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Advanced [show]


Peter Mitchell, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he is dressed in a clean brown cloak covering his clean studded leather. His chestnut hair is unkempt and raggedy. His eyes, though not visible through his cowl, are hazel.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sword.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Poor, Adventurer. Occupation: Stylist

Voice: Speaks with lips pursed

Attributes [hide]

Peter Mitchell, Male Human Fighter 1
Medium (6'6") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 9 (-1)14 (+2) 11 (+0)17 (+3)
Skills Arcana +4, Insight +2
Senses Passive Perception 10
Languages Common, Aquan, Draconic
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 70 gp.


Social Check DCs


Xappan Ecstasy, Male Tiefling [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, and he perpetually has his lance ready. His Stetson hat is riddled with cuts and holes. His otherwise smooth face is marked with small tiny scars.

Personality: He is irascible and easily irritated. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Ruler arts, while his father instructed him in etiquette, music and courtly manner. Through the years after Xappan was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Xappan's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Xappan and his spouse have recently divorced.

Motivation: Money/treasure; and he is greedy

Ideals: Fighting, Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Ruler

Voice: Excited and jittery

Attributes [hide]

Xappan Ecstasy, Male Tiefling Monk 17
Medium (6'1") Tiefling, Lawful Good (CR 17)
Armor Class 13
Hit Points 101 (17d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 12 (+1)17 (+3) 12 (+1)16 (+3)
Skills History +9, Perception +7
Senses Passive Perception 17
Languages Common, Terran, Abyssal, Gnome
Attacks Melee +8 / 5d4+2, Ranged +9 / 5d4+3, Grapple +3

Possessions: 5000 gp. Jeweled gold crown (5000 gp). Fire opal pendant on a fine gold chain (900 gp). Fire opal pendant on a fine gold chain (900 gp). Brass mug with jade inlays (500 gp). Silver comb with moonstones (1000 gp). Old masterpiece painting (900 gp). Silver comb with moonstones (1000 gp). Gold dragon comb with red garnet eye (1100 gp). Gold dragon comb with red garnet eye (1100 gp). Silver comb with moonstones (1000 gp). Fire opal pendant on a fine gold chain (900 gp). Large well-done wool tapestry (500 gp). 1 Medium magic item.


Social Check DCs


Flask Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a shirt that is too small, which lets his gut show, with a ratty white coat over it. His yellow fur is heavily combed to the left. His eyes are likewise hazel.

Personality: Stoic and calm, he prefers to meditate than take action. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Balancing his hectic life and new Bellfounder responsibilities is difficult; and he is compelled to act according to his religious beliefs

Ideals: Disciplined. Flaws: Ugly. Bonds: Job, Religious, Mentor. Occupation: Bellfounder

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Flask Grass, Male Tabaxi Adept 1
Medium (6'0") Tabaxi, True Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)18 (+4) 9 (-1)19 (+4)
Skills History +6, Insight +1
Senses Passive Perception 9
Languages Common, Orc, Druidic, Halfling, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 20 gp. 1 Good lock.


Social Check DCs


Erias Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a white armored body suit, with a simple grey line shooting up and back down. His long golden hair is drawn into a two foot long braid. He wears a mask on his face.

Personality: He is business-like. He takes instructions and follows them to the letter. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: When he was but 4 years old his parents immigrated from the north. He struck it rich when he found rare goods in large quantities. He left for the north, certain he would find work there.

Motivation: He is wracked by social anxiety.

Ideals: Professionalism. Flaws: Fearful. Bonds: Immigrant, Rich. Occupation: Mayor

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Erias Helcral, Male Dwarf Commoner 6
Medium (3'11") Dwarf, Neutral Good (CR 6)
Armor Class 10
Hit Points 27 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 14 (+2)14 (+2) 12 (+1)6 (-2)
Skills History +5, Investigation +5
Senses Passive Perception 11
Languages Common, Dwarven, Ignan, Infernal
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3

Possessions: 600 gp. Sapphire pendant on gold chain (800 gp). Sapphire pendant on gold chain (800 gp). Large well-done wool tapestry (300 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Frederick Astley, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears brown painted combat armor at almost all times. His hair is greying and his face has many wrinkles. His violet eyes are slightly larger than normal.

Personality: He is mildly Human supremacist, though he does not identify as such. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Fortune-teller arts, while his mother instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.

Motivation: He is greedy; and a strong sense of loyalty to human people

Ideals: Extrovert. Flaws: Ugly, Racist. Bonds: Rich. Occupation: Fortune-teller

Voice: French accent

Attributes [hide]

Frederick Astley, Male Human Warrior 11
Medium (6'1") Human, Lawful Neutral (CR 11)
Armor Class 10
Hit Points 96 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)13 (+1) 16 (+3)12 (+1)
Skills Deception +5, Medicine +7
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +2

Possessions: 2500 gp. Hematite (15 gp). Iolite (50 gp). Sard (50 gp). Red spinel (150 gp).


Social Check DCs

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