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NPC Generator

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Advanced [show]


Windy In Shadow, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a red shirt with thin black vertical stripes and tan pants. His cinnamon fur is long and unkept. His eyes, though not visible through his cowl, are yellow.

Personality: Confrontational and typically high on some drug or another. He is obsessed with finding treasure.

History: Windy lived on a farm with his mother, near the main road leading to a nearby town. His parents were killed by brigands in a raid when he was still a young child. The brigands captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Meet up once more with his childhood friend; and his relatives are trying to arrange a marriage

Flaws: Ugly, Addict. Bonds: Adventurer, Family, Enemies. Occupation: Sage

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Windy In Shadow, Male Tabaxi Sorcerer 1
Medium (5'7") Tabaxi, Neutral Good (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 17 (+3)10 (+0) 16 (+3)13 (+1)
Skills Animal Handling +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: White pearl (110 gp).


Social Check DCs


Rimple Gimlen, Male Gnome [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor, and he perpetually has his greatsword ready. He has shaved his head bald. His thin eyebrows rest above his beady hazel eyes.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is a font of random trivia from the lore and stories he has discovered

History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Rimple grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Rimple. He used his abilities to trick people and travel the world for free.

Motivation: He has decided he is irredeemable; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Fighting, Logical. Flaws: Ugly. Bonds: Job, Criminal record. Occupation: Crown-heir

Voice: Voice breaks

Attributes [hide]

Rimple Gimlen, Male Gnome Bard 7
Small (3'4") Gnome, Lawful Evil (CR 7)
Armor Class 13
Hit Points 35 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)10 (+0) 15 (+2)12 (+1)
Skills Medicine +5, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 200 gp. Jade (160 gp). Alexandrite (900 gp). Iolite (60 gp).


Social Check DCs


Balimaar Coombs, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears loose pants and a collared shirt complete with sweater beneath his coat. He has a silver handlebar mustache and slicked back silver hair. He wears crescent spectacles with a black brim.

Personality: Cocky and sure of himself, he believes he is the best Soapmaker born in the past three hundred years. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He got into the Soapmaker business at a young age. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Balimaar took refuge in the ruined castle and found the beat up axe and armor he uses now. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Further expansion of business; and wants to open a new tavern

Ideals: Justice, Logical. Bonds: Attractive, Job, Nature. Occupation: Soapmaker

Voice: Australian accent

Attributes [hide]

Balimaar Coombs, Male Human Expert 1
Medium (5'1") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 14 (+2)13 (+1) 8 (-1)16 (+3)
Skills Intimidation +5, Persuasion +5
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 160 gp. 1 Banded mail.


Social Check DCs


Three Of Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: This younger middle-aged man is wearing a long, white, dusty cloak, and a wedding ring on his right hand. His black fur is unkempt and raggedy. His face is scarred and worn.

Personality: His tongue was cut out and he uses sign language. He is a font of random trivia from the lore and stories he has discovered

History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Three took refuge in the large cave and found the beat up scimitar and armor he uses now. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: To share knowledge with the world; and retire the richest man in the east

Ideals: Logical. Flaws: Ugly, Disease. Bonds: In love, Poor, Nature. Occupation: Shipwright

Voice: Irish accent

Attributes [hide]

Three Of Storm, Male Tabaxi Ranger 3
Medium (5'1") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)13 (+1) 9 (-1)15 (+2)
Skills Stealth +3, Survival +1
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Eiravel Caphaxath, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He is muscular with a powerful set of arms. He has a very tight haircut. He is baby faced.

Personality: Aggressive, abrasive, and angry, Eiravel embodies much of what other species detest in the Half-Elves. He is obsessed with his god.

History: Born to a pair of adventurers, Eiravel grew up listening to his father's many stories. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He doesn't get along with people that don't share his tastes; and to reunite with his old friends

Ideals: Logical, Impeccable. Flaws: Antagonistic. Bonds: Religious, Adventurer. Occupation: Bounty Hunter

Voice: Irish accent

Attributes [hide]

Eiravel Caphaxath, Male Half-Elf Rogue 3
Medium (5'1") Half-Elf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 27 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 17 (+3)15 (+2) 16 (+3)15 (+2)
Skills Medicine +5, Persuasion +4
Senses Passive Perception 13
Languages Common, Elven, Abyssal, Halfling
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs

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