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Nimble In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: Standing 5'3", this man wears baggy white pantaloons and a tan scarf. He has styled his cinnamon fur well, parting it to the left. He has gleaming, smiling copper eyes.

Personality: Confrontational and typically high on some drug or another. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: The child of a Banker, who enjoyed hunting, Nimble was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Nimble took refuge in the large cave and found the beat up mace and armor he uses now. He ran away from his former home and has been making his living as a Farmer for the past few years.

Motivation: He's repulsed by the PC; and he has comitted a past crime that haunts him to this day

Flaws: Addict, Antagonistic. Bonds: Criminal record, Nature, Job. Occupation: Farmer

Voice: Soft and melodious

Attributes [hide]

Nimble In the Wind, Male Tabaxi Expert 5
Medium (5'3") Tabaxi, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 33 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 17 (+3)15 (+2) 13 (+1)17 (+3)
Skills Persuasion +6, Stealth +5
Senses Passive Perception 11
Languages Common, Aquan, Infernal
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 5000 sp. Tourmaline (130 gp). Deep green spinel (130 gp). 1 Good lock. 1 Magnifying glass. 1 Good lock. 1 Masterwork manacles.


Social Check DCs


Kipper Folkor, Male Gnome [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears skinny pants and wears a black and grey robe with the hood down. His tied-back hair is black. His eyes are green.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He uses divination through singing.

History: He was born at the edge of vast island. Over the years he perfected his riding and shooting skills. He has built up a small fortune and can afford his own way.

Motivation: He is not mentally stable, and does not behave rationally; and he is greedy

Ideals: Gifted. Flaws: Insomniac, Insane. Bonds: Nature, Rich. Occupation: Jeweler

Voice: Sleepy voice

Attributes [hide]

Kipper Folkor, Male Gnome Expert 4
Small (3'3") Gnome, Chaotic Good (CR 4)
Armor Class 14
Hit Points 29 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 16 (+3)11 (+0) 11 (+0)12 (+1)
Skills Insight +2, Survival +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp. Blue quartz (12 gp). Black pearl (400 gp). 1 Minor magic item.


Social Check DCs


Cimer Sharp, Male Tiefling [Permalink]

Personal [hide]

Description: He stands about 6'9" and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His right leg appears badly burned and disfigured. His white hair, when down, is lengthy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Cimer wants to be seen as a stoic, levelheaded, noble Expert, so he tries to act the part. He does a good job, for the most part... He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Cimer lived on a farm with his mother, near the main road leading to a nearby town. Cimer abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better kind of golem.

Motivation: Marry his brother to traveling adventurers.

Ideals: Disciplined. Flaws: Insomniac. Bonds: Adventurer, Family. Occupation: Seamstress

Voice: Complex vocabulary, royal

Attributes [hide]

Cimer Sharp, Male Tiefling Expert 15
Medium (6'9") Tiefling, True Neutral (CR 15)
Armor Class 12
Hit Points 43 (15d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 9 (-1)15 (+2) 10 (+0)18 (+4)
Skills Insight +5, Performance +9
Senses Passive Perception 10
Languages Common, Gnoll, Abyssal
Attacks Melee +4 / 4d8-1, Ranged +7 / 4d8+2, Grapple +2

Possessions: 300 pp. 1 Medium magic item.


Social Check DCs


Boddynock Turen, Male Gnome [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he dresses like a well dressed Knight does. His long brown hair reaches down to his waist. His eyes are likewise amber.

Personality: He dislikes all the random violence that takes place in the west. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He struck the Knight job and began his own company from there.

Motivation: Wants to open a new tavern.

Ideals: Pacifist. Bonds: Job, Religious, Rich. Occupation: Knight

Voice: Laughs frequently while speaking

Attributes [hide]

Boddynock Turen, Male Gnome Cleric 1
Small (3'4") Gnome, Lawful Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)10 (+0) 18 (+4)12 (+1)
Skills Performance +3, Survival +6
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14310000000

Possessions: 50 gp.


Social Check DCs


Uthemar Qualanthri, Male Elf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a worn and beaten armor. His brown hair and beard is wavy and long. His skin is flawless and his hazel eyes scan people very quickly.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He does not believe in violence as a means to an end. He is a dedicated Slave Trader but believes his peers are too gung-ho.

History: He was born in the north, but his parents moved at a very young age to the south. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Nothing but the best is good enough for him.

Ideals: Impeccable, Pacifist. Bonds: Immigrant, Attractive, Rich. Occupation: Slave Trader

Voice: Stutters

Attributes [hide]

Uthemar Qualanthri, Male Elf Bard 1
Medium (5'5") Elf, Neutral Good (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)10 (+0) 15 (+2)16 (+3)
Skills Nature +2, Performance +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 150 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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