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NPC Generator

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Advanced [show]


Godfrey Wilberforce, Male Human [Permalink]

Personal [hide]

Description: 6'6" and muscular, this western man is well dressed, constantly wearing a pastel suit, tan shirt, and blue tie. His brown hair is greasy and uncared for. His fierce green eyes like to dwell on things.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. A true patriot, Godfrey would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Born to a poor family in the city he treasured whatever gifts he got. His father was a soldier and died while he was still young. Godfrey was left his father's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He doesn't get along with people that don't share his tastes; and he wants nothing more than to rejoin the army

Ideals: Athletic, Impeccable. Flaws: Ugly. Bonds: Military, Poor. Occupation: Bounty Hunter

Voice: Soothing and warm

Attributes [hide]

Godfrey Wilberforce, Male Human Monk 11
Medium (6'6") Human, Lawful Good (CR 11)
Armor Class 11
Hit Points 87 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)11 (+0) 15 (+2)14 (+2)
Skills Nature +4, Performance +6
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 3d8-1, Ranged +5 / 3d8+1, Grapple +1

Possessions: 1100 gp. Sapphire pendant on gold chain (500 gp). Cloth of gold vestments (50 gp). Solid gold idol (200 gp). A roughly beaten golden orb (50 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Large well-done wool tapestry (200 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ernest Yaeldrin, Male Half-Elf [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears bulky grey painted plate armor. He is an epitome of beauty. He wears a broad hat to cover his moderate length silver hair. His eyes are amber.

Personality: Ernest hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Brilliant and gifted he never wanted to apply himself. Days after completing his studies, news broke out that his hometown was attacked by drow. Ernest was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.

Motivation: Revenge; and his name or reputation has been wronged in the past by drow, and he desires to right it

Ideals: Artistic, Gifted. Bonds: Attractive, Family, Enemies. Occupation: Adventurer

Voice: Mousy voice

Attributes [hide]

Ernest Yaeldrin, Male Half-Elf Warrior 2
Medium (5'3") Half-Elf, Lawful Neutral (CR 2)
Armor Class 14
Hit Points 23 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 16 (+3)12 (+1) 17 (+3)14 (+2)
Skills Animal Handling +5, Perception +5
Senses Passive Perception 15
Languages Common, Elven, Ignan
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4

Possessions: 90 gp.


Social Check DCs


Golm Royston, Male Half-Orc [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His whole body is exceptionally muscular. He keeps his golden hair in a flapper bob. He has several tiny amber earrings on each ear.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He always tries to repair and not replace. It was this mentality that drove him into the Animal Trainer business.

History: Sold as a small child to a wizard, Golm was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He has money and likes to spend it.

Ideals: Joker, Persistence. Bonds: Immigrant, Rich, Mentor. Occupation: Animal Trainer

Voice: pre-pubescent

Attributes [hide]

Golm Royston, Male Half-Orc Rogue 4
Medium (6'0") Half-Orc, Lawful Good (CR 4)
Armor Class 10
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 14 (+2)9 (-1) 14 (+2)10 (+0)
Skills Insight +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4

Possessions: 200 gp.


Social Check DCs


Adelard Spaulding, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. He has a slight overbite and is overall scrawny. He has a very tight haircut. He wears large thick round spectacles.

Personality: Adelard wants to be seen as a stoic, levelheaded, noble Adept, so he tries to act the part. He does a good job, for the most part... He is able to make almost anything out of random pieces of junk.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has achieved small success as a Fletcher.

Motivation: He'd like to take his coworkers down a peg; and obtaining odd cultural human artifacts is his passion

Ideals: Disciplined, Gifted. Bonds: Attractive, Adventurer, Job. Occupation: Fletcher

Voice: growls and snarls, animalistic

Attributes [hide]

Adelard Spaulding, Male Human Adept 11
Medium (6'0") Human, Lawful Neutral (CR 11)
Armor Class 11
Hit Points 53 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)12 (+1) 15 (+2)16 (+3)
Skills Acrobatics +5, Perception +6
Senses Passive Perception 16
Languages Common, Gnome
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14333200

Possessions: 24000 sp. Fire opal pendant on a fine gold chain (800 gp). A delicate brass dragon egg (50 gp). Large well-done wool tapestry (400 gp). Large well-done wool tapestry (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trail In Shadow, Male Tabaxi [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tabaxi, and stands approximately 5'3". He dresses well, wearing white shirts, loose pants, and blazers most of the time, and his gloved hand is found clutching a warhammer. He wears a colorful flower in his cinnamon fur. He wears a mask on his face.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is a great chef.

History: Trail was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Fletcher hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the west; and to end his boredom

Ideals: Joker, Gifted, Entrepeneur. Bonds: Attractive, Poor. Occupation: Fletcher

Voice: Pronounces difficult words wrong

Attributes [hide]

Trail In Shadow, Male Tabaxi Rogue 3
Medium (5'3") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)15 (+2) 12 (+1)12 (+1)
Skills Deception +3, Survival +3
Senses Passive Perception 11
Languages Common, Infernal, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs

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