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NPC Generator

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Advanced [show]


Erias Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears tight fitting clothing which further accentuates his frame. His hair is short and white. He has gleaming, smiling green eyes.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He feeds upon the attention of others.

History: He was born to a criminal king-pin and mafia family In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has been saving his money to try and buy his brother's freedom.

Motivation: He has a rivalry with the Church that dominates his actions; and marry his brother to traveling adventurers

Ideals: Athletic. Flaws: Mundane. Bonds: Attractive, Criminal record, Family, Religious. Occupation: Knight

Voice: Sleepy voice

Attributes [hide]

Erias Daerdahk, Male Dwarf Rogue 4
Medium (4'5") Dwarf, Neutral Evil (CR 4)
Armor Class 14
Hit Points 29 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 14 (+2)15 (+2) 18 (+4)11 (+0)
Skills Acrobatics +6, Sleight of Hand +6
Senses Passive Perception 14
Languages Common, Dwarven, Infernal, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +6

Possessions: 500 gp. Tiger eye turquoise (15 gp). Zircon (80 gp). Brown-green garnet (50 gp). Smoky quartz (80 gp). 1 Chain shirt. 1 Half-Plate. 1 Chain shirt. 1 Masterwork studded leather.


Social Check DCs


Azgrom Upton, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a violet shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. His skin is fair and his fingers are delicate and long. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His hazel eyes are slightly larger than normal.

Personality: He is business-like. He takes instructions and follows them to the letter. The war was a terrible time for him, and Azgrom does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born the only child of a wealthy merchant. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He used his abilities to trick people and travel the world for free.

Motivation: He is a bit of a kleptomaniac; and he feels kind of lost in life

Ideals: Professionalism, Entrepeneur. Flaws: Depressed. Bonds: Military, Criminal record. Occupation: Layabout

Voice: Relaxed voice

Attributes [hide]

Azgrom Upton, Male Half-Orc Druid 1
Medium (5'7") Half-Orc, True Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 8 (-1)10 (+0) 9 (-1)14 (+2)
Skills Athletics +5, Survival +1
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 150 gp. 1 Backpack.


Social Check DCs


Watson Greenleaf, Male Halfling [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He dresses well, typically a more casual-formal manner. He wears a wide-brimmed hat to hide his balding. He wears round tiny glasses practically rammed into his face.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Gifted from a young age, Watson studied abroad. Watson was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Watson decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He left for the north, certain he would find work there.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Optimist, Gifted. Bonds: Attractive, Immigrant, Criminal record. Occupation: Jeweler

Voice: Pronounces O like U

Attributes [hide]

Watson Greenleaf, Male Halfling Commoner 1
Small (2'10") Halfling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 9 (-1)10 (+0) 13 (+1)12 (+1)
Skills Animal Handling +3, Intimidation +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1

Possessions: 140 gp. 1 Everburning torch.


Social Check DCs


Caeldrim Goltorah, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He wears his red hair up in a very large beehive style do. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is a ruthless business man, a trait he acquired from his mother.

History: Born to a pair of adventurers, Caeldrim grew up listening to his mother's many stories. He worked as a nervous Scribe and found it very stressful. He's also a talented Apothecary, but doesn't like to broadcast it.

Motivation: He's looking for his big break.

Ideals: Athletic, Entrepeneur. Flaws: Insane. Bonds: Adventurer, Job. Occupation: Scribe

Voice: growls and snarls, animalistic

Attributes [hide]

Caeldrim Goltorah, Male Half-Elf Rogue 10
Medium (5'3") Half-Elf, Chaotic Evil (CR 10)
Armor Class 10
Hit Points 54 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)16 (+3) 14 (+2)18 (+4)
Skills Athletics +5, Perception +6
Senses Passive Perception 16
Languages Common, Elven, Gnome, Dwarven, Aquan
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +6

Possessions: 9000 sp. A roughly beaten golden orb (100 gp). Embroidered and bejeweled glove (2000 gp). Brass mug with jade inlays (500 gp). Old masterpiece painting (1600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Drifting Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears skinny pants and wears a violet and yellow robe with the hood down. His gray fur is still thick. His eyes are a pleasant yellow.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He has a small toy that he constantly fidgets with.

History: Born in the west to a Tanner, Drifting learned a great deal about his father's area of expertise. His father had invested heavily in several trade routes and wanted him to inherit them. He inherited the family business which he has now maintained for 8 years.

Motivation: He is greedy; and he's looking for his big break

Ideals: Joker. Flaws: Addict. Bonds: Job, Rich, Adventurer. Occupation: Tanner

Voice: Speaks with back of mouth

Attributes [hide]

Drifting Wind, Male Tabaxi Warlock 10
Medium (5'11") Tabaxi, Neutral Evil (CR 10)
Armor Class 13
Hit Points 87 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 18 (+4)15 (+2) 12 (+1)15 (+2)
Skills Nature +6, Sleight of Hand +7
Senses Passive Perception 11
Languages Common, Druidic, Elven
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14422222

Possessions: 800 gp. Black velvet mask with numerous citrines (170 gp). Large well-done wool tapestry (300 gp). Silver comb with moonstones (800 gp).


Social Check DCs

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