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NPC Generator

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Advanced [show]


Krusk Blakely, Male Half-Orc [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears long strands of ruby and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has styled his black hair well, parting it to the right. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Krusk is depressed about a lot of things. He tends to be a nihilist. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has built up a small fortune and can afford his own way.

Motivation: Wants a kiss; and to settle down with his crush

Flaws: Depressed. Bonds: Rich, Attractive, Has a crush, Religious. Occupation: Body Guard

Voice: Relaxed voice

Attributes [hide]

Krusk Blakely, Male Half-Orc Monk 5
Medium (6'3") Half-Orc, True Neutral (CR 5)
Armor Class 12
Hit Points 32 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)13 (+1) 17 (+3)13 (+1)
Skills History +4, Stealth +5
Senses Passive Perception 13
Languages Common, Orc, Druidic
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 700 gp. Jet (140 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Uthemar Hanali, Male Half-Elf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he very much looks the part of a Tailor. His blonde hair is still thick. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Cocky and sure of himself, he believes he is the best Tailor born in the past three hundred years. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has set out to sabotage the competition.

Motivation: Balancing his hectic life and new Tailor responsibilities is difficult.

Flaws: Insane. Bonds: Job, Criminal record, Rich. Occupation: Tailor

Voice: Excited and jittery

Attributes [hide]

Uthemar Hanali, Male Half-Elf Druid 12
Medium (5'3") Half-Elf, True Neutral (CR 12)
Armor Class 9
Hit Points 86 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 13 (+1)12 (+1) 19 (+4)8 (-1)
Skills Athletics +6, Survival +8
Senses Passive Perception 14
Languages Common, Elven, Druidic
Attacks Melee +6 / 3d10+2, Ranged +3 / 3d10-1, Grapple +8
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day166544332000

Possessions: 2000 gp. Violet garnet (800 gp).


Social Check DCs


Art Moon, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his halberd with his veritable burlap sack of a shirt. His gray fur, when down, is lengthy. He has green eyes.

Personality: He is very quiet and rarely speaks above a whisper. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: His parents moved while he was still in utero so he is the first generation to be born here. Art abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.

Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor

Ideals: Philantrophist. Flaws: Shy. Bonds: Immigrant, Adventurer, Job. Occupation: Healer

Voice: Scandinavian accent

Attributes [hide]

Art Moon, Male Tabaxi Druid 3
Medium (5'4") Tabaxi, Neutral Good (CR 3)
Armor Class 13
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 11 (+0)17 (+3) 15 (+2)10 (+0)
Skills History +5, Medicine +4
Senses Passive Perception 12
Languages Common, Giant, Orc, Celestial
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 300 gp. Jasper (40 gp).


Social Check DCs


Bertram Thorngage, Male Halfling [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. His skin is fair and his fingers are delicate and long. His hair is chestnut and curly. His green eyes are slightly larger than normal.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. Around other people he will do his best to conceal his emotions and appear jolly.

History: Bertram was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Seamstress. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Expand his business; and several ex partners dislike his way of doing things and want revenge

Flaws: Greedy, Shy. Bonds: Poor, Job, Family, Enemies. Occupation: Seamstress

Voice: Uses sign language

Attributes [hide]

Bertram Thorngage, Male Halfling Commoner 6
Small (3'2") Halfling, Lawful Good (CR 6)
Armor Class 13
Hit Points 33 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 16 (+3)16 (+3) 15 (+2)15 (+2)
Skills Athletics +2, Perception +5
Senses Passive Perception 15
Languages Common, Halfling, Aquan, Terran, Undercommon
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +5

Possessions: 600 gp. 1 Half-Plate. 1 Full Plate. 1 Half-Plate.


Social Check DCs


Gerard Blythe, Male Human [Permalink]

Personal [hide]

Description: An older man who is dressed in earthy colors with a blue and brown handkerchief worn on his left side, he is not a threatening figure. His red hair has been sun bleached extensively. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born in the south. Gerard was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Gerard decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Balancing his hectic life and new Armorer responsibilities is difficult; and he is a bit of a kleptomaniac

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Criminal record, Job. Occupation: Armorer

Voice: growls and snarls, animalistic

Attributes [hide]

Gerard Blythe, Male Human Wizard 1
Medium (6'0") Human, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 14 (+2)10 (+0) 12 (+1)13 (+1)
Skills Performance +3, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 60 gp. Tourmaline (140 gp).


Social Check DCs

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