. Baradad abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. In the meantime he has taken over work as a Detective and occasionally as a mercenary.
Motivation: Wants to work out more often.
Ideals: Athletic. Bonds: Adventurer, Rich, Job, Military. Occupation: Detective
Voice: Gruff and masculine
Attributes [hide]
Medium (6'5") Dragonborn, Neutral Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 16 (+3) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 50 pp.
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Their contribution stands as a beacon of hope for all adventurers!