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NPC Generator

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Advanced [show]


Fallond Silverstone, Male Dwarf [Permalink]

Personal [hide]

Description: This younger middle-aged man wears very tight pants and wife beaters, though occasionally he sports a violet coat, and a wedding ring on his right hand. His hair is greying and his face has many wrinkles. He has amber eyes and a violet hat with a pastel feather.

Personality: He is business-like. He takes instructions and follows them to the letter. He does not trust anyone and sleeps with one eye open.

History: He served in the navy to pay for his family's outstanding loans. He was an adventurer many years ago and he formed a blood bond with his Dwarven companion (his 'brother'). He is searching for what he claims is his rightful reward.

Motivation: He desires power and/or immortality.

Ideals: Professionalism. Flaws: Insomniac. Bonds: In love, Military, Adventurer. Occupation: Farmer

Voice: Aggressive tone

Attributes [hide]

Fallond Silverstone, Male Dwarf Paladin 2
Medium (4'4") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 23 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)13 (+1) 13 (+1)13 (+1)
Skills Nature +3, Religion +3
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 500 sp. 1 Alchemist’s fire.


Social Check DCs


Tricking In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He is physically well-built. He wears his beige fur down. He wears a mask on his face.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: A powerful brothel owner made him what he is. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he has comitted a past crime that haunts him to this day

Ideals: Impeccable, Gifted. Bonds: Mentor, Rich, Criminal record. Occupation: Blacksmith

Voice: Voice breaks

Attributes [hide]

Tricking In the Wind, Male Tabaxi Cleric 10
Medium (6'9") Tabaxi, Lawful Evil (CR 10)
Armor Class 12
Hit Points 77 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 14 (+2)13 (+1) 15 (+2)11 (+0)
Skills Nature +5, Performance +4
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14644332

Possessions: 70 pp. Peridot (60 gp). Golden yellow topaz (600 gp). Star ruby (1000 gp).


Social Check DCs


Fallond Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and wears brown leather gloves, a brown jacket, and tight pants. His skin is also unnaturally pale. He has a very tight haircut. His thin eyebrows rest above his beady violet eyes.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. Animals are drawn to him, and he is able to talk to them.

History: Gifted from a young age, Fallond studied abroad. At a young age his father died while driving off some brigands. His mother being the stubborn sort decided to stay and helped train him in glaive use. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Fallond fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: A deep hatred of brigands.

Ideals: Gifted, Fighting. Flaws: Ugly, Shy. Bonds: Enemies. Occupation: Shoemaker

Voice: Relaxed voice

Attributes [hide]

Fallond Battlehammer, Male Dwarf Commoner 1
Medium (4'5") Dwarf, True Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)13 (+1) 9 (-1)12 (+1)
Skills Investigation +3, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Dwarven, Druidic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 500 sp. 1 Hourglass.


Social Check DCs


Miles Kent, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears tattered old clothes. Beneath his clothing is a huge mess of scar tissue. His auburn hair is smooth and relatively long. His eyes are amber.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He has a small toy that he constantly fidgets with.

History: He was born the only child of a wealthy merchant. A gypsy cursed him at a young age, leading to his ugly appearance. After a long history of fighting, Miles and his spouse have recently divorced.

Motivation: He is currently in port desperately looking for someone to get him out; and he feels threatened by others

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic, Addict. Bonds: Slave. Occupation: Spy

Voice: Jamaican accent

Attributes [hide]

Miles Kent, Male Human Wizard 1
Medium (6'0") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)14 (+2) 11 (+0)11 (+0)
Skills Nature +4, Performance +2
Senses Passive Perception 10
Languages Common, Draconic, Halfling
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 120 gp. Golden pearl (160 gp). 1 Masterwork Common Melee.


Social Check DCs


Modean Charm, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he dresses in collared shirts and wears a proper scarf over his head. His purple hair is matted, messy, and big. He is baby faced.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born in the south his family was never financially stable. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Modean took refuge in the ruined castle and found the beat up lance and armor he uses now. He bought a lance and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To clean up the streets; and to unite with his brother

Ideals: Joker. Flaws: Ugly, Disease. Bonds: Poor, Nature. Occupation: Stylist

Voice: Uses lots of figures of speech

Attributes [hide]

Modean Charm, Male Tiefling Wizard 5
Medium (5'5") Tiefling, True Neutral (CR 5)
Armor Class 11
Hit Points 25 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)14 (+2) 17 (+3)11 (+0)
Skills Arcana +5, Perception +6
Senses Passive Perception 16
Languages Common, Gnome, Infernal
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343210

Possessions: 500 gp. Sapphire pendant on gold chain (700 gp). Silver chalice with lapis lazuli gems (30 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (30 gp). 1 Everburning torch. 3 Smokesticks. 2 Holy water.


Social Check DCs

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