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Advanced [show]


Osco Porridgepot, Male Halfling [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has moderate length silver hair. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: When he was but 6 years old his parents immigrated from the west. Cursed with a spirit at a very young age, Osco has worked very hard to control his curse. He left for the west, certain he would find work there.

Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world

Ideals: Gifted, Impeccable. Flaws: Ugly, Disease. Bonds: Immigrant. Occupation: Laborer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Osco Porridgepot, Male Halfling Warlock 6
Small (3'3") Halfling, Lawful Neutral (CR 6)
Armor Class 13
Hit Points 60 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 16 (+3)15 (+2) 10 (+0)13 (+1)
Skills Athletics +1, Religion +5
Senses Passive Perception 10
Languages Common, Halfling, Abyssal, Gnome
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13322200

Possessions: Violet garnet (1300 gp). Blue quartz (10 gp). 1 Minor magic item.


Social Check DCs


Adran Qualanthri, Male Elf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a worn and beaten armor. His golden hair is lengthy and is close to two feet long. His amber eyes dart from person to person to random spaces in the air.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Born to a poor family in the city he treasured whatever gifts he got. He worked as a nervous Shoemaker and found it very stressful. He has set out to sabotage the competition.

Motivation: He desires power and/or immortality; and balancing his hectic life and new shoemaker responsibilities is difficult

Flaws: Depressed. Bonds: Enemies, Poor, Job, Adventurer. Occupation: Shoemaker

Voice: Low and grunting

Attributes [hide]

Adran Qualanthri, Male Elf Aristocrat 3
Medium (4'8") Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 8 (-1)12 (+1) 10 (+0)9 (-1)
Skills History +3, Religion +3
Senses Passive Perception 10
Languages Common, Elven, Auran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Gunter Marley, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a simple brown robe with white stripes complete with hood. He wears a wide-brimmed hat to cover his moderate length blonde hair. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: Eccentric and domineering, Gunter will drive conversation. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Gunter was raised in a hard working conservative environment. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has drifted from career to career and currently works as a Blacksmith.

Motivation: He's looking for his big break; and he wants to meet his childhood hero

Ideals: Extrovert, Joker. Bonds: Job, Military, Adventurer. Occupation: Blacksmith

Voice: Voice breaks

Attributes [hide]

Gunter Marley, Male Human Paladin 11
Medium (5'9") Human, True Neutral (CR 11)
Armor Class 11
Hit Points 46 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 9 (-1)15 (+2) 17 (+3)14 (+2)
Skills History +6, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Aquan, Undercommon
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501100

Possessions: Silver comb with moonstones (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rangrim Silverstone, Male Dwarf [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has a slight overbite and is overall scrawny. His hair is long and white with streaks of blonde, and is pulled back with small blue clips. His beard is blonde, braided, and well cared for. His eyes are gray and catlike.

Personality: He is very quiet and rarely speaks above a whisper. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Born in a small village he learned the ways of the warrior from his mother. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. After a long history of fighting, Rangrim and his spouse have recently divorced.

Motivation: Expand his business.

Ideals: Fighting. Flaws: Shy, Antagonistic. Bonds: Attractive, Mentor. Occupation: Barber

Voice: Spits words with contempt

Attributes [hide]

Rangrim Silverstone, Male Dwarf Sorcerer 2
Medium (4'2") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 16 (+3)8 (-1) 14 (+2)14 (+2)
Skills Deception +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 60 gp.


Social Check DCs


Three Of Spirit, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears clothing that is held on in multiple layers but all of it is in poor condition. His fur is lavender and very short. His eyes are amber and beady.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Three hails from a village terrorized by goblins. His parents were killed by goblins in a raid when he was still a young child. The goblins captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has been saving his money to try and buy his brother's freedom.

Motivation: Doesn't want to be a Priest and was forced into it by his family.

Flaws: Ugly, Antagonistic. Bonds: Poor, Family, Enemies. Occupation: Priest

Voice: German accent

Attributes [hide]

Three Of Spirit, Male Tabaxi Warrior 9
Medium (5'10") Tabaxi, Lawful Neutral (CR 9)
Armor Class 12
Hit Points 48 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)17 (+3) 13 (+1)13 (+1)
Skills Acrobatics +5, Perception +4
Senses Passive Perception 14
Languages Common, Draconic, Dwarven, Orc
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +4

Possessions: 220 pp. Deep blue spinel (900 gp). Chalcedony (50 gp). Deep blue spinel (900 gp). Chrysoprase (50 gp). Silver pearl (80 gp). Carnelian (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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