Two Llamas On the Water, Male Tabaxi [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Tabaxi, and stands approximately 5'10". He does not wear sleeves and tends to eschew shirts when he can avoid it, and his gloved hand is found clutching a rapier. He has dyed his greying yellow fur a little too much giving a sharp yellow color. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was born to loving parents in a slum to the south. Through the years after Two Llamas was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Two Llamas's father didn't care for him much, and the feeling was mutual. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Obtaining odd cultural Tabaxi artifacts is his passion; and to prove his worth to the world
Ideals: Impeccable. Flaws: Impulsive, Antagonistic. Bonds: Adventurer, Poor. Occupation: Crown-heir
Voice: Stutters
Attributes [hide]
Medium (5'10") Tabaxi, Lawful Neutral (CR 10)
Armor Class 10
Hit Points 13 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 8 (-1) | 13 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 3d6-1, Ranged +4 / 3d6+0, Grapple +0
Possessions: 11000 sp. Cloth of gold vestments (80 gp). Brass mug with jade inlays (400 gp). Silver chalice with lapis lazuli gems (80 gp). Jeweled gold crown (3000 gp). Brass mug with jade inlays (400 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Aust Woods, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears an entirely yellow suit with brown socks and a vest with buckled shoes. He wears his blonde hair up. He has gleaming, smiling brown eyes.
Personality: Aggressive, abrasive, and angry, Aust embodies much of what other species detest in the Half-Elves. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Aust was born into a poor family. Growing up, he dreamt of becoming a Ranger, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Ranger in service of a powerful lord somewhere. Through the years after Aust was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Aust's father didn't care for him much, and the feeling was mutual. He now owns his own business.
Motivation: To reunite with his old friends.
Flaws: Antagonistic. Bonds: Immigrant, Job, Poor, Adventurer. Occupation: Body Guard
Voice: Speaks in third person
Attributes [hide]
Medium (5'0") Half-Elf, Lawful Good (CR 5)
Armor Class 11
Hit Points 26 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 10 (+0) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 30000 cp. 1 Minor magic item.
Arnold Ainsley, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'4" and wears a worn and beaten armor. His left hand appears badly burned and disfigured. His auburn hair is knotted and matted. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Eccentric and domineering, Arnold will drive conversation. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Arnold was born in the west. At a young age he loved to build and create. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He hasn't been sleeping well lately.
Motivation: To get a good night's sleep; and to find somewhere to settle down
Ideals: Extrovert, Entrepeneur, Persistence. Flaws: Insomniac. Occupation: Dyer
Voice: Voice breaks
Attributes [hide]
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 13 (+1) | 18 (+4) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Ignan, Terran, Gnoll, Aquan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 2 | 2 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 2400 sp.
Merihim Guilt, Male Tiefling [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame, and carries axes. His blue hair is kept up in a ponytail inside a deerstalker hat. His eyes are white and he is always smoking a pipe.
Personality: He is witty, but his monotone delivery comes off as unnerving He is afraid of women and trembles around them
History: Merihim was born the youngest of three triplets. As a young adult he joined a group advocating for an improvement in Tiefling conditions. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Merihim fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: His relatives are trying to arrange a marriage; and to unite with his sister
Ideals: Fighting, Joker. Flaws: Shy, Racist. Bonds: Attractive, Family. Occupation: Healer
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'9") Tiefling, Neutral Evil (CR 3)
Armor Class 13
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 10 (+0) | 11 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp. Gold and topaz bottle stopper cork (500 gp). Brass mug with jade inlays (300 gp).
Gale Prim Posies, Male Tabaxi [Permalink]
Personal [hide]
Description: A plain young-adult man, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He keeps his yellow fur in a pixie cut. He is baby faced.
Personality: Always inclined to offer people food he seems plenty friendly. A true patriot, Gale would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was always a brilliant, if unscrupulous mind. He dropped out of school before completing his studies. He used his abilities to travel the world and help people.
Motivation: He has money and likes to spend it; and he is greedy
Ideals: Philantrophist, Logical. Flaws: Insane. Bonds: Rich, Military. Occupation: Hunter
Voice: Gruff and masculine
Attributes [hide]
Medium (5'8") Tabaxi, Chaotic Good (CR 3)
Armor Class 12
Hit Points 13 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 11 (+0) | 8 (-1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 gp. 1 Half-Plate. 1 Half-Plate.
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