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Advanced [show]


Tod Wildcloak, Male Halfling [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a violet coat over a red low-cut shirt, and a wide-brimmed hat upon his head. He is an epitome of beauty. His tied-back hair is auburn. His amber eyes dart from person to person to random spaces in the air.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He has a habit of throwing himself into exceedingly dangerous situations.

History: When he was but 6 years old his parents immigrated from the east. He was an athlete and attended two major summer competitions. He never won. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He has decided he is irredeemable; and he feels that his past leaves him morally obligated to help

Ideals: Athletic. Flaws: Impulsive. Bonds: Attractive, Criminal record, Immigrant. Occupation: Apothecary

Voice: Sighs a lot, exhausted

Attributes [hide]

Tod Wildcloak, Male Halfling Adept 6
Small (2'11") Halfling, Chaotic Evil (CR 6)
Armor Class 15
Hit Points 25 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 12 (+1)12 (+1) 15 (+2)16 (+3)
Skills Animal Handling +5, Deception +6
Senses Passive Perception 12
Languages Common, Halfling, Undercommon
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13331000

Possessions: 600 gp.


Social Check DCs


Calcitro Strongbones, Male Halfling [Permalink]

Personal [hide]

Description: This slender man stands about 3'0". He wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it. His tied-back hair is red. His otherwise smooth face is marked with small tiny scars.

Personality: He dislikes all the random violence that takes place in the east. He is able to fit into much smaller and tighter spaces than normal.

History: He was born at the edge of vast island. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Calcitro grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Calcitro. He used his abilities to trick people and travel the world for free.

Motivation: He has decided he is irredeemable; and seeks redemption

Ideals: Pacifist, Gifted. Flaws: Ugly. Bonds: Nature, Criminal record. Occupation: Courier

Voice: Ums and uhs a lot

Attributes [hide]

Calcitro Strongbones, Male Halfling Sorcerer 2
Small (3'0") Halfling, True Neutral (CR 2)
Armor Class 13
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 10 (+0)13 (+1) 14 (+2)12 (+1)
Skills Nature +3, Performance +3
Senses Passive Perception 12
Languages Common, Halfling, Infernal
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 20 pp. 1 Everburning torch.


Social Check DCs


Varis Iathrana, Male Elf [Permalink]

Personal [hide]

Description: This man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, and sports empty pouches on his belt. His chestnut hair has been sun bleached extensively. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He is happy with his job as a Farmer. He turns his eye from what people do, preferring to live and let live. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: From birth he was tutored by a cruel and relentless mentor. He helped his mother out around the business and became quite the natural. He has worked as a Farmer like his mother before him.

Motivation: Doesn't want to be a Farmer and was forced into it by his family; and he is unsatisfied with his job

Flaws: Impulsive. Bonds: Job, Mentor, Family. Occupation: Farmer

Voice: Russian accent

Attributes [hide]

Varis Iathrana, Male Elf Commoner 3
Medium (5'4") Elf, Lawful Good (CR 3)
Armor Class 13
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 11 (+0)11 (+0) 11 (+0)15 (+2)
Skills Arcana +2, Intimidation +4
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Raam Mercy, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized blue coat. He carries with him a set of hammers, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His purple hair is heavily combed to the right. His eyes are a pleasant red.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. His job bores him to no end. He has decided to make it more interesting.

History: Born to a pair of adventurers, Raam grew up listening to his father's many stories. From there he went from mercenary job to mercenary job. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he's looking for his big break

Ideals: Fighting. Flaws: Disease. Bonds: Adventurer, Criminal record. Occupation: Ploughman

Voice: Speaks fast with a slight lisp

Attributes [hide]

Raam Mercy, Male Tiefling Bard 7
Medium (5'6") Tiefling, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 32 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)13 (+1) 14 (+2)16 (+3)
Skills Medicine +5
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: 70000 cp. Aquamarine (600 gp). Malachite (13 gp). Jet (90 gp). Black pearl (600 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bidreked Grrrmmballhyst, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a fancy black suit. His scarlet crest is smooth and relatively long. He wears large thick round spectacles.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He does not believe in violence as a means to an end. He is a dedicated Detective but believes his peers are too gung-ho.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Bidreked took refuge in the old dungeon and found the beat up club and armor he uses now. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He desires power and/or immortality; and meet up once more with his childhood friend

Ideals: Pacifist, Artistic. Bonds: Attractive, Nature, Adventurer. Occupation: Detective

Voice: Low rumbling, strings words together

Attributes [hide]

Bidreked Grrrmmballhyst, Male Dragonborn Ranger 7
Medium (6'4") Dragonborn, Lawful Evil (CR 7)
Armor Class 13
Hit Points 50 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 11 (+0)11 (+0) 11 (+0)14 (+2)
Skills History +3, Performance +5
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 1200 gp.


Social Check DCs

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