Halimath Ilphelkiir, Male Elf [Permalink]
Personal [hide]
Description: Standing 5'0", this man wears baggy grey pantaloons and a black scarf. His hair is silver, silky, and of moderate length. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He always tries to repair and not replace. It was this mentality that drove him into the Bricklayer business.
History: He was raised in a white middle class family as the only child. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To pay off his debts; and he is content
Ideals: Impeccable, Persistence. Flaws: Mundane. Bonds: Attractive, Debt. Occupation: Bricklayer
Voice: Switch between two voices
Attributes [hide]
Medium (5'0") Elf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 11 (+0) | 10 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: Just what you see.
Kellen Gimlen, Male Gnome [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears dull tan sweaters, loose violet pants, and alligator leather shoes. Beneath his sweater he keeps a concealed warhammer, just in case. His long blonde hair is drawn into a two foot long braid. He has violet eyes.
Personality: He likes to make people angry or surprised. Animals are drawn to him, and he is able to talk to them.
History: Born to a pair of adventurers, Kellen grew up listening to his mother's many stories. Kellen abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: Further expansion of business; and wants to open a new tavern
Ideals: Gifted. Flaws: Antagonistic. Bonds: Adventurer, Guardian, Job. Occupation: Soapmaker
Voice: Spanish accent
Attributes [hide]
Small (3'4") Gnome, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 15 (+2) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Elven, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 2 | 0 | 0 |
Possessions: Just what you see.
Watson Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears tight fighting clothing, which leaves very little to the imagination. His white hair is lengthy. He wears an eyepatch.
Personality: He snorts whenever he laughs or is feeling confident. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Sailor arts, while his father instructed him in etiquette, music and courtly manner. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. Recently he has begun working with bootleggers and crooks.
Motivation: He has money and likes to spend it.
Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Rich, Criminal record. Occupation: Sailor
Voice: Farmer accent
Attributes [hide]
Small (2'11") Halfling, True Neutral (CR 10)
Armor Class 13
Hit Points 49 (10d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 9 (-1) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Orc
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
Possessions: 2100 gp. Deep blue spinel (700 gp). Red garnet (110 gp). Aquamarine (700 gp). Jet (110 gp). Brown-green garnet (110 gp). Red-brown spinel (110 gp). Black opal (1100 gp).
Therai Fright, Male Tiefling [Permalink]
Personal [hide]
Description: He has the majority of his body covered in plate. His attire stands in sharp contrast to his halberd, which is beautifully polished and possesses an ornate carving of a cross on it. His black hair is braided into rings. His eyes are silver and beady.
Personality: Aggressive, abrasive, and angry, Therai embodies much of what other species detest in the Tieflings. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: His parents moved while he was still in utero so he is the first generation to be born here. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, Therai and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and nothing but the best is good enough for him
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Immigrant. Occupation: Spice Merchant
Voice: Low range voice
Attributes [hide]
Medium (6'2") Tiefling, Lawful Good (CR 12)
Armor Class 10
Hit Points 22 (12d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 9 (-1) | 16 (+3) | 18 (+4) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Infernal, Auran, Gnoll
Attacks Melee +5 / 3d10+1, Ranged +4 / 3d10+0, Grapple +1
Possessions: 1000 gp.
Geoffrey Bentham, Male Human [Permalink]
Personal [hide]
Description: He wears a tan vest with golden trim over his white shirt. His pastel leather gloves and pants are well-kept, and his tan boots flare out at the collars. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His black hair is lengthy and is close to two feet long. His eyes are likewise hazel. His teeth are white and perfect.
Personality: Geoffrey is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has a small toy that he constantly fidgets with.
History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the west was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: He seems to be bored by most things.
Ideals: Extrovert. Flaws: Addict. Bonds: Attractive, Immigrant. Occupation: Spice Merchant
Voice: Stutters
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 26 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 16 (+3) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2100 sp.
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Their contribution stands as a beacon of hope for all adventurers!