Hugh Holimion, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His auburn hair is still thick. He wears a mask on his face.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born in a small desert village. He took every job he could get his hands on, but the opportunities for Half-Elves in the north were limited. He left for the north, certain he would find work there.
Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety
Flaws: Sensitive, Fearful. Bonds: Attractive, Immigrant, Nature. Occupation: Barrister
Voice: Pronounces O like U
Attributes [hide]
Medium (5'1") Half-Elf, Neutral Good (CR 4)
Armor Class 11
Hit Points 25 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 11 (+0) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +5
Possessions: Rose (60 gp). White pearl (140 gp).
Fonkin Maekkelferce, Male Gnome [Permalink]
Personal [hide]
Description: He dresses like a well dressed Merchant does. He carries a battered flail and tarnished halberd as well. His auburn hair is slicked back into a classic pompadour. His eyes are a pleasant hazel.
Personality: Fonkin wants to be seen as a stoic, levelheaded, noble Commoner, so he tries to act the part. He does a good job, for the most part... He is obsessed with finding treasure.
History: He was raised in a forest tribe. A gifted student he started as a Slave Trader, but he got bored and became a Merchant. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature halberd.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Disciplined. Bonds: Job, Adventurer, Nature. Occupation: Merchant
Voice: Pirate accent
Attributes [hide]
Small (3'7") Gnome, Neutral Evil (CR 7)
Armor Class 13
Hit Points 33 (7d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 15 (+2) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Gnome, Terran
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
Possessions: 800 gp.
Mugrunden Bhenkumbyrznaax, Male Dragonborn [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times. He is physically well-built. His crest is cut close to his head. His fierce gold eyes like to dwell on things.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He can't help but pocket interesting objects he comes across
History: He comes from a rich northern family. A few years later when the east was not economically sound they moved to his current location. After months of barely getting by, Mugrunden managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: He'd like to take his coworkers down a peg.
Bonds: Attractive, Job, Criminal record, Rich, Immigrant. Occupation: Miner
Voice: Australian accent
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 13 (+1) | 12 (+1) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Celestial, Draconic
Attacks Melee +7 / 1d4+5, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 40 gp.
Dayereth Yaeldrin, Male Elf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears pastel leather gloves, a pastel jacket, and tight pants. He has brown hair. His face is scarred and worn.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He served in the navy to pay for his family's outstanding loans. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He saw the violence of war and the aftermath so he converted to religion and dedicated himself to non-violence.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Disciplined. Flaws: Ugly, PTSD. Bonds: Religious, Military. Occupation: Soapmaker
Voice: Italian accent
Attributes [hide]
Medium (4'11") Elf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 15 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 13 (+1) | 12 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Ignan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 100 gp. Chrysoberyl (90 gp). Rock crystal (70 gp). Chalcedony (70 gp).
Edge Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: This northern man dresses in collared shirts and wears a proper scarf over his head. His clothes are grease stained in places. His cinnamon fur is slicked back into a classic pompadour. His half smiles and green eyes are beguiling and draw you in.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. Animals are drawn to him, and he is able to talk to them.
History: When he was but 3 years old his parents immigrated from the north. His parents enrolled him in a Barbarian school at a young age so that he could practice his divine talents. He was granted divine powers by his dying sister.
Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and someone believes him a fraud
Ideals: Gifted. Bonds: Poor, Immigrant, Attractive, Enemies. Occupation: Carpenter
Voice: French accent
Attributes [hide]
Medium (6'10") Tabaxi, Neutral Good (CR 1)
Armor Class 10
Hit Points 15 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 16 (+3) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: Malachite (15 gp).
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