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Advanced [show]


Zook Nopenstallen, Male Gnome [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a yellow costume with the symbols of luck on his torso. His brown hair is kept up in a ponytail inside a broad hat. This green eyed northerner is not easily forgotten.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mayor work with an outfit from a few towns over. Mayor work suited him well, and with each successful project, he earned more gold and more respect from his peers. Due to his spouse's obsession with being a Actor they were divorced and he won custody of their daughter. He worked as a Mayor, and he later adopted a second daughter.

Motivation: Doesn't want to be a Mayor and was forced into it by his family.

Ideals: Athletic. Flaws: Sensitive. Bonds: Family, Military, Job. Occupation: Mayor

Voice: Spanish accent

Attributes [hide]

Zook Nopenstallen, Male Gnome Paladin 4
Small (3'6") Gnome, Lawful Good (CR 4)
Armor Class 14
Hit Points 24 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 10 (+0)13 (+1) 16 (+3)13 (+1)
Skills Deception +3, Survival +5
Senses Passive Perception 13
Languages Common, Gnome, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 600 gp.


Social Check DCs


Emerald In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears loose pants and a collared shirt complete with sweater beneath his coat. His yellow fur is lengthy and is close to two feet long. He has a dull look in his green eyes.

Personality: His tongue was cut out and he uses sign language. His job bores him to no end. He has decided to make it more interesting.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: A need for knowledge about a nearby landmark; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Artistic. Flaws: Disease, Antagonistic. Bonds: Adventurer, Criminal record. Occupation: Knight

Voice: Speaks through clenched teeth

Attributes [hide]

Emerald In the Wind, Male Tabaxi Commoner 12
Medium (5'4") Tabaxi, True Neutral (CR 12)
Armor Class 11
Hit Points 62 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)15 (+2) 16 (+3)11 (+0)
Skills Athletics +4, Insight +7
Senses Passive Perception 13
Languages Common, Draconic, Aquan
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +7

Possessions: 3000 gp.


Social Check DCs


Great Of Ale, Male Tabaxi [Permalink]

Personal [hide]

Description: He very much looks the part of a Herbalist. He has a moderate pudge and is not very fit. His fur is orange and very short. His skin is flawless and his yellow eyes scan people very quickly.

Personality: A deeply religious man he believes everything happens for a reason. Energy wise he seems alert and responsive.

History: Born to a pair of adventurers, Great grew up listening to his father's many stories. He was an adventurer many years ago and he formed a blood bond with his Tabaxi companion (his 'brother'). He then took over the family business and is one of the better Herbalist for hire.

Motivation: Meet up once more with his childhood friend.

Ideals: Professionalism. Bonds: Job, Attractive, Religious, Adventurer. Occupation: Herbalist

Voice: Pronounces difficult words wrong

Attributes [hide]

Great Of Ale, Male Tabaxi Fighter 8
Medium (5'10") Tabaxi, Lawful Evil (CR 8)
Armor Class 13
Hit Points 85 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 19 (+4)16 (+3) 15 (+2)19 (+4)
Skills History +6, Insight +5
Senses Passive Perception 12
Languages Common, Elven, Abyssal, Celestial
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ronk Ansley, Male Half-Orc [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His black hair is smooth and relatively long. His eyes, though not visible through his cowl, are violet.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born in the east. A few years later when the south was not economically sound they moved to his current location. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To share knowledge with the world; and he doesn't get along with people that don't share his tastes

Ideals: Disciplined. Flaws: Shy. Bonds: Attractive, Immigrant. Occupation: Doctor

Voice: Smooth and feminine

Attributes [hide]

Ronk Ansley, Male Half-Orc Monk 3
Medium (6'7") Half-Orc, Neutral Evil (CR 3)
Armor Class 9
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 10 (+0)16 (+3) 15 (+2)13 (+1)
Skills Acrobatics +1, Medicine +4
Senses Passive Perception 12
Languages Common, Orc, Abyssal, Dwarven, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +4

Possessions: 300 gp.


Social Check DCs


Gildmak Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: The light-skinned man stands 3'4" and is wearing a tight black one piece outfit complete with pants, hood, and a cape. His golden hair is still thick. He has gleaming, smiling hazel eyes.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He served in the navy to pay for his family's outstanding loans. As a young adult he joined a group advocating for an improvement in Halfling conditions. He used his abilities to travel the world and help people.

Motivation: Regain custody of his daughter; and wants to raise his children well

Ideals: Philantrophist, Optimist. Flaws: Racist. Bonds: Military, Family. Occupation: Mason

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Gildmak Warmwater, Male Halfling Bard 7
Small (3'4") Halfling, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 29 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)13 (+1) 12 (+1)11 (+0)
Skills History +4, Performance +3
Senses Passive Perception 11
Languages Common, Halfling, Aquan
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs

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