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Advanced [show]


Thoradin Foamtankard, Male Dwarf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears long strands of ruby and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has a small bristly mustache and wavy silver hair. His blue eyes lackadaisically let the world flow into them.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He invites people to come help in his community garden.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He now spends his time doing works of charity.

Motivation: He seems to be bored by most things; and he wants nothing more than to rejoin the army

Ideals: Philantrophist. Flaws: Antagonistic, Disease. Bonds: Rich, Military. Occupation: Miner

Voice: Boston accent

Attributes [hide]

Thoradin Foamtankard, Male Dwarf Warrior 2
Medium (4'0") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 12 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 11 (+0)13 (+1) 14 (+2)9 (-1)
Skills Acrobatics +4, Intimidation +1
Senses Passive Perception 12
Languages Common, Dwarven, Goblin
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3

Possessions: 1900 sp. Moonstone (40 gp). Golden pearl (140 gp).


Social Check DCs


Spring Of Shadows, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is dressed in a clean pastel cloak covering his clean studded leather. His red fur is slicked back into a classic pompadour. He tend to wears goggles to shield his eyes.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He also is a firm believer in the manly ideal.

History: Spring hails from a village terrorized by giants. In his 10th year, his parents were killed by a giants raid, leaving Spring alone in the world. After a stint in an orphanage, he was adopted. He left for the west, certain he would find work there.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Flaws: Sensitive, Impulsive. Bonds: Immigrant, Enemies. Occupation: Painter

Voice: High pitched, excited

Attributes [hide]

Spring Of Shadows, Male Tabaxi Monk 10
Medium (5'5") Tabaxi, Lawful Neutral (CR 10)
Armor Class 13
Hit Points 62 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 11 (+0)16 (+3) 9 (-1)20 (+5)
Skills Athletics +7, Performance +9
Senses Passive Perception 9
Languages Common, Abyssal, Ignan, Gnoll
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +9

Possessions: 2400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bernard Garrick, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He tends to wear a blue poncho over his likewise colored trousers and shirt. He sports a flattop hair cut. His face is covered beneath a completely black helmet.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Born to a Dilettante, his mother struggled to pay the bills. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has since lost track of the people in his past.

Motivation: An old rival family wants him found; and his relatives are trying to arrange a marriage

Flaws: Disease. Bonds: Attractive, Family, Poor. Occupation: Priest

Voice: Low range voice

Attributes [hide]

Bernard Garrick, Male Human Commoner 1
Medium (5'2") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 10 (+0)16 (+3) 17 (+3)11 (+0)
Skills Perception +5, Religion +5
Senses Passive Perception 15
Languages Common, Halfling, Dwarven, Druidic
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: Sard (70 gp).


Social Check DCs


Gimurt Stoutale, Male Dwarf [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears blue trousers with green and brown striped suspenders. He wears various colorful collared shirts. He keeps his white hair in a pixie cut. He wears a mask on his face.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born to a pair of adventurers, Gimurt grew up listening to his father's many stories. There was a wharf not far from home where he often wandered off to fish. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A deep hatred of gnolls; and he wants to meet his childhood hero

Ideals: Philantrophist. Flaws: Greedy. Bonds: Adventurer, Nature, Enemies. Occupation: Locksmith

Voice: Old thin voice

Attributes [hide]

Gimurt Stoutale, Male Dwarf Warrior 2
Medium (4'2") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 19 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)16 (+3) 13 (+1)11 (+0)
Skills Investigation +5, Nature +5
Senses Passive Perception 11
Languages Common, Dwarven, Aquan, Halfling, Orc
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 1300 sp. Golden yellow topaz (200 gp). Coral (80 gp). Jasper (50 gp). 1 Darkwood Buckler.


Social Check DCs


Bilbron Scheppen, Male Gnome [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He usually wears his tan robe and has his scimitar always slung over his shoulder. His auburn hair is long and unkept. His face is covered beneath a completely black helmet.

Personality: Bilbron speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an adventurer many years ago and he formed a blood bond with his Gnomish companion (his 'brother'). During his travels, Bilbron and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Bilbron discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Bilbron fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk

Ideals: Impeccable. Flaws: Ugly, Disease. Bonds: Adventurer. Occupation: Glassblower

Voice: Posh accent

Attributes [hide]

Bilbron Scheppen, Male Gnome Cleric 1
Small (3'2") Gnome, Lawful Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)15 (+2) 13 (+1)14 (+2)
Skills Insight +3, Stealth +2
Senses Passive Perception 11
Languages Common, Gnome, Sylvan, Infernal
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 800 sp. Banded agate (16 gp).


Social Check DCs

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