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Advanced [show]


Harbek Deepdelver, Male Dwarf [Permalink]

Personal [hide]

Description: This man stands a little under 4'3" and is a bit bulky. He is very muscular particularly in the legs. He is wearing a long, grey cloak. His golden hair is kept up in a ponytail inside a wide-brimmed hat. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: This man loves painting and to teach people painting more than just about anything. His job bores him to no end. He has decided to make it more interesting.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Ruler arts, while his mother instructed him in etiquette, music and courtly manner. He made a point of taking high paying jobs and getting most of it up front. Recently he has begun working with bootleggers and crooks.

Motivation: To prove his worth to the world; and he uses money and sex appeal to get what he needs

Ideals: Artistic. Flaws: Impulsive. Bonds: Attractive, Adventurer, Criminal record, Rich. Occupation: Ruler

Voice: Speaks fast with a slight lisp

Attributes [hide]

Harbek Deepdelver, Male Dwarf Adept 1
Medium (4'3") Dwarf, True Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)11 (+0) 13 (+1)11 (+0)
Skills Animal Handling +3, Arcana +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 90 gp. Azurite (9 gp). 4 Antitoxin.


Social Check DCs


Patrick Myerscough, Male Human [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he wears tight fitting clothing which further accentuates his frame. He wears his chestnut hair up. His face is covered beneath a completely black helmet.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He has a minor phobia of water and hates getting wet.

History: From birth he was tutored by a cruel and relentless mentor. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Patrick was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: A deep hatred of gnolls.

Ideals: Disciplined. Flaws: Fearful. Bonds: Attractive, Mentor, Enemies. Occupation: Baker

Voice: Low and grunting

Attributes [hide]

Patrick Myerscough, Male Human Adept 5
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 13 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 9 (-1)16 (+3) 11 (+0)15 (+2)
Skills Athletics +7, Intimidation +5
Senses Passive Perception 10
Languages Common, Orc, Druidic, Undercommon
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 300 gp.


Social Check DCs


Ekemon Felicity, Male Tiefling [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright tan and yellow, and wears rings and necklaces with large, colorful gems, and he perpetually has his sickle ready. His silver hair, when down, is lengthy. His eyes are black and he is always smoking a pipe.

Personality: He can speak with the recently deceased. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born into a rich family. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it.

Ideals: Fighting, Gifted. Flaws: Shy. Bonds: Rich, Criminal record, Enemies. Occupation: Courier

Voice: German accent

Attributes [hide]

Ekemon Felicity, Male Tiefling Druid 4
Medium (6'8") Tiefling, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)18 (+4) 13 (+1)13 (+1)
Skills Deception +3, Religion +6
Senses Passive Perception 11
Languages Common, Ignan, Giant, Gnome, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Morkral Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: This light-skinned male wears a pastel cloak and cross-gartered yellow stockings. He is tall, broad shouldered and powerfully built. His black hair is greying along the sides and has receded to reveal a widow's peak. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born in the east to a Mason, Morkral learned a great deal about his mother's area of expertise. Morkral abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a Mason soon after.

Motivation: An old rival family wants him found.

Ideals: Joker. Flaws: Insomniac. Bonds: Adventurer, Job, Family. Occupation: Mason

Voice: Rolls R's

Attributes [hide]

Morkral Glanhig, Male Dwarf Monk 2
Medium (4'5") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 18 (+4)18 (+4) 12 (+1)13 (+1)
Skills Insight +3, Nature +6
Senses Passive Perception 11
Languages Common, Dwarven, Aquan, Gnoll, Abyssal, Elven
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3

Possessions: 310 gp.


Social Check DCs


Gilbert Blakeley, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he typically wears green cloth garments or leather armor. His hair is auburn, silky, and of moderate length. He is very pretty but has cold, dead eyes.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: From birth he was tutored by a cruel and relentless mentor. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Gilbert took refuge in the old dungeon and found the beat up rapier and armor he uses now. He now owns his own business.

Motivation: Wants to have a good time and be beloved; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Optimist, Fighting. Bonds: Attractive, Nature, Mentor. Occupation: Sculptor

Voice: Scratchy, weak

Attributes [hide]

Gilbert Blakeley, Male Human Warrior 1
Medium (5'8") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)12 (+1) 11 (+0)13 (+1)
Skills Athletics +2, Stealth +4
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +4

Possessions: 50 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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