Senteq Horcusporcus, Male Gnome [Permalink]
Personal [hide]
Description: This exceptionally lanky man dresses well, wearing green shirts, loose pants, and blazers most of the time. He sports a long auburn beard, and similarly colored long hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He hates giants. He views them as having robbed his home of its proper glory. He has a habit of throwing himself into exceedingly dangerous situations.
History: Senteq was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. Days after completing his studies, news broke out that his hometown was attacked by giants. Senteq was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.
Motivation: He desires power and/or immortality; and many giants want him driven away
Flaws: Impulsive. Bonds: Attractive, Enemies, Poor, Adventurer. Occupation: Ploughman
Voice: Nasally tone
Attributes [hide]
Small (3'8") Gnome, Neutral Good (CR 3)
Armor Class 10
Hit Points 11 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 12 (+1) | 13 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnome, Giant
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 400 gp.
Theodoric Tewksbury, Male Human [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with red lining and desert motifs. He is portly but not overly obese. His brown hair has been sun bleached extensively. His ears are large.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born in the east to a Healer, Theodoric learned a great deal about his father's area of expertise. A gypsy cursed him at a young age, leading to his ugly appearance. He has achieved small success as a Healer.
Motivation: He is currently in port desperately looking for someone to get him out; and sabotage a competitor
Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Job, Slave. Occupation: Healer
Voice: Draws out vowels
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 51 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 17 (+3) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Ignan, Abyssal, Giant
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
Possessions: 900 gp.
Three Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a tan tunic with brown highlights, and long black pants that bunch up around his shoes. He keeps his long yellow fur kept up in a rat tail. His yellow eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He hates brigands. He views them as having robbed his home of its proper glory. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was born a particularly ugly child, much to the horror of his parents. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Recently he has begun working with bootleggers and crooks.
Motivation: A deep hatred of brigands; and he loathes his own lifestyle
Ideals: Athletic. Flaws: Impulsive, Ugly, Depressed. Bonds: Enemies, Criminal record. Occupation: Sellsword
Voice: Soothing and warm
Attributes [hide]
Medium (5'1") Tabaxi, True Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 10 (+0) | 15 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Draconic, Abyssal
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 800 sp. Star rose quartz (30 gp). 1 Masterwork Common Ranged Weapon.
Koeth Lathalas, Male Elf [Permalink]
Personal [hide]
Description: This southern man wears a weathered and beat up set of banded mail beneath an oversized blue coat. His clothes are grease stained in places. His tied-back hair is blonde. He has gleaming, smiling blue eyes.
Personality: He is very quiet and rarely speaks above a whisper. He has all his life been fascinated with writing.
History: Born in the south his family was never financially stable. He moved from fad to fad and when he turned 15 he discovered writing. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He has a rivalry with the Church that dominates his actions; and he wants to meet his childhood hero
Ideals: Artistic. Flaws: Shy. Bonds: Poor, Immigrant. Occupation: Bellfounder
Voice: Hissing voice
Attributes [hide]
Medium (4'10") Elf, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 25 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 12 (+1) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 | 0 |
Possessions: 500 gp. Fire opal (1000 gp). Iolite (50 gp). Chalcedony (50 gp). Peridot (50 gp).
Peter Windsor, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'9" has a big stupid grin on his face most of the time. He wears a robe, a symbol of the sun god around his neck, and a quarterstaff on his belt. His blonde hair is knotted and matted. He has a dull look in his hazel eyes.
Personality: Abrasive and pushy, he has a hard time making friends. He is frequently practicing swordplay.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He hasn't been sleeping well lately.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Antagonistic, Insomniac. Bonds: Military, Mentor. Occupation: Cartwright
Voice: Dutch accent
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 5)
Armor Class 14
Hit Points 50 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 18 (+4) | 15 (+2) | 10 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +7 / 2d4+4, Grapple +4
Possessions: 300 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!