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NPC Generator

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Advanced [show]


Dain Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: He wears professional attire. He wears his hair in dreadlocks. He has brown eyes and a white hat with a blue feather.

Personality: He is a Jeweler first and foremost. He believes firmly that knowledge should be universal. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He served in the navy to pay for his family's outstanding loans. Over the years he perfected his riding and shooting skills. He has drifted from career to career and currently works as a Jeweler.

Motivation: He desires power and/or immortality; and he'd like to take his coworkers down a peg

Bonds: Attractive, Job, Adventurer, Military, Nature. Occupation: Jeweler

Voice: Soothing and warm

Attributes [hide]

Dain Aranore, Male Dwarf Commoner 2
Medium (4'1") Dwarf, Neutral Evil (CR 2)
Armor Class 9
Hit Points 15 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 18 (+4)12 (+1) 11 (+0)8 (-1)
Skills Intimidation +1, Nature +3
Senses Passive Perception 10
Languages Common, Dwarven, Terran
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2

Possessions: 360 gp. Iolite (80 gp). Chalcedony (80 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Drogo Beckwith, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a white shirt with thin brown vertical stripes and violet pants. He wears his white hair up. His brown eyes are passionate and lively.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is a great chef.

History: Drogo was born into a poor family. Growing up, he dreamt of becoming a Wizard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Wizard in service of a powerful lord somewhere. Brilliant and gifted he never wanted to apply himself. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Obtaining odd cultural Human artifacts is his passion; and to reunite with his old friends

Ideals: Gifted. Flaws: Ugly, Cynical. Bonds: Poor, Adventurer. Occupation: Detective

Voice: Strong lisp

Attributes [hide]

Drogo Beckwith, Male Human Wizard 8
Medium (5'6") Human, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 26 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)16 (+3) 15 (+2)9 (-1)
Skills History +6, Survival +5
Senses Passive Perception 12
Languages Common, Terran, Celestial, Giant
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144433200

Possessions: 90000 cp. Gold and topaz bottle stopper cork (700 gp). Silver chalice with lapis lazuli gems (180 gp).


Social Check DCs


Tricking Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears a custom-built plate barding that's adorned with brown lining and desert motifs. Beneath his clothing is a huge mess of scar tissue. His black fur is lengthy and is close to two feet long. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his yellow eyes.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Tricking was born the youngest of three triplets. After coming to the age of reason, Tricking took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Due to his spouse's obsession with being a Sellsword they were divorced and he won custody of their son. He worked as a Dilettante, and he later adopted a second son.

Motivation: His relatives are trying to arrange a marriage; and wants to have a good time and be beloved

Ideals: Optimist, Gifted. Bonds: Slave, Attractive, Family. Occupation: Dilettante

Voice: Booming voice

Attributes [hide]

Tricking Grass, Male Tabaxi Warlock 11
Medium (6'10") Tabaxi, Neutral Evil (CR 11)
Armor Class 14
Hit Points 70 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 14 (+2)16 (+3) 15 (+2)15 (+2)
Skills Animal Handling +6, Athletics +5
Senses Passive Perception 12
Languages Common, Gnoll, Draconic, Dwarven
Attacks Melee +5 / 3d8+1, Ranged +8 / 3d8+4, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day154333331

Possessions: 800 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (80 gp). A pair of silk slippers encrusted with tiny pearls. (170 gp). Eyepatch with mock eye of sapphire and moonstone (900 gp). Silver comb with moonstones (500 gp). 1 Minor magic item.


Social Check DCs


Sapply Umbodoben, Male Gnome [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He does not wear sleeves and tends to eschew shirts when he can avoid it. His chestnut hair is braided into rings. He wears crescent spectacles with a black brim.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Over the years he perfected his riding and shooting skills. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is content; and to end his boredom

Flaws: Antagonistic, Mundane. Bonds: Attractive, Military, Nature. Occupation: Crown-heir

Voice: Farmer accent

Attributes [hide]

Sapply Umbodoben, Male Gnome Bard 1
Small (3'6") Gnome, True Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)16 (+3) 11 (+0)11 (+0)
Skills Performance +2, Stealth +3
Senses Passive Perception 10
Languages Common, Gnome, Draconic, Elven, Halfling
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132000000

Possessions: 140 gp.


Social Check DCs


Clerebold Yorke, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it. His golden hair is matted, messy, and big. He tend to wears goggles to shield his eyes.

Personality: He can speak with the recently deceased. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Clerebold lived on a farm with his mother, near the main road leading to a nearby town. His first spouse was a Weaver, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. By chance he met his sister recently and the two have been together since.

Motivation: An old rival family wants him found; and find a way to reverse the transformation of his sister

Ideals: Gifted, Entrepeneur. Flaws: Ugly. Bonds: Rich, Family. Occupation: Bellfounder

Voice: Farmer accent

Attributes [hide]

Clerebold Yorke, Male Human Aristocrat 11
Medium (5'9") Human, Chaotic Evil (CR 11)
Armor Class 11
Hit Points 56 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 10 (+0)13 (+1) 17 (+3)19 (+4)
Skills Insight +7, Perception +7
Senses Passive Perception 17
Languages Common, Dwarven
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2

Possessions: 4000 sp. Golden circlet with four aquamarines (2000 gp). A large tome filled with over one hundred recipes written by a former royal chef. (160 gp). Silver chalice with lapis lazuli gems (160 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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