Bidreked Sumnarghthrysh, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He typically wears yellow cloth garments or leather armor. His rusty crest is still thick. His eyes are a pleasant red.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born in a small island village. A freak accident while working with his Masseuse mother left him crippled. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants to work out more often.
Ideals: Athletic, Philantrophist. Flaws: Selfish, Disease. Bonds: Nature. Occupation: Gardener
Voice: High pitched, excited
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Good (CR 5)
Armor Class 12
Hit Points 27 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 11 (+0) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 100 gp. White pearl (130 gp). Zircon (80 gp). Zircon (80 gp). Deep blue spinel (1200 gp). 1 Minor magic item. 1 Minor magic item.
Halander Glenfellow, Male Halfling [Permalink]
Personal [hide]
Description: This western man wears a fancy tan suit. His clothes are grease stained in places. With bright golden hair and a scraggly beard. He is baby faced.
Personality: Cocky and sure of himself, he believes he is the best Detective born in the past three hundred years. He uses divination through singing.
History: He was born in the west, but his parents moved at a very young age to the north. He was an athlete and attended two major summer competitions. He never won. He now owns his own business.
Motivation: Wants to work out more often; and to be a roofer again
Ideals: Gifted, Athletic. Bonds: Attractive, Poor, Immigrant, Job. Occupation: Detective
Voice: Pirate accent
Attributes [hide]
Small (3'2") Halfling, Lawful Neutral (CR 2)
Armor Class 15
Hit Points 16 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 13 (+1) | 12 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Draconic
Attacks Melee +1 / 1d6-1, Ranged +6 / 1d6+4, Grapple +4
Possessions: 3000 cp. Brass mug with jade inlays (200 gp). Brass mug with jade inlays (200 gp). 1 Half-Plate.
Thomas Qualanthri, Male Half-Elf [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a tight fitting white shirt and pants. His white hair is thinning but still full. He has gleaming, smiling blue eyes.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is a big fan of imagination and believes people should spend more time reading and writing.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When Thomas reached his early adolescence his Half-Elf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has been a successful dealer in antiques buying low and selling high.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Disciplined, Logical, Gifted. Bonds: Attractive, Military. Occupation: Bricklayer
Voice: Sleepy voice
Attributes [hide]
Medium (5'7") Half-Elf, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 29 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 17 (+3) | 14 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Undercommon, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
Possessions: 500 gp. 1 Minor magic item.
Ulblyn Hogcollar, Male Halfling [Permalink]
Personal [hide]
Description: He is scrawny and has patchy red stubble. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a hunchback. He has red hair. He has gleaming, smiling violet eyes.
Personality: He has always had a great fascination with Halfling culture. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He is the product a well kept family trust fund and as such has never really known need. Aside from being a slave or a gladiator, there isn't much legitimate work for Halflings in Ulblyn's homeland. Ulblyn decided to take the middle way and become a bodyguard. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He desires power and/or immortality; and obtaining odd cultural halfling artifacts is his passion
Ideals: Fighting. Flaws: Ugly, Racist. Bonds: Rich, Adventurer, Immigrant. Occupation: Knight
Voice: Posh accent
Attributes [hide]
Small (3'1") Halfling, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 24 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 13 (+1) | 13 (+1) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Halfling, Giant
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 3 | 2 |
Possessions: 500 gp. Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Silver comb with moonstones (100 gp). Fire opal pendant on a fine gold chain (700 gp). Fire opal pendant on a fine gold chain (700 gp). 1 Minor magic item. 1 Minor magic item.
Robert Woods, Male Human [Permalink]
Personal [hide]
Description: He wears pastel robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a dagger, but if one is not available he will default to his scythe. He wears a feathered hat to hide his balding. He wears a mask on his face.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He takes great joy in being the best Spice Merchant in town.
History: He was raised in a white middle class family as the only child. A freak accident while working with his Slave Trader mother left him crippled. He's also a talented Slave Trader, but doesn't like to broadcast it.
Motivation: He is unsatisfied with his job.
Flaws: Selfish, Mundane, Disease. Bonds: Job. Occupation: Spice Merchant
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 11)
Armor Class 12
Hit Points 77 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 15 (+2) | 15 (+2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Infernal, Celestial
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2
Possessions: 400 pp. Freshwater pearl (5 gp). Zircon (50 gp). Tourmaline (160 gp). Lapis lazuli (5 gp). Azurite (5 gp). Azurite (5 gp). Chrysoprase (50 gp). Tiger eye turquoise (5 gp).
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Their contribution stands as a beacon of hope for all adventurers!
