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Advanced [show]


Beast Of Claws, Male Tabaxi [Permalink]

Personal [hide]

Description: This man stands a little under 6'9" and is a bit bulky. He is very muscular particularly in the legs. He wears a fine chain shirt which he covers with grey colored cloaks and clothing. His orange fur is unkempt and raggedy. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Sold as a small child to a slaver, Beast was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When money was particularly tight he was walking through alleys when he overheard a Fisher hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He then took over the family business and is one of the better Fisher for hire.

Motivation: Sabotage a competitor.

Flaws: Ugly. Bonds: Poor, Job, Criminal record, Mentor. Occupation: Fisher

Voice: Draws out vowels

Attributes [hide]

Beast Of Claws, Male Tabaxi Adept 1
Medium (6'9") Tabaxi, Lawful Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)18 (+4) 12 (+1)13 (+1)
Skills Arcana +6, Stealth +3
Senses Passive Perception 11
Languages Common, Dwarven, Gnome, Elven, Halfling
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 90 gp. A large tome filled with over one hundred recipes written by a former royal chef. (40 gp).


Social Check DCs


Nuraval Goblinbane, Male Dwarf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He tends to wear a large yellow jacket. He has a very tight haircut. His green eyes peer out from beneath his Stetson yellow hat.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. Over the years he perfected his riding and shooting skills. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He has comitted a past crime that haunts him to this day; and he feels that his past leaves him morally obligated to help

Ideals: Philantrophist, Justice. Flaws: Ugly. Bonds: Criminal record, Religious, Nature. Occupation: Map Maker

Voice: Pronounces difficult words wrong

Attributes [hide]

Nuraval Goblinbane, Male Dwarf Druid 2
Medium (4'0") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 16 (+3)15 (+2) 15 (+2)11 (+0)
Skills Arcana +4, Religion +4
Senses Passive Perception 12
Languages Common, Dwarven, Auran, Halfling
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 330 gp.


Social Check DCs


Fenriz Sanity, Male Tiefling [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is wearing colorful clothing, dressed as a Layabout. He wears a small hat to hide his balding. He has red eyes.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He moved from fad to fad and when he turned 15 he discovered dancing. He moves from town to town, unable to find a place to settle.

Motivation: He feels the way he acts is they only way to get by in the world; and money/treasure

Ideals: Artistic, Impeccable. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Rich. Occupation: Layabout

Voice: French accent

Attributes [hide]

Fenriz Sanity, Male Tiefling Paladin 2
Medium (5'6") Tiefling, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 18 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)14 (+2) 13 (+1)12 (+1)
Skills Arcana +4, Deception +3
Senses Passive Perception 11
Languages Common, Giant, Draconic
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 120 pp.


Social Check DCs


Hubert Barclay, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a fine chain shirt which he covers with grey colored cloaks and clothing. His red hair is styled in orderly dreadlocks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His childhood dream was to be a Butcher, but he was a colossal failure. He ran away from his former home and has been making his living as a Cartwright for the past few years.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Athletic, Optimist. Bonds: Immigrant, Religious, Job. Occupation: Cartwright

Voice: Jamaican accent

Attributes [hide]

Hubert Barclay, Male Human Commoner 1
Medium (5'5") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 8 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 18 (+4)8 (-1) 12 (+1)17 (+3)
Skills Deception +5, History +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 300 sp.


Social Check DCs


Nordak Fallack, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a pastel collared shirt and brown pants. He accessorizes with a yellow scarf around the waist and a strap diagonally across his shirt. He is physically well-built. He has a auburn handlebar mustache and slicked back auburn hair. His blue eyes peer out from beneath his wide-brimmed pastel hat.

Personality: Confrontational and typically high on some drug or another. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born in the south. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Nordak took refuge in the large cave and found the beat up scimitar and armor he uses now. He left for the south, certain he would find work there.

Motivation: Wants a kiss; and he wants to meet his childhood hero

Flaws: Addict. Bonds: Has a crush, Adventurer, Immigrant, Nature. Occupation: Priest

Voice: Soft and melodious

Attributes [hide]

Nordak Fallack, Male Dwarf Barbarian 2
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 13
Hit Points 21 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 15 (+2)14 (+2) 11 (+0)15 (+2)
Skills Athletics +2, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven, Auran, Ignan
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3

Possessions: 300 gp. 1 Masterwork studded leather.


Social Check DCs

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