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NPC Generator

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Advanced [show]


Dorn Kirby, Male Half-Orc [Permalink]

Personal [hide]

Description: This light-skinned male wears a simple violet robe with brown stripes complete with hood. He is tall, broad shouldered and powerfully built. He wears his hair in dreadlocks. His amber eyes have a joyful gleam in them most of the time.

Personality: He is very quiet and rarely speaks above a whisper. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: When he was but 6 years old his parents immigrated from the north. He has chosen to use the inheritance that was left to him frivolously. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: A need for knowledge about a nearby landmark; and balancing his hectic life and new junk dealer responsibilities is difficult

Flaws: Shy. Bonds: Job, Immigrant, Rich, Adventurer. Occupation: Junk Dealer

Voice: Pirate accent

Attributes [hide]

Dorn Kirby, Male Half-Orc Sorcerer 14
Medium (6'2") Half-Orc, Neutral Good (CR 14)
Armor Class 12
Hit Points 36 (14d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)10 (+0) 11 (+0)11 (+0)
Skills Arcana +5, Investigation +5
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +7 / 4d6+2, Ranged +7 / 4d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136

Possessions: 1000 gp. Hematite (16 gp). Obsidian (16 gp). Red-brown spinel (90 gp). Obsidian (16 gp). Lapis lazuli (16 gp). Zircon (70 gp). Eye agate (16 gp). Lapis lazuli (16 gp). Deep blue spinel (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Eberk Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears brown leather gloves, a brown jacket, and tight pants. He has a small bristly mustache and wavy black hair. He has gleaming, smiling brown eyes.

Personality: Stoic and calm, he prefers to meditate than take action. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He got into the Tanner business at a young age. His childhood dream was to be a Knight, but he was a colossal failure. He now mingles about in high society.

Motivation: To reunite with his old friends; and he's looking for his big break

Ideals: Disciplined, Philantrophist. Bonds: Job, Rich, Adventurer. Occupation: Tanner

Voice: High pitched, excited

Attributes [hide]

Eberk Rumnaheim, Male Dwarf Fighter 2
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 15 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)13 (+1) 12 (+1)7 (-2)
Skills Sleight of Hand +2, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven, Druidic
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 110 gp.


Social Check DCs


Bhevek Appleblossom, Male Halfling [Permalink]

Personal [hide]

Description: This slender man stands about 3'1". He wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a hand crossbow, but if one is not available he will default to his mace. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are likewise green.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. Bhevek enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Bhevek was born with his father's beautiful face. His father was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: An old rival family wants him found; and he is compelled to act according to his religious beliefs

Ideals: Disciplined, Persistence. Flaws: Hedonist. Bonds: Attractive. Occupation: Animal Trainer

Voice: Dark and ominous

Attributes [hide]

Bhevek Appleblossom, Male Halfling Barbarian 3
Small (3'1") Halfling, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 23 (3d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 10 (+0)14 (+2) 11 (+0)14 (+2)
Skills Athletics +2, Persuasion +4
Senses Passive Perception 10
Languages Common, Halfling, Gnome, Elven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +4

Possessions: 20000 cp.


Social Check DCs


Hamil High-hill, Male Halfling [Permalink]

Personal [hide]

Description: He is in excellent shape and wears long strands of ruby and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His silver hair is knotted and matted. He wears an eyepatch.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He is the product a well kept family trust fund and as such has never really known need. He was an athlete and attended two major summer competitions. He never won. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and wants to raise his children well

Ideals: Athletic. Flaws: Ugly, Forgetful. Bonds: Rich, Family. Occupation: Shipwright

Voice: Breathy voice

Attributes [hide]

Hamil High-hill, Male Halfling Commoner 16
Small (3'2") Halfling, Chaotic Neutral (CR 16)
Armor Class 15
Hit Points 68 (16d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 15 (+2)12 (+1) 13 (+1)14 (+2)
Skills Deception +7, Perception +6
Senses Passive Perception 16
Languages Common, Halfling, Terran
Attacks Melee +5 / 4d10+0, Ranged +9 / 4d10+4, Grapple +4

Possessions: 12000 gp. Deep blue spinel (1600 gp). Blue quartz (10 gp). Amber (60 gp). Blue star sapphire (400 gp). White pearl (60 gp). White pearl (60 gp). Amber (60 gp). Blue sapphire (400 gp). Golden pearl (60 gp). Freshwater pearl (10 gp). Red garnet (60 gp). Tourmaline (60 gp). Red garnet (60 gp). Emerald (400 gp). Eye agate (10 gp). Aquamarine (1600 gp). Deep green spinel (60 gp). Banded agate (10 gp).


Social Check DCs


Clerebold Quinton, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has a slight overbite and is overall scrawny. His red hair is well kept and his bushy mustache is tapered upwards at the ends. He has blue eyes.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Clerebold was born into a poor family. Growing up, he dreamt of becoming a Rogue, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Rogue in service of a powerful lord somewhere. A gypsy cursed him at a young age, leading to his ugly appearance. Being a Blacksmith kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark

Ideals: Philantrophist. Flaws: Ugly. Bonds: Adventurer, Criminal record, Poor. Occupation: Blacksmith

Voice: Dutch accent

Attributes [hide]

Clerebold Quinton, Male Human Rogue 8
Medium (5'5") Human, True Neutral (CR 8)
Armor Class 10
Hit Points 49 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 15 (+2)14 (+2) 16 (+3)12 (+1)
Skills Arcana +5, Religion +5
Senses Passive Perception 13
Languages Common, Undercommon, Auran
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2

Possessions: 1500 gp. Eyepatch with mock eye of sapphire and moonstone (2100 gp). Brass mug with jade inlays (500 gp). Eyepatch with mock eye of sapphire and moonstone (2100 gp).


Social Check DCs

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