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NPC Generator

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Bharash Turnuroth, Male Dragonborn [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He keeps his copper crest in a flapper bob. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Aggressive, abrasive, and angry, Bharash embodies much of what other species detest in the Dragonborns. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. After coming to the age of reason, Bharash took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He has money and likes to spend it; and he's repulsed by the pc

Ideals: Professionalism, Gifted. Flaws: Insomniac, Antagonistic, Mundane. Bonds: Rich. Occupation: Mason

Voice: Sleepy voice

Attributes [hide]

Bharash Turnuroth, Male Dragonborn Druid 4
Medium (6'8") Dragonborn, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 12 (+1)15 (+2) 14 (+2)13 (+1)
Skills Deception +3, Insight +4
Senses Passive Perception 12
Languages Common, Elven, Ignan
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 45000 sp. 1 Darkwood Shield.


Social Check DCs


Immeral Wing, Male Half-Elf [Permalink]

Personal [hide]

Description: He very much looks the part of a Apothecary, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'9" when asserting himself. His brown hair is still thick. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He likes to make people angry or surprised. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born in a small village he learned the ways of the warrior from his father. Like his father and his sister before him, after school he went straight into learning to become a Apothecary. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Immeral fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg

Ideals: Fighting. Flaws: Addict, Antagonistic, Forgetful. Bonds: Job. Occupation: Apothecary

Voice: Prounounces S like Z

Attributes [hide]

Immeral Wing, Male Half-Elf Barbarian 3
Medium (4'9") Half-Elf, Lawful Good (CR 3)
Armor Class 9
Hit Points 21 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 12 (+1)12 (+1) 11 (+0)10 (+0)
Skills Athletics +4, Stealth +1
Senses Passive Perception 10
Languages Common, Elven, Celestial
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +1

Possessions: 100 gp. 2 Antitoxin. 4 Tanglefoot bags.


Social Check DCs


Arannis Quinten, Male Half-Elf [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'4" and has the majority of his body covered in plate. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His skin is flawless and his brown eyes scan people very quickly.

Personality: He snorts whenever he laughs or is feeling confident. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and he uses money and sex appeal to get what he needs

Ideals: Philantrophist. Bonds: Attractive, Slave, Rich. Occupation: Dilettante

Voice: Spanish accent

Attributes [hide]

Arannis Quinten, Male Half-Elf Warrior 7
Medium (5'4") Half-Elf, Lawful Evil (CR 7)
Armor Class 10
Hit Points 57 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 14 (+2)15 (+2) 13 (+1)18 (+4)
Skills Intimidation +7, Survival +4
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Goblin
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3

Possessions: 100 pp.


Social Check DCs


Faran Underbough, Male Halfling [Permalink]

Personal [hide]

Description: A middle-aged man, he is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft white waves gently in the breeze, and is pretty ugly. He keeps his auburn hair in a pixie cut. His gray eyes have a joyful gleam in them most of the time.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A gypsy cursed him at a young age, leading to his ugly appearance. He used his abilities to travel the world and help people.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Optimist, Philantrophist. Flaws: Ugly. Bonds: Rich, Military. Occupation: Navigator

Voice: Cold and demanding tone

Attributes [hide]

Faran Underbough, Male Halfling Commoner 16
Small (3'3") Halfling, Chaotic Evil (CR 16)
Armor Class 13
Hit Points 72 (16d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)15 (+2) 13 (+1)14 (+2)
Skills Athletics +7, Persuasion +7
Senses Passive Perception 11
Languages Common, Halfling, Dwarven, Sylvan
Attacks Melee +7 / 4d10+2, Ranged +7 / 4d10+2, Grapple +7

Possessions: 1000 pp. Blue quartz (14 gp). Azurite (14 gp). Golden pearl (120 gp). Golden yellow topaz (1300 gp). Coral (120 gp). Black star sapphire (600 gp). Freshwater pearl (14 gp). Deep blue spinel (1300 gp). Coral (120 gp). Iolite (80 gp). Brown-green garnet (120 gp). White opal (600 gp). Peridot (80 gp). Rock crystal (80 gp). Red spinel (120 gp). Carnelian (80 gp). Deep blue spinel (1300 gp). Alexandrite (1300 gp). Jasper (80 gp). Golden yellow topaz (1300 gp). Onyx (80 gp). Lapis lazuli (14 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Everard Firahel, Male Half-Elf [Permalink]

Personal [hide]

Description: This man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He is muscular with a powerful set of arms. His top hat is riddled with cuts and holes. His face is covered beneath a completely black helmet.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. A true patriot, Everard would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Glassblower arts, while his mother instructed him in etiquette, music and courtly manner. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He was granted martial powers by his dying brother.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Gifted. Flaws: Ugly. Bonds: Rich, Military. Occupation: Glassblower

Voice: Draws out vowels

Attributes [hide]

Everard Firahel, Male Half-Elf Warlock 4
Medium (4'9") Half-Elf, Neutral Good (CR 4)
Armor Class 12
Hit Points 11 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 9 (-1)13 (+1) 16 (+3)9 (-1)
Skills Athletics +1, Stealth +4
Senses Passive Perception 13
Languages Common, Elven, Celestial
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113220

Possessions: 600 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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