Stannor Goodearth, Male Halfling [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Halfling, and stands approximately 2'11". He is wearing a perfectly clean shirt and pair of pants, and his gloved hand is found clutching a warhammer. He wears his white hair up in a very large beehive style do. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He feeds upon the attention of others.
History: Born in the west to a Beggar, Stannor learned a great deal about his father's area of expertise. Like his father and his sister before him, after school he went straight into learning to become a Beggar. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To reunite with his absent father; and he has money and likes to spend it
Flaws: Insomniac. Bonds: Attractive, Job, Rich, Family. Occupation: Beggar
Voice: Timid voice
Attributes [hide]
Small (2'11") Halfling, Neutral Good (CR 6)
Armor Class 14
Hit Points 44 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 11 (+0) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Halfling, Sylvan, Elven
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
Possessions: 3000 sp. 1 Minor magic item.
Gormogord Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light brown in addition to tight pants. His golden hair is smooth and relatively long. He wears crescent spectacles with a black brim.
Personality: He is extraordinarily eccentric. He pushes his goals aggressively. He is also a coward if confronted.
History: He was raised in a white middle class family as the only child. He took every job he could get his hands on, but the opportunities for Halflings in the north were limited. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is terrified, and will act out of fear; and he wants random interesting trinkets and junk, hates to throw anything away
Flaws: Insane, Fearful, Mundane, Greedy. Bonds: Immigrant. Occupation: Crown-heir
Voice: Pirate accent
Attributes [hide]
Small (3'2") Halfling, Neutral Evil (CR 11)
Armor Class 13
Hit Points 63 (11d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 16 (+3) | 8 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 3d8-1, Ranged +6 / 3d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 80 pp. An abacus with copper, silver and gold markers (140 gp).
Greethen Turnuroth, Male Dragonborn [Permalink]
Personal [hide]
Description: This late middle aged man wears professional attire and is in decent physical shape. His copper crest is knotted and matted. His half smiles and gold eyes are beguiling and draw you in.
Personality: Greethen is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has all his life been fascinated with poetry.
History: He was born in the west. Because his mother participated in the massacre of their homeland, giants burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his father from journeying west to reunite his family. He moves from town to town, unable to find a place to settle.
Motivation: Someone believes him a fraud.
Ideals: Extrovert, Artistic. Bonds: Attractive, Immigrant, Enemies. Occupation: Tanner
Voice: High pitched, excited
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Neutral (CR 11)
Armor Class 10
Hit Points 57 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 12 (+1) | 14 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven, Undercommon
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 4 | 4 | 3 | 2 | 1 |
Possessions: 2600 gp. Sard (40 gp). Banded agate (10 gp). Deep blue spinel (1100 gp). Carnelian (40 gp). Smoky quartz (40 gp). Rock crystal (40 gp). Deep blue spinel (1100 gp). Red-brown spinel (60 gp).
Percival Barton, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he tends to wear a green poncho over his likewise colored trousers and shirt. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. He has a tattooed face.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He is the product a well kept family trust fund and as such has never really known need. He worked as a nervous Dilettante and found it very stressful. He now mingles about in high society.
Motivation: Expand his business; and to be a shipwright again
Ideals: Joker. Flaws: Impulsive. Bonds: Rich, Job. Occupation: Dilettante
Voice: Thin and wheezing
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 13 (+1) | 10 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 300 sp.
Ur-Masi Langston, Male Half-Orc [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears baggy violet pantaloons and a blue scarf. His long chestnut hair reaches down to his waist. His face is scarred and worn.
Personality: He is overprotective of those who hire his services. He enjoys reading and quiet.
History: He was born to loving parents in a slum to the north. His mother was a soldier and died while he was still young. Ur-Masi was left his mother's suit of armor and trained in its use and care. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To protect his home.
Ideals: Logical. Flaws: Ugly. Bonds: Guardian, Poor, Military. Occupation: Locksmith
Voice: Speaks in third person
Attributes [hide]
Medium (6'10") Half-Orc, Lawful Evil (CR 3)
Armor Class 10
Hit Points 13 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 14 (+2) | 8 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1 Tanglefoot bags. 3 Smokesticks.
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Their contribution stands as a beacon of hope for all adventurers!