Richard Firahel, Male Half-Elf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft brown waves gently in the breeze. He has a long white beard with little hanging trinkets. He wears a mask on his face.
Personality: He exudes charisma. He is a tour de force of persuasion. Around other people he will do his best to conceal his emotions and appear jolly.
History: Born to a pair of adventurers, Richard grew up listening to his father's many stories. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. After a long history of fighting, Richard and his spouse have recently divorced.
Motivation: He desires power and/or immortality; and he uses money and sex appeal to get what he needs
Flaws: Shy, Antagonistic. Bonds: Rich, Attractive, Adventurer. Occupation: Sculptor
Voice: Jittery and nervous
Attributes [hide]
Medium (4'11") Half-Elf, True Neutral (CR 15)
Armor Class 12
Hit Points 84 (15d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 17 (+3) | 12 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Celestial
Attacks Melee +5 / 4d8+0, Ranged +7 / 4d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 |
Possessions: 400 pp. Freshwater pearl (6 gp). Fiery yellow corundum (1600 gp). Amethyst (150 gp). Carnelian (70 gp). Jasper (70 gp). Black opal (1600 gp). Alexandrite (1400 gp). Rich purple corundum (1600 gp). Carnelian (70 gp). Coral (150 gp). Obsidian (6 gp). Deep blue spinel (1400 gp). 1 Medium magic item.
Ghûra Harlow, Male Half-Orc [Permalink]
Personal [hide]
Description: He is dressed in an above average manner, and carries hammers. His brown hair has been sun bleached extensively. He wears large thick round spectacles.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions
Ideals: Fighting, Logical. Flaws: Antagonistic. Bonds: Attractive, Religious. Occupation: Guard
Voice: Slow speaker
Attributes [hide]
Medium (6'10") Half-Orc, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 29 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 8 (-1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 2000 sp. Violet garnet (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Oskar Battlehammer, Male Dwarf [Permalink]
Personal [hide]
Description: This slender man stands about 4'5". He has a large violet mantle and cape that has been intricately interwoven into his black robe. His auburn hair is lengthy and is close to two feet long. He has gleaming, smiling hazel eyes.
Personality: He is a hateful person. He taunts others and blames them for his problems. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Oskar was born in the east. At a young age he loved to build and create. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is not mentally stable, and does not behave rationally; and he's repulsed by the pc
Ideals: Persistence. Flaws: Antagonistic, Insane, Hedonist, Ugly. Occupation: Engraver
Voice: Mousy voice
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 21 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 17 (+3) | 13 (+1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Dwarven, Abyssal
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 210 gp. 1 Backpack.
Jak Tosscobble, Male Halfling [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is armored in gleaming platemail with gilded edges. A flowing yellow cape and mantle trimmed with soft blue waves gently in the breeze. His golden hair is greasy and uncared for. His otherwise smooth face is marked with small tiny scars.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He got into the Body Guard business at a young age. He helped his father out around the business and became quite the natural. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To prove his worth to the world.
Ideals: Logical. Flaws: Ugly, Impulsive. Bonds: Rich, Job. Occupation: Body Guard
Voice: Ums and uhs a lot
Attributes [hide]
Small (3'3") Halfling, Chaotic Neutral (CR 5)
Armor Class 16
Hit Points 35 (5d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 20 (+5) | 13 (+1) | 14 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Gnome, Dwarven
Attacks Melee +6 / 2d4+3, Ranged +8 / 2d4+5, Grapple +5
Possessions: 6000 sp. Chrysoprase (80 gp).
Braak Morley, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a white costume with the symbols of strength on his torso, and he perpetually has his quarterstaff ready. His chestnut hair, when down, is lengthy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He dislikes all the random violence that takes place in the south. A true patriot, Braak would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Braak was raised in a hard working conservative environment. He helped his father out around the business and became quite the natural. He ran away from his former home and has been making his living as a Marshal for the past few years.
Motivation: He is unsatisfied with his job; and he wants nothing more than to rejoin the army
Ideals: Fighting, Pacifist. Flaws: Insomniac. Bonds: Military, Job. Occupation: Marshal
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'4") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 14 (+2) | 12 (+1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Orc, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 |
Possessions: 120 gp.
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Their contribution stands as a beacon of hope for all adventurers!
