Bathin Merit, Male Tiefling [Permalink]
Personal [hide]
Description: This slender man stands about 6'6". He wears a green vest with golden trim over his white shirt. His red leather gloves and pants are well-kept, and his green boots flare out at the collars. His white hair is long and unkept. His red eyes dart from person to person to random spaces in the air.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Bathin is combative with any and all who dare try his patience in the slightest.
History: A powerful slaver made him what he is. He took every job he could get his hands on, but the opportunities for Tieflings in the west were limited. He moves from town to town, unable to find a place to settle.
Motivation: Regain custody of his son; and expand his business
Ideals: Justice. Flaws: Ugly, Secretive. Bonds: Mentor, Immigrant. Occupation: Body Guard
Voice: Can't modulate volume
Attributes [hide]
Medium (6'6") Tiefling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 16 (+3) | 19 (+4) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Abyssal, Elven, Aquan, Ignan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +6
Possessions: 5000 cp. Chrysoberyl (80 gp).
Gargax Verthisathurgiesh, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is very fat, and tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His bronze crest, when down, is lengthy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born a particularly ugly child, much to the horror of his parents. He was taken as a slave by a traveling circus and forced to perform He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to pay off his debts
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Slave, In love, Debt. Occupation: Doctor
Voice: Whispers
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Good (CR 6)
Armor Class 12
Hit Points 49 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 15 (+2) | 16 (+3) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +8 / 2d6+5, Ranged +5 / 2d6+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 200 gp. Black star sapphire (1300 gp). Blue quartz (13 gp). Zircon (80 gp). Chalcedony (80 gp). 1 Minor magic item. 1 Minor magic item.
Godfrey Tickle, Male Human [Permalink]
Personal [hide]
Description: He wears blue painted combat armor at almost all times. His tied-back hair is red. His half smiles and hazel eyes are beguiling and draw you in.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He has a small toy that he constantly fidgets with.
History: Godfrey lived on a farm with his mother, near the main road leading to a nearby town. His first spouse was a Bounty Hunter, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He's since become an addict/alcoholic.
Motivation: His spouse's relatives view him with great suspicion.
Ideals: Opinionated. Flaws: Addict. Bonds: Attractive, Family. Occupation: Stableman
Voice: Can't modulate volume
Attributes [hide]
Medium (6'4") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 25 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 15 (+2) | 13 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 4 | 0 |
Possessions: 40000 cp.
Gerbo Pingun, Male Gnome [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He dresses well, wearing green shirts, loose pants, and blazers most of the time. His hair is cut close to his head. He is very pretty but has cold, dead eyes.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. Further he is a bit of a stoner and is frequently out of it.
History: Gerbo was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He's since become an addict/alcoholic.
Motivation: Wants to work out more often.
Ideals: Athletic, Opinionated. Flaws: Addict. Bonds: Attractive, Poor. Occupation: Guard
Voice: Slurs words
Attributes [hide]
Small (3'7") Gnome, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 11 (+0) | 18 (+4) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Gnome, Giant, Ignan, Undercommon, Goblin
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 500 sp.
Dagger Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he is generally shirtless and showing off his tattooed chest. He has done his best to style his gray fur to look like a famous performer. His amber eyes peer out from beneath his Stetson pastel hat.
Personality: He is business-like. He takes instructions and follows them to the letter. He is used to getting what he wants. In part because he is a meticulous planner.
History: Born to a pair of adventurers, Dagger grew up listening to his father's many stories. His first spouse was a Architect, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He feels threatened by others; and find a way to reverse the transformation of his brother
Ideals: Professionalism. Flaws: Fearful. Bonds: Adventurer, Family. Occupation: Barkeep
Voice: Smoker's lung
Attributes [hide]
Medium (6'10") Tabaxi, Lawful Good (CR 10)
Armor Class 13
Hit Points 64 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 15 (+2) | 12 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +7
Possessions: 2300 gp. Red spinel (120 gp). Rhodochrosite (9 gp). Coral (120 gp). White pearl (120 gp). Zircon (20 gp). Smoky quartz (20 gp). Tourmaline (120 gp).
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Their contribution stands as a beacon of hope for all adventurers!
