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Advanced [show]


Fulbar Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His hair is long and silver with streaks of auburn, and is pulled back with small green clips. His beard is auburn, braided, and well cared for. He has gleaming, smiling hazel eyes.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born blind and as such lacked many opportunities for work. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Fulbar took refuge in the old dungeon and found the beat up longbow and armor he uses now. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and he is greedy

Flaws: Shy, Disease. Bonds: Attractive, Rich, Nature. Occupation: Banker

Voice: Cold and demanding tone

Attributes [hide]

Fulbar Jamjar, Male Halfling Rogue 5
Small (3'4") Halfling, Chaotic Evil (CR 5)
Armor Class 15
Hit Points 26 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)19 (+4) 13 (+1)8 (-1) 14 (+2)15 (+2)
Skills Performance +5, Religion +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Roger Peyton, Male Human [Permalink]

Personal [hide]

Description: A 6'1" eastern man, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He keeps his long auburn hair kept up in a rat tail. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He also hits on women, regardless of circumstances.

History: Roger was born in the east. At a young age he loved to build and create. His homeland was ravaged by war and he spent much of his life rebuilding it. He is searching for what he claims is his rightful reward.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Persistence. Flaws: PTSD. Bonds: Adventurer, Attractive, Has a crush. Occupation: Herbalist

Voice: Soothing and warm

Attributes [hide]

Roger Peyton, Male Human Monk 11
Medium (6'1") Human, Lawful Neutral (CR 11)
Armor Class 13
Hit Points 91 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 16 (+3)18 (+4) 9 (-1)13 (+1)
Skills Stealth +7, Survival +3
Senses Passive Perception 9
Languages Common, Draconic, Auran, Orc, Sylvan
Attacks Melee +7 / 3d8+3, Ranged +7 / 3d8+3, Grapple +3

Possessions: 190 pp. Silver-plated steel longsword with jet jewel in hilt (1000 gp). Large well-done wool tapestry (400 gp). Jeweled gold crown (5000 gp). 1 Minor magic item.


Social Check DCs


Wrenn Murnig, Male Gnome [Permalink]

Personal [hide]

Description: A 3'3" northern man, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His green unseeing eyes seem to look past you.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He enjoys reading and quiet.

History: A powerful brothel owner made him what he is. He found a children's book about a Gnome Warlock who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has passion for adventuring and risk

Ideals: Logical. Flaws: Disease, Secretive. Bonds: Adventurer, Mentor, Criminal record. Occupation: Barkeep

Voice: Posh accent

Attributes [hide]

Wrenn Murnig, Male Gnome Warlock 8
Small (3'3") Gnome, Lawful Evil (CR 8)
Armor Class 13
Hit Points 55 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)13 (+1) 11 (+0)10 (+0)
Skills Sleight of Hand +5, Survival +3
Senses Passive Perception 10
Languages Common, Gnome, Elven
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Godfrey Mellegaard, Male Half-Elf [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears a grey shirt with thin tan vertical stripes and brown pants. His tied-back hair is auburn. He has green eyes and a grey hat with a tan feather.

Personality: Godfrey speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is afraid of women and trembles around them

History: He got into the Servant business at a young age. When Godfrey reached his early adolescence his Half-Elf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He has a crush on the local Dyer; and he's attracted to the pc

Ideals: Impeccable. Flaws: Shy. Bonds: Job, Military, Has a crush. Occupation: Servant

Voice: Speaks fast with a slight lisp

Attributes [hide]

Godfrey Mellegaard, Male Half-Elf Fighter 2
Medium (4'11") Half-Elf, Lawful Good (CR 2)
Armor Class 11
Hit Points 19 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 18 (+4)13 (+1) 16 (+3)15 (+2)
Skills Athletics +4, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Elven, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +3

Possessions: 1600 sp.


Social Check DCs


Bertram Bigheart, Male Halfling [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a black armored body suit, with a simple green line shooting up and back down. He keeps his auburn hair in a pixie cut. His half smiles and green eyes are beguiling and draw you in.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Weaver arts, while his mother instructed him in etiquette, music and courtly manner. Through the years after Bertram was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Bertram's father didn't care for him much, and the feeling was mutual. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure; and he has money and likes to spend it

Flaws: Shy, Antagonistic. Bonds: Attractive, Rich. Occupation: Weaver

Voice: Mumbles to self between sentences

Attributes [hide]

Bertram Bigheart, Male Halfling Commoner 6
Small (2'11") Halfling, Neutral Evil (CR 6)
Armor Class 14
Hit Points 17 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 12 (+1)13 (+1) 14 (+2)14 (+2)
Skills Nature +4, Religion +4
Senses Passive Perception 12
Languages Common, Halfling, Draconic
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 20 pp. Obsidian (10 gp). Jet (70 gp). Eye agate (10 gp).


Social Check DCs

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