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Advanced [show]


Two Llamas On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tabaxi, and stands approximately 5'10". He does not wear sleeves and tends to eschew shirts when he can avoid it, and his gloved hand is found clutching a rapier. He has dyed his greying yellow fur a little too much giving a sharp yellow color. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born to loving parents in a slum to the south. Through the years after Two Llamas was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Two Llamas's father didn't care for him much, and the feeling was mutual. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Obtaining odd cultural Tabaxi artifacts is his passion; and to prove his worth to the world

Ideals: Impeccable. Flaws: Impulsive, Antagonistic. Bonds: Adventurer, Poor. Occupation: Crown-heir

Voice: Stutters

Attributes [hide]

Two Llamas On the Water, Male Tabaxi Commoner 10
Medium (5'10") Tabaxi, Lawful Neutral (CR 10)
Armor Class 10
Hit Points 13 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 8 (-1)13 (+1) 14 (+2)16 (+3)
Skills Persuasion +7, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 3d6-1, Ranged +4 / 3d6+0, Grapple +0

Possessions: 11000 sp. Cloth of gold vestments (80 gp). Brass mug with jade inlays (400 gp). Silver chalice with lapis lazuli gems (80 gp). Jeweled gold crown (3000 gp). Brass mug with jade inlays (400 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aust Woods, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears an entirely yellow suit with brown socks and a vest with buckled shoes. He wears his blonde hair up. He has gleaming, smiling brown eyes.

Personality: Aggressive, abrasive, and angry, Aust embodies much of what other species detest in the Half-Elves. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Aust was born into a poor family. Growing up, he dreamt of becoming a Ranger, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Ranger in service of a powerful lord somewhere. Through the years after Aust was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Aust's father didn't care for him much, and the feeling was mutual. He now owns his own business.

Motivation: To reunite with his old friends.

Flaws: Antagonistic. Bonds: Immigrant, Job, Poor, Adventurer. Occupation: Body Guard

Voice: Speaks in third person

Attributes [hide]

Aust Woods, Male Half-Elf Ranger 5
Medium (5'0") Half-Elf, Lawful Good (CR 5)
Armor Class 11
Hit Points 26 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)13 (+1) 10 (+0)14 (+2)
Skills Athletics +5, Performance +5
Senses Passive Perception 10
Languages Common, Elven, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 30000 cp. 1 Minor magic item.


Social Check DCs


Arnold Ainsley, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'4" and wears a worn and beaten armor. His left hand appears badly burned and disfigured. His auburn hair is knotted and matted. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Eccentric and domineering, Arnold will drive conversation. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Arnold was born in the west. At a young age he loved to build and create. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and to find somewhere to settle down

Ideals: Extrovert, Entrepeneur, Persistence. Flaws: Insomniac. Occupation: Dyer

Voice: Voice breaks

Attributes [hide]

Arnold Ainsley, Male Human Warlock 3
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)18 (+4) 14 (+2)8 (-1)
Skills Acrobatics +3, Investigation +6
Senses Passive Perception 12
Languages Common, Ignan, Terran, Gnoll, Aquan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14222000000

Possessions: 2400 sp.


Social Check DCs


Merihim Guilt, Male Tiefling [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame, and carries axes. His blue hair is kept up in a ponytail inside a deerstalker hat. His eyes are white and he is always smoking a pipe.

Personality: He is witty, but his monotone delivery comes off as unnerving He is afraid of women and trembles around them

History: Merihim was born the youngest of three triplets. As a young adult he joined a group advocating for an improvement in Tiefling conditions. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Merihim fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: His relatives are trying to arrange a marriage; and to unite with his sister

Ideals: Fighting, Joker. Flaws: Shy, Racist. Bonds: Attractive, Family. Occupation: Healer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Merihim Guilt, Male Tiefling Fighter 3
Medium (6'9") Tiefling, Neutral Evil (CR 3)
Armor Class 13
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 10 (+0)11 (+0) 14 (+2)16 (+3)
Skills Insight +4, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. Gold and topaz bottle stopper cork (500 gp). Brass mug with jade inlays (300 gp).


Social Check DCs


Gale Prim Posies, Male Tabaxi [Permalink]

Personal [hide]

Description: A plain young-adult man, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He keeps his yellow fur in a pixie cut. He is baby faced.

Personality: Always inclined to offer people food he seems plenty friendly. A true patriot, Gale would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was always a brilliant, if unscrupulous mind. He dropped out of school before completing his studies. He used his abilities to travel the world and help people.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Philantrophist, Logical. Flaws: Insane. Bonds: Rich, Military. Occupation: Hunter

Voice: Gruff and masculine

Attributes [hide]

Gale Prim Posies, Male Tabaxi Ranger 3
Medium (5'8") Tabaxi, Chaotic Good (CR 3)
Armor Class 12
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 11 (+0)8 (-1) 9 (-1)12 (+1)
Skills Intimidation +3, Sleight of Hand +4
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs

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