Frouse Albaratie, Male Gnome [Permalink]
Personal [hide]
Description: He wears a fine chain shirt which he covers with brown colored cloaks and clothing. He carries with him a set of ceremonial daggers, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His hair is cut close to his head. His eyes are violet and he is always smoking a pipe.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He cannot resist a sob story and will often dote over anyone who has one.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and his relatives are trying to arrange a marriage
Ideals: Fighting, Optimist, Philantrophist, Gifted. Bonds: Family. Occupation: Layabout
Voice: Sore throat, cough
Attributes [hide]
Small (3'4") Gnome, Chaotic Evil (CR 10)
Armor Class 15
Hit Points 92 (10d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 18 (+4) | 10 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 3d6-1, Ranged +8 / 3d6+4, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 |
Possessions: 1100 gp.
Odo Schwartz, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He dresses in collared shirts and wears a proper scarf over his head. He sports a long silver beard, and similarly colored long hair. He wears round tiny glasses practically rammed into his face.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: Odo was born the youngest of three triplets. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has since lost track of the people in his past.
Motivation: To unite with his brother; and to reunite with his absent mother
Ideals: Joker, Optimist. Bonds: In love, Family, Rich. Occupation: Bricklayer
Voice: Aggressive tone
Attributes [hide]
Medium (4'10") Half-Elf, Neutral Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 14 (+2) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Ignan
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 80 gp.
Uthemar Wasanthi, Male Elf [Permalink]
Personal [hide]
Description: He is typically in his Spice Merchant uniform. His wide-brimmed hat is riddled with cuts and holes. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: A deeply religious man he believes everything happens for a reason. He is frequently practicing swordplay.
History: Born in the east to a Spice Merchant, Uthemar learned a great deal about his father's area of expertise. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To be a Tanner again; and he is compelled to act according to his religious beliefs
Flaws: Ugly. Bonds: Job, Religious, Military, Debt. Occupation: Spice Merchant
Voice: Loud with bravado
Attributes [hide]
Medium (5'2") Elf, Chaotic Good (CR 8)
Armor Class 12
Hit Points 68 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 14 (+2) | 12 (+1) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Elven, Undercommon
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
Possessions: 1600 gp.
Nimble Of Ivory, Male Tabaxi [Permalink]
Personal [hide]
Description: 5'7" and muscular, this eastern man wears a well pressed and immaculate suit (or dress). He has moderate length orange fur. He is very pretty but has cold, dead eyes.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was born blind and as such lacked many opportunities for work. Cursed with lycanthropy at a very young age, Nimble has worked very hard to control his curse. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: Wants to work out more often.
Ideals: Athletic, Joker. Flaws: Disease. Bonds: Attractive, In love. Occupation: Merchant
Voice: Gruff and masculine
Attributes [hide]
Medium (5'7") Tabaxi, Chaotic Evil (CR 16)
Armor Class 14
Hit Points 107 (16d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 19 (+4) | 16 (+3) | 17 (+3) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Terran, Goblin
Attacks Melee +7 / 4d10+2, Ranged +9 / 4d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 3 | 3 | 3 | 3 | 2 | 0 |
Possessions: 1000 gp.
Art Of Ivory, Male Tabaxi [Permalink]
Personal [hide]
Description: He is wearing a long, blue cloak. He has dyed his greying white fur a little too much giving a sharp white color. His half smiles and copper eyes are beguiling and draw you in.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. Energy wise he seems alert and responsive.
History: Gifted from a young age, Art studied abroad. He was an apprentice working in his mother's forge. He has achieved small success as a Ploughman.
Motivation: Someone believes him a fraud; and he wants revenge against illithids
Ideals: Opinionated, Professionalism, Gifted. Bonds: Attractive, Job, Enemies. Occupation: Ploughman
Voice: Scratchy, weak
Attributes [hide]
Medium (5'2") Tabaxi, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 14 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 13 (+1) | 14 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Druidic, Draconic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 400 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
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