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Advanced [show]


Direcris Nemmonis, Male Dragonborn [Permalink]

Personal [hide]

Description: A 6'1" northern man, he wears dull tan sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed mace, just in case. His copper crest is slicked back into a classic pompadour. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born on a small isolated farm. His mother was a soldier and died while he was still young. Direcris was left his mother's suit of armor and trained in its use and care. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Direcris was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: A deep hatred of dire rats.

Flaws: Insane. Bonds: Enemies, Adventurer, Nature, Military. Occupation: Dilettante

Voice: Irish accent

Attributes [hide]

Direcris Nemmonis, Male Dragonborn Adept 4
Medium (6'1") Dragonborn, Neutral Good (CR 4)
Armor Class 10
Hit Points 13 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 9 (-1)11 (+0) 16 (+3)18 (+4)
Skills Athletics +4, Sleight of Hand +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 45000 sp. 1 Minor magic item.


Social Check DCs


Trym Walcott, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he is typically in his Apothecary uniform. His blonde hair is greasy and uncared for. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has set out to sabotage the competition.

Motivation: Wants to open a new tavern.

Ideals: Gifted, Artistic. Flaws: Ugly, Impulsive. Bonds: Job. Occupation: Apothecary

Voice: Scandinavian accent

Attributes [hide]

Trym Walcott, Male Human Commoner 1
Medium (6'3") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)12 (+1) 15 (+2)16 (+3)
Skills Deception +5, History +3
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 1000 cp. Jet (130 gp).


Social Check DCs


Randal Hayhurst, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears tattered old clothes. His red hair is cut jaggedly and amateurishly. His otherwise smooth face is marked with small tiny scars.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. Flattery will make him almost putty in your hands.

History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has drifted from career to career and currently works as a Actor.

Motivation: Sabotage a competitor.

Flaws: Ugly, Selfish. Bonds: Job, Religious, Mentor. Occupation: Actor

Voice: Jamaican accent

Attributes [hide]

Randal Hayhurst, Male Human Ranger 11
Medium (5'8") Human, Neutral Good (CR 11)
Armor Class 11
Hit Points 77 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)14 (+2) 13 (+1)11 (+0)
Skills Arcana +6, Athletics +5
Senses Passive Perception 11
Languages Common, Gnoll, Giant
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day130110

Possessions: 170 pp.


Social Check DCs


Medrash Shestendeliath, Male Dragonborn [Permalink]

Personal [hide]

Description: A 6'3" eastern man, he dresses in collared shirts and wears a proper scarf over his head. His green crest is greasy and uncared for. His red eyes are slightly larger than normal.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Medrash was born in the east. At a young age he loved to build and create. Medrash was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Medrash decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is a bit of a kleptomaniac; and a rival would like him out of the picture

Ideals: Persistence. Flaws: Ugly. Bonds: Guardian, Job, Criminal record. Occupation: Slave Trader

Voice: Draws out vowels

Attributes [hide]

Medrash Shestendeliath, Male Dragonborn Cleric 5
Medium (6'3") Dragonborn, Neutral Evil (CR 5)
Armor Class 11
Hit Points 23 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)11 (+0) 14 (+2)17 (+3)
Skills Nature +3, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353210

Possessions: 700 gp.


Social Check DCs


Wiggens Beren, Male Gnome [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a faded coat and loose pants complete with broad hat. His hair is blonde, silky, and of moderate length. His eyes are likewise brown.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Wiggens was born the youngest of three triplets. A freak accident while working with his Weaver father left him crippled. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: An old rival family wants him found; and to unite with his brother

Ideals: Fighting. Flaws: Disease. Bonds: Attractive, Nature, Family. Occupation: Body Guard

Voice: Scandinavian accent

Attributes [hide]

Wiggens Beren, Male Gnome Sorcerer 5
Small (3'5") Gnome, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 24 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 14 (+2)15 (+2) 13 (+1)15 (+2)
Skills History +5, Investigation +5
Senses Passive Perception 11
Languages Common, Gnome, Elven, Halfling
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13664000

Possessions: 10000 cp. Smoky quartz (20 gp). 1 Masterwork Heavy steel shield. 1 Half-Plate. 1 Breastplate.


Social Check DCs

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