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Immeral Ariessus, Male Elf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His black hair is still thick. His eyes are brown and catlike.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Immeral is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: The child of a Servant, who enjoyed hunting, Immeral was taken on many hunting expeditions. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has been saving his money to try and buy his sister's freedom.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Joker. Bonds: Poor, Immigrant, Family, Nature. Occupation: Spy

Voice: American accent

Attributes [hide]

Immeral Ariessus, Male Elf Fighter 1
Medium (4'9") Elf, Lawful Good (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 9 (-1)16 (+3) 16 (+3)17 (+3)
Skills Religion +5, Survival +5
Senses Passive Perception 13
Languages Common, Elven, Dwarven, Ignan, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 110 gp. 1 Everburning torch.


Social Check DCs


Ozyman Strongbones, Male Halfling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears light armors faded through time and improper care. His golden hair is smooth and relatively long. He wears an eyepatch.

Personality: He can speak with the recently deceased. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Ideals: Gifted, Entrepeneur. Flaws: Ugly, Depressed. Occupation: Baker

Voice: Smooth and feminine

Attributes [hide]

Ozyman Strongbones, Male Halfling Cleric 1
Small (3'0") Halfling, True Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)13 (+1) 12 (+1)10 (+0)
Skills Athletics +4, Investigation +3
Senses Passive Perception 11
Languages Common, Halfling, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 100 sp.


Social Check DCs


Tricking Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He prefers to wear black pants and tee shirts. His whole body is exceptionally muscular. He keeps his gray fur in a flapper bob. His eyes are green and beady.

Personality: This man loves painting and to teach people painting more than just about anything. He always tries to repair and not replace. It was this mentality that drove him into the Sellsword business.

History: He was born to a criminal king-pin and mafia family He moved from fad to fad and when he turned 15 he discovered painting. He has recently gotten a pet goose that steals things from people.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Artistic, Persistence. Flaws: Ugly. Bonds: Immigrant, Criminal record. Occupation: Sellsword

Voice: Thin and wheezing

Attributes [hide]

Tricking Plume, Male Tabaxi Druid 8
Medium (6'1") Tabaxi, Lawful Evil (CR 8)
Armor Class 14
Hit Points 38 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 13 (+1)18 (+4) 17 (+3)17 (+3)
Skills Acrobatics +7, Athletics +5
Senses Passive Perception 13
Languages Common, Giant, Draconic, Abyssal, Aquan
Attacks Melee +5 / 2d10+2, Ranged +7 / 2d10+4, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1464332000

Possessions: 300 gp.


Social Check DCs


Krimmon Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: This man is very fat, and tends to wear a large grey jacket. His head has been shaved. His hazel eyes are passionate and lively.

Personality: He speaks before he thinks and is too direct. He never wears the same outfit twice, unless he absolutely has to.

History: Krimmon lived on a farm with his mother, near the main road leading to a nearby town. His mother was very strict, and drilled into him lessons on being the perfect gentleman. Due to his spouse's obsession with being a Blacksmith they were divorced and he won custody of their daughter. He worked as a Assassin, and he later adopted a second daughter.

Motivation: He is currently in port desperately looking for someone to get him out; and nothing but the best is good enough for him

Ideals: Artistic, Impeccable. Flaws: Ugly, Impulsive. Bonds: Family, Slave. Occupation: Assassin

Voice: Deep voice with rolling R's

Attributes [hide]

Krimmon Brightmoon, Male Halfling Warlock 2
Small (2'11") Halfling, Neutral Good (CR 2)
Armor Class 15
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 10 (+0)10 (+0) 12 (+1)10 (+0)
Skills Deception +2, Persuasion +2
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 360 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Himo Liadon, Male Elf [Permalink]

Personal [hide]

Description: He wears a black wide-brimmed hat and black clothes. He has relatively light skin and is very physically imposing due to his abundance of muscles. His brown hair is matted, messy, and big. He wears large thick round spectacles.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He takes great joy in being the best Navigator in town.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. His father was a soldier and died while he was still young. Himo was left his father's suit of armor and trained in its use and care. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A deep hatred of giants; and obtaining odd cultural elven artifacts is his passion

Ideals: Artistic. Flaws: Ugly. Bonds: Job, Military, Adventurer, Enemies. Occupation: Navigator

Voice: Soft and mumbly

Attributes [hide]

Himo Liadon, Male Elf Rogue 3
Medium (4'10") Elf, Lawful Good (CR 3)
Armor Class 10
Hit Points 9 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 6 (-2)14 (+2) 15 (+2)17 (+3)
Skills Athletics +2, Insight +4
Senses Passive Perception 12
Languages Common, Elven, Aquan, Druidic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +4

Possessions: 2000 sp.


Social Check DCs

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